Quoted from thedarkknight77:The game is very fast and fun and I love it with the shaker, but does have some flaws. Trudeau blew it as this could have been a really good game. First, he should have designed it with two ramps.....WTF Johnny, you are sucking wind in design lately! This game plays fast and dangerous and needs fast ball returns, but the right return take forever. .....that whirlpool drain is for grampa and the random award associated with it is for grandma. You could have easily set this game up like BSD, but no......you went with the toilet bowl on the playfield look.
When I initially played Mustang, I thought that the Bonus Bowl feature was a drag on the gameplay as well. However, after getting in a number of plays, I came to change my mind and appreciate its value for the following reasons:
1) I like in single ball play, actually being able to watch the DMD display and determine, as the ball swirls within the bowl, what award its going to provide and whether I want to keep it or shoot for the ramp to restart the award process.
2) In multi-ball play when you're trying to keep track of up to 6 balls at the same time, it's nice when a ball enters the bowl and you can put it on a mental shelf for a few seconds and focus on others.
3) I like the engine revving sound that accompanies the ball swirling action. It helps to build up anticipation for the ball to exit the bowl much like a high-powered muscle car waiting to peel out.
4) Mustang is a very fast game even with the bowl. There are plenty of other newer Stern games that have two ramps each feeding into a fast ball return. I like the variety that the single multi-action ramp and bonus bowl provide.
I'm not as big of a fan of John Trudeau's overall game portfolio as some others, but I think that he (and the Stern team) achieved an excellent gameplay design with Mustang as it is simply a LOT of fun for me to play!