Why is there not more discussion about TIMESHOCK?

(Topic ID: 100203)

Why is there not more discussion about TIMESHOCK?


By spfxted

4 years ago



Topic Stats

  • 321 posts
  • 110 Pinsiders participating
  • Latest reply 4 days ago by insx
  • Topic is favorited by 41 Pinsiders

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    There are 321 posts in this topic. You are on page 7 of 7.
    #301 18 days ago
    Quoted from rubberducks:

    Strangely, the photo of the mini light boards and under side of the pf got deleted from both FB and FlipperMarkt. Wonder why that was.

    It is still there on FB as a response to a visitor post.

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    #302 15 days ago

    Is this pin still happening?
    I dont have facepoop

    #303 13 days ago
    Quoted from jorro:

    Is this pin still happening?
    I dont have facepoop

    They say it is but there have been no significant updates.

    #304 13 days ago

    Was following this thread, game looks to be in an infinite loop.

    Saddened.

    #305 13 days ago
    Quoted from insx:

    They say it is but there have been no significant updates.

    Weird

    #306 13 days ago

    What's with the shot lines on the middle of the playfield? Seems instead of trying to keep them parallel they should angle them to line them up with the flippers.

    #307 12 days ago
    Quoted from lpeters82:

    What's with the shot lines on the middle of the playfield? Seems instead of trying to keep them parallel they should angle them to line them up with the flippers.

    Hmm, I've played Timeshock! for years and never really thought about it.

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    #308 12 days ago
    Quoted from insx:

    Hmm, I've played Timeshock! for years and never really thought about it. [quoted image]

    I'm not familiar with the game, but that's the first thing that catches my eye when looking at the playfield. That intersection of the "MAG" and "Lock Lite" just screws up the inserts. Probably too far a long in the process, but I'd try to display the "Lock Lite" in a different way and then adjust the shot lines.

    EDIT: What is the function of the lane to the outside of the left outlane? Looks like that contraption move the balls into that vertical tube, I assume it's a physical ball lock. Is that correct?

    #309 12 days ago
    Quoted from insx:

    Hmm, I've played Timeshock! for years and never really thought about it. [quoted image]

    Damn, what a beautiful game design, I don't know how a programmer came up with this, this is a design that would make Pat Lawler envious. I hope AP or Spooky picks this up.

    PS: I think the crystal mech in the center was the one that gave them the most headache but I read that they had tweaked the design and solved the issue, it's like BM66 turntable without the clunkiness.

    #310 12 days ago
    Quoted from lpeters82:

    What is the function of the lane to the outside of the left outlane? Looks like that contraption move the balls into that vertical tube, I assume it's a physical ball lock. Is that correct?

    Exactly correct. The physical lock releases balls one at a time to that return lane.

    #311 12 days ago

    With the number of inserts pointing to each shot, you'd have placement problems and they'd look worse to the eye if they weren't placed parallel. The human brain prefers regular patterns.

    #312 12 days ago
    Quoted from kvan99:

    Damn, what a beautiful game design, I don't know how a programmer came up with this, this is a design that would make Pat Lawler envious. I hope AP or Spooky picks this up.

    If everything goes well, no other manufacturer has to pick it up. Time will tell.

    #313 12 days ago
    Quoted from EalaDubhSidhe:

    With the number of inserts pointing to each shot, you'd have placement problems and they'd look worse to the eye if they weren't placed parallel. The human brain prefers regular patterns.

    Yeah, I think the only solution is to remove one set of inserts...displaying that information in a different way. I would remove the "lite lock" inserts.

    #314 11 days ago
    Quoted from JWJr:

    Exactly correct. The physical lock releases balls one at a time to that return lane.

    And they get there by means of a swing arm with a small magnet on the end. I always wondered if the whole thing was physically possible to produce.

    #315 11 days ago
    Quoted from insx:

    And they get there by means of a swing arm with a small magnet on the end. I always wondered if the whole thing was physically possible to produce.

    Capcom Pinball Magic has magnetic delivery.

    #316 11 days ago
    Quoted from rubberducks:

    Capcom Pinball Magic has magnetic delivery.

    So does WOZ

    #318 10 days ago

    JM has a massive magnet so I'm discounting that. I'm not familiar with the WOZ magnet but Pinball Magic has the wand, right? I guess magnets don't have to be huge.

    #319 10 days ago

    I found a picture of the PM wand assembly, even that has 2 big solenoids at the end.

    #320 9 days ago
    Quoted from insx:

    JM has a massive magnet so I'm discounting that. I'm not familiar with the WOZ magnet but Pinball Magic has the wand, right? I guess magnets don't have to be huge.

    The monkey in the back takes the ball from the playfield to the castle

    Demo man has the crane arm

    I’ve been playing timeshock on my virtual machine for a while, I hope to see a real one soon at a show at least

    #321 4 days ago

    lpeters82 How do you feel about this?

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    There are 321 posts in this topic. You are on page 7 of 7.

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