Quoted from TheFamilyArcade:Folks, how about some fanboy talk on the rules and gameplay? Each time I consider this tittle o end up having a really long, anti-climactic game. What am I doing wrong? Why is BDK worthy of a fan club? Pretty lEDs dont count.
You're probably not doing anything wrong. The game is the epitome of "anti-climactic". The fun modes happen way too early in the game (Scarecrow and Joker Multi-balls, Bat Signal Challenge), and the actual wizard mode (Gotham) leaves a lot to be desired. Everything in between is just padding.
Whether you are playing for score or are playing for progress, the game is unbalanced. From the "making progress" angle, the only thing you will have trouble doing is getting the Lucious playfield completed. Everything else is minor in comparison and generally just "happens" throughout your various multi-ball modes (hitting Alfred a few times, hit Gordon a few times, etc.). From the "playing for score" angle, the game leans too heavily on the Super Skillshot, which when done successfully can eventually lead to 40 million Super Jackpots in the Joker or Scarecrow multi-ball modes. Asides from the Bat Signal challenge, everything else is small points in comparison and leaves little incentive to go for.
Batman is a game for the casuals, and that's it. The stackability is fun at first, until you realize it isn't hard to do. It also doesn't help that the majority of the "modes" and "depth" is simply extra padding that wasn't thought out well enough. BDK is one of the supreme examples in pinball of a game being style over substance.