(Topic ID: 292889)

Why is JJP still making games with faulty playfields?

By PanzerFreak

2 years ago


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  • Latest reply 1 year ago by RA77
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Post #1634 Observations & insight on JJP/Mirco playfield pooling issue Posted by AMSNL (2 years ago)

Post #1649 Uncut playfield photos Posted by AMSNL (2 years ago)

Post #1660 Thin clear coat issues Posted by AMSNL (2 years ago)


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#112 2 years ago
Quoted from jimwe5t:

A great deal of us are discovering the shots in GNR are quite bleh and you’re right not satisfying at all. Dr. Who is quite a fun shooter in contrast, with actual mechs, which GNR doesn’t have, but then again DI is loaded with problematic mechs. JJP wants to get away from those nightmare warranty problems, so they have pretty much abandoned mechs since, POTC (removed treasure chest mech and triple spinning disk mechs, the 2 most important fun mechs in the game).
I too think the DI layout is one of Pat’s finest, but with the ball so hidden all over the playfield and one of the most important shots of all completely hidden, which the player has to guess at hitting, is troublesome and takes the enjoyment out of the game. Seeing the silver ball interact with things is what pinball is all about. DI has one of the best skill shots in all of pinball imo.

I agree with your DI perspective. My other criticism (and why I decided to sell) is all the points were in the SIM card. Really lopsided scoring. I also found the audio really monotone.

I cancelled my GNR order because the shots are bleh. Played and SE locally and was really disappointed. Flippers also sucked, but I imagine they could be dialed in. Video assets were cool and game still looks sharp, but not an exciting shooter.

Quoted from Tranquilize:

Stern offers a more robust machine, but they don't offer innovation. I don't know if I'd buy nib from either at this point. I just picked up a doctor who, and the shots are 10x more satisfying than anything in gnr....

In general, I agree, but JP2 is a masterpiece (and the dinosaur mech on the Premium/LE is very innovative). Sure, Stern likes to save on the BOM, but Keith has showed us inspiration can still go a long way. Some of the designers are simply burnt out and just going through the motions I'm afraid.

#114 2 years ago
Quoted from PanzerFreak:

I still say Dialed In is one of the best pinball machines ever made. The game is insanely loaded with mechs, probably 2-3x as many that Stern puts in their typical game, more then GNR and Wonka, and nearly all interact with the ball. Trap door, moving target, moving mechanic, 5 magnets, cell phone LCD toy, 3 mini drones, a real kick back, the Quantum Theater. Just damn, love it and its an incredible shooter with great custom assets to boot. Collecting SIM cards is one of my favorite mode features as gives you a reason to not only beat a mode but to collect something after that then impacts the rest of the game as well as leads to additional modes being unlocked. Overall Dialed In feels like Pat Lawlor took elements of some of his best games and made it into one.
Sorry for the rant there lol. I understand people not liking the game, or GNR for that matter. Thankfully we have a ton of title choices now and actually have enough new games to complain about haha. There's never been a better time for pinball!

Just to be clear...DI is a great game and is loaded with cool stuff! (and a great value in today's license-centric market). For me, 3 years was enough with it...was time to let someone else enjoy it. From my perspective, JJP's best game (and the only one I've ever owned).

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