Quoted from jimwe5t:A great deal of us are discovering the shots in GNR are quite bleh and you’re right not satisfying at all. Dr. Who is quite a fun shooter in contrast, with actual mechs, which GNR doesn’t have, but then again DI is loaded with problematic mechs. JJP wants to get away from those nightmare warranty problems, so they have pretty much abandoned mechs since, POTC (removed treasure chest mech and triple spinning disk mechs, the 2 most important fun mechs in the game).
I too think the DI layout is one of Pat’s finest, but with the ball so hidden all over the playfield and one of the most important shots of all completely hidden, which the player has to guess at hitting, is troublesome and takes the enjoyment out of the game. Seeing the silver ball interact with things is what pinball is all about. DI has one of the best skill shots in all of pinball imo.
I agree with your DI perspective. My other criticism (and why I decided to sell) is all the points were in the SIM card. Really lopsided scoring. I also found the audio really monotone.
I cancelled my GNR order because the shots are bleh. Played and SE locally and was really disappointed. Flippers also sucked, but I imagine they could be dialed in. Video assets were cool and game still looks sharp, but not an exciting shooter.
Quoted from Tranquilize:Stern offers a more robust machine, but they don't offer innovation. I don't know if I'd buy nib from either at this point. I just picked up a doctor who, and the shots are 10x more satisfying than anything in gnr....
In general, I agree, but JP2 is a masterpiece (and the dinosaur mech on the Premium/LE is very innovative). Sure, Stern likes to save on the BOM, but Keith has showed us inspiration can still go a long way. Some of the designers are simply burnt out and just going through the motions I'm afraid.