Look at how many playfield solenoids are on modern stern games compared to games with subways. Stern can't add more VUKs and god forbid diverters!
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Look at how many playfield solenoids are on modern stern games compared to games with subways. Stern can't add more VUKs and god forbid diverters!
Quoted from Aurich:I know we're the hardest of the hardcore, and want things that are surprising and challenging, but making the ball disappear and then randomly shoot of out of somewhere else is pretty bad game design.
Without subways some features and shots just aren't possible. You can't have a big scoop shot like the TZ piano or Demo Man computer without a subway to have it come out somewhere else. Far away entrances like the TOM trunk, STTNG Neutral Zone, and FH mirror have better kickouts since they don't kick back out across the entire playfield. It's definitely enables more than just random ball teleportation.
Quoted from Troutfarm:There is something magical about subways. Similar to mini golf.. ball goes in somewhere and comes out somewhere else.. Even the ball going into the castle in MM is great.. if you just hit the gate and the castle destroyed it would be be far less special. A well integrated subway makes a game better, period. My opinion of course.
Imagine if every ramp returned back down the same ramp or every orbit led to a dead end. Balls going in interesting loops around the table makes the world go 'round!
Quoted from gstellenberg:Interestingly, one of the features players say they really like about Lexy Lightspeed on the P3 is how the ball goes into a hole and immediately gets launched back into play somewhere else. Who needs subways when you can teleport a pinball!
- Gerry
http://www.multimorphic.com
Sounds like a TX-Sector rip off!
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