Quoted from Scorch:Would be cool to have networked machines that lets you affect your opponents game.
For example get the right combo of shots and you freeze their left flipper for 5 seconds. You drain a ball, opponent starts a multi ball. Single jackpot that builds until the first person can get it but both players simultaneously build it. How long do you let it build up until you go for the jackpot.
Would be pretty cool. And would probably even work with many games already out there. Just tweak the code.
Multimorphic is doing precisely that sort of thing with Cosmic Cart Racing on the P3. The upcoming Head-to-Head game will also allow for network play where your actions on your machine affect the other player's game and vice-versa. With its open development platform and SDK coming up soon, I'm expecting a lot of outside the box thinking from third party developers.