I don't really know why it was that I didn't like avatar.
It may be that sometimes it's hard to put your finger on what it is that makes a game bad or good. It just doesn't have a good feel, to it, IMO.
I don't like the AMP suit assembly, but there's definitely something else about the machine that I dislike - what, I don't know. I just don't really have much fun playing it, and I don't know why - but it's clearly something about the machine, because so many other people feel the same way. The layout seems kinda odd, incongruous, lacking cohesion. You can do a fan layout well, and you can do it poorly, and I'm sorry to say that Mr. Borg didn't pull it off here (he redeemed himself with IM though, which plays really well, despite the simpler layout).
Quoted from goatdan:But with both those games, the software drives me nuts. There are such issues with both to me. I could never own either just because of that.
ToM's ruleset+software is terribad, yeah. Excessive emphasis on the trunk, not enough variety in the callouts, the worst wizard mode in all of pinball... And the modes are uninspiring too... Plus, the stupid trapdoor kickout, which kills gameplay when it breaks, and is almost never working 100% on location - but that's a hardware issue.
TOTAN is similarly hurt by lousy rules - First, all the modes are all about completing the mode, rather than collecting points from it. Secondly, it's far too easy to wish away the modes to get to the wizard mode. I don't think the rules hurt TOTAN as much (you can just decide to not wish the modes away) as they do on TOM. I can really see the progress in terms of the ruleset from TOM -> TOTAN -> CV - It's a real pity that JPop didn't get to design more games before WMS collapsed. Any games he makes now, none of us will ever get to play unless we win the lottery.
I don't think the problem with Avatar is the software, though.