Quoted from TigerLaw:Yea, hit Cyclops twice when no other mode is lit to start him. You must be an amazing tree chopper to knock something down with two hits...
XMen is the opposite of chopping wood, it's very easy to start and complete modes. There are a lot of modes. Transformers is chopping wood (hit Starscream five times to start then seven times to finish...).
As for the XMen villains, they actually make a lot of sense how they move the shots around to finish based on the comic history. You want to beat Jug? Well, get his helmet off through the not psi people then hit Prof X to mind blast him. Unlike AC/DC that moves shots around in modes with no logic tie in to the actual band (just random), XM is concise with why shots move.
You make a good point. Probably because I'm not into the theme, I never had much fun doing what you're describing.
Like I said, it shoots and flows great. That, and wanting to understand how to play it, is why I got it. Once I had it, it never won me over with anything beyond how it shoots. It's far from the worst game I've ever played, but it didn't live up to the hidden gem hype for me.
In case you think it's because I suck at pinball or something, I can assure you I do not suck at pinball. Only mentioning it because that's among the things I'd be wondering if someone couldn't get into a game I really enjoyed.