Coin doors (edit, I’m referring to the mechs and the space they take up in a coin door, I realized that wasn’t clear originally).
They serve a very specific purpose. Todays market is much more collector driven than in the past. Why don’t the manufacturers produce, say, the PRO/standard/basic games which are intended for the operators market with coin doors, but premiums/limited edition/collectors models could cut those costs from the BOM, and spend the $ saved on a more useful and enjoyable accessory in the game. Of course the games could still be wired up in case someone wants to replace the blank door and operate the game. Still, I don’t understand why my jjp collectors gnr has 2 fully working 25cent slots. Surely those mechs and parts run a few tens of dollars per game.
The amount of CE games from this example that have hit the wild and gone into arcades is minuscule. And I’m certain many of those have opted for a credit/members card reader making the coin option almost obsolete.
So, why is this not changing? Would you rather have an unused coin mech taking up all the space in the door over something else that could perhaps be done with the space if it frees up? Just like the shadow box.
Forget interactive topper, what if you got an interactive door with a light show or something to look into rather than coin mechs?