Of course, but most cannot separate the two.
Quoted from flecom:my issue isn't really the theme (unmanly? gay? seriously guys? - If WOZ makes you uncomfortable with yourself you need to seriously reassess yourself)... I watched the remastered bluray recently after not watching WOZ itself for a long time and enjoyed it... it's a great movie...
It's an all-time classic movie. When you think about the films which were made at the time, there's no wonder it became a classic. The unmanly and gay references, and general overall spam, in this thread were perpetuated over and over by guys who hate JJP and the game, so they want to muddy the water and piss all over the thread instead of offering any real opinion or criticism.
It's refreshing to actually read a (gasp) well thought out opinion of the machine we are talking about! However, I do disagree with several points...
Quoted from flecom:my main issue is with the gameplay, and the use of lighting and the LCD as part of the gameplay (or lack there of), and not the fact there is an LCD there, just the way it's implemented.
When you are playing the game the LCD is pretty much useless, if you don't want to sit and cradle the ball while you try and decipher what the heck the LCD is trying to communicate to you, there is no way to glance at it quickly and figure out what is happening...
First of all, I think players need to think of the LCD as a DMD display, but bigger and colorful and more beautiful! Everything you're saying about the LCD is true of the DMD, right? In a DMD game, you need to cradle the ball to scroll through and see how many hits left, how many balls locked, etc.
The LCD isn't going to telepathically link to you, and guide you through the game. It's a display. You have to look at it for it to work. I think of the LCD as mainly for the spectators, but also being a little more fun to look at than the same old dots.
Quoted from flecom:Lighting, playing the game EVERYTHING IS CHANGING F$%^&*G COLORS AND BLINKING! holy crap did the acid kick in? no, just playing WOZ... if everything is blinking, changing colors (which by the way will attract your vision more than something blinking) how do I know what to shoot? oh sorry I didn't bring my WOZ flow charts and reference material I thought I was just playing a game not taking a college exam...
I understand this criticism. It's lessened dramatically if you install the lighting kit. But the inserts are overwhelmingly bright until you do, because the GI is extremely underpowered.
It's sort of like in Man of Steel, when he couldn't grasp all his senses as a kid and it was tripping him out. I think many players get his feeling initially when playing WOZ, because it's so bright and insert heavy. But really, you just need to let your eyes get used to the game and play it normally, as you would any other machine. When the insert is dark under the A-I-N but the R and B-O-W is lit, then you need to hit the A-I-N. Then the arrow flashes under the Twister ramp, it wants you to hit that. The B-A-L-L on the left. You hit the inserts until they stay solid, then you can start Crystal Ball. The witch raises up, lights up, and flashes in front of her when in that mode, you want to hit her then. It's no more complicated than any other machine, but as with the LCD, it's different and brighter and there's more of it, so it takes some getting used to.
Quoted from flecom:when I walk up to any machine I don't know I read the card (oh ya no card on woz!) and then try to shoot for whatever is blinking and figure it out... this is absolutely impossible on WOZ... sure there is some kind of tutorial on the LCD (TUTORIAL FOR PINBALL ARE YOU SERIOUS!?) but I don't want to watch a power point on how to play the game, just the fact that anyone thought this was OK is so beyond comprehension I don't know how else to communicate it...
Hmmm, so you'd rather a small black and white apron card with a few lines of text over a screen with a visual rule card, mapped out and animated? Again, I think it's the perception of what you're looking at. It's just a big colorful rule card, see dgpinball's post above, it's not exactly a tutorial. You don't have to write a report and bring it back to work. You aren't going to be quizzed on it. It's there if you want to know the basic rules of the game, otherwise ignore it.
You complain about not knowing what's going on, and yet complain when the machine tries to show you.
Quoted from flecom:a good example of the horrible conveyance in WOZ is the upper left mini playfield... I got the ball in there and started hitting all the targets, getting it in the saucer behind the doors, going through the little loop corridor, I did this over and over again for a good 10~15 minutes wondering if something would EVENTUALLY happen... but nothing did... the machine didn't tell me I had to hit other targets (which I still to this day don't know what else I had to hit), or that no matter how long I stayed up there it didn't matter AT ALL to the progression of the game... again, BAD conveyance
You hit everything in the castle for 10-15 minutes and didn't get Rescue MB? The machine you played has a problem. That's the only explanation. Rescue is easy to start, and the conveyance is in large letters on the screen: R-E-S-C-U-E... you have to spell it by getting a letter from the scrolling targets, or spotted a letter from the loop or saucer. Then the insert for break down the door will light, you hit the door and break it down, and then start the MB with the saucer. It's one of the more straightforward MB qualifications I can think of. And a pretty neat MB, too. You should play a working machine and fully experience it.
Quoted from flecom:ok lets talk about the more "abstract" feel of the game... every time I have played it, ignoring all those other issues, the shots just don't seem satisfying, I don't get that "ya I made it!" feeling with WOZ, even if I somehow manage to trigger some multiball or something that seems like I guess it was a good thing because it's playing different sounds and the lighting looks like new years in paris or something... it just feels... boring, and kind of bad...
I'd argue that the reason you don't get a "ya I made it!" feeling when you hit a shot is because you don't know what's going on, going back to your earlier criticisms. I'd advise to not be overwhelmed, but to try to learn one or two major goals, and focus on them until you understand more about the game. When I learned to play ACDC, I picked a couple songs and learned how to play those, and suddenly the whole game sort of opens up, but the rules are still a little unclear to me...I learn something everytime I play ACDC. WOZ will require that same approach and learning curve for many players.
Quoted from flecom:also I will add I don't "hate" woz... I reserve that word for things I actually hate, I just don't care for WOZ, chances are it will never enter my collection...
I don't understand on people that will come here and continuously start issues because of it, like I said, I stay out of threads that I don't feel pertain to me or that I can't really add any kind of useful or somehow helpful contribution (WOZ threads included, sans this one due to the title)
I totally get this. Some games aren't for everyone, and WOZ may not be for you. Thank you so much for giving an actual opinion on the game!! That's what I came into this thread to read, and unfortunately it's been mostly spam, jokes, and rants towards Jack.
Pinside is getting to be such a large community that it's becoming tiresome to wade through dozens of spam posts to find an actual post of value and substance, even if I mostly disagree with it! So thanks again, Flecom! If you are ever up this way, hit me up and I'll see if I can't get you on a WOZ with a lighting kit and help you have a little fun with the game.