(Topic ID: 257686)

Why didn't you buy a Rick and Morty?

By DanQverymuch

4 years ago


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“Why didn't you buy Rick and Morty”

  • Who are Rick and Morty? 189 votes
    22%
  • Know the show, not a fan 86 votes
    10%
  • Not crazy about Spooky games 149 votes
    17%
  • I never buy before playing 167 votes
    19%
  • Sold out before I had a chance 71 votes
    8%
  • Late to party, didn't want to wait a year or more 34 votes
    4%
  • Saving $ for another upcoming title 57 votes
    7%
  • NIB is beyond current means 64 votes
    7%
  • Other reason (please elaborate!) 58 votes
    7%

(Multiple choice - 875 votes by 675 Pinsiders)

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There are 404 posts in this topic. You are on page 9 of 9.
#401 1 year ago

I was #749. I owned it for a year and sold it because (1) I got a good price for it and (2) I was becoming disinterested in pinball though I'm trying to get back into it. (1) and (2) are sort of related by the way.

1 week later
#402 1 year ago
Quoted from JustEverett:

Definitely sucks to see, but everyone one I've played on location has played like crap. Some were absolutely terrible. The worst I found was one with the upper flipper not functioning. That makes the game 100% unplayable. I would never route a spooky game. Definitely don't seem to hold up like Sterns that get engineered to a much higher level. If you're ever in Wichita KS, stop by and flip mine.

Eventually I'd like to compare how yours plays to mine. Time flies since we last spoke, still need to get together in general one of these days

#403 1 year ago
Quoted from Aurich:

I have a friend selling one, he's never been able to get it dialed in and I think has basically given up. It's not Scott's fault, the manufacturing process just didn't have enough consistency.
All games can have clunky issues that need tweaking, but Stern isn't bending ball guides by hand.
Hopefully Scooby-Doo is being done in a large enough amount to get all the tooling right. I know they said they're injection molding parts, so that's a good sign of using 'real' manufacturing.

I loved my R&M at least the code, sound, lighting and toys like staged ball, horseshoe lock etc. it was 10/10 game for me except it didn’t shoot correctly. I’ve played other examples that did but I’m not handy to disassemble and remake the game to make it shoot correctly. For example the upper flipper shot to garage was only a prayer for me. I’d make it 1 out of 10 attempts. That’s frustrating so I sold it. If mine was dialed in I would have kept it.

3 weeks later
#404 1 year ago
Quoted from PunkPin:

Eventually I'd like to compare how yours plays to mine. Time flies since we last spoke, still need to get together in general one of these days

Hit me up. I’m in my busiest time of year, so won’t be able to hang out until after 4/18, but always happy to do a little house hoping and meet the local pinheads!

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