A quick and dirty transcript of the relevant parts...
34:17
Q. [Inaudible]
Jack: The winged monkey is in it in animation. So the mechanical monkey…
Q. The internet wants to know if the winged monkey is in it.
Jack: The wing-ed monkey. I’m glad that you said it the right way. Nice hat, Charlie. The winged monkey is in there in the animation. So when you see the screen fly down, ah, you know, the monkeys come down and pick up the ball, ah, what happens is that you get an extra ball that gets shot up to the upper playfield, and the magnet is still there, so it holds the ball, so really all the game features are true to the rules. Mechanically, that one mechanism is not there. Which a lot of people might be happy about.
37:52
Q. [Inaudible]
Jack: Okay, are we out of the Ruby Red version, and the answer is yes. Um, we may be able to build some of those in the future, too. And I can tell you, if we do build them, ah, we’ll let you know first.
47:43
Q. Can you tell us, Butch or Jack, what’s different with the service platform now? Is this game easier to service than earlier games?
Butch: Well, for one thing, it’s got the new lighting system in it, that’s a big deal, so you’re not gonna have boards going out, that’s very frustrating. That monkey mech, we do get calls on that. You know, with it not being in there, that noise that it makes, the vibration, and the reverberation inside the cabinet, that’s gonna not be… it’ll all be in animation now, so it’s, you know, quiet and nice music and things like that. Also, it’s been a difficult mech to get lined up just right, every once in a while, so, you know, you take that out of the game, so it makes it a little more reliable. We’ve got one less of the doors on the upper playfield. The castle playfield now has two motors rather than three, so… Sometimes those little screws come undone and your doors don’t open, but your motor’s turning, trying to open it, so there’s one… 33 percent less chance of that happening now.
Eric: The castle doors have also been redesigned completely. The switches that were on them were an actively closed switch that was very difficult to adjust. Now they are opto-based switches, so they’re much more reliable. They’re adjustable from the top of the playfield, instead of having to remove the upper playfield. Ah, a lot easier to adjust there. Also, the electronics have been moved into the backbox, so that there are now two fewer interconnects between everything on the playfield and the chassis and the I/O board that controls them, so a lot fewer broken wires or pushed out pins, etc. So, it should be a lot more easy to service, and a lot fewer just basic pinball issues with the game.
Butch: Yeah, those metal boxes, every game with them, the metal box in the bottom, you have connectors going into the back of the metal box, you have connectors coming out of the back of the box, so you have all these extra connection points, that’s what Eric’s talking about. And those castle doors now have a flag bracket on the top of them, so when they open, when the door opens, it now breaks a U-shaped opto. It makes the switch, rather than microswitches and the problems that they bring to the table. Yeah, everything being behind… you know, with the new monitor, the swing out monitor, and all those different things that come with that cabinet design… very easy to get to now… you can bring your monitor out on a swivel, and ah, pivot it off to the side… very easy to get to a lot of the main electronics in the backbox, so…
50:31
Q: Is it a union thing? What is the pinball industry’s current obsession with getting rid of monkeys?
Jack: I don’t know. I have to think about that one for a minute.