Quoted from Otaku:Can't the corrosion still just easily creep through the wires? I guess it takes a LITTLE time, but still.
I am not sure why people believe that batteries were never removed from MPUs until the last few years, the post title is again misleading.
I realize the initial intent was MANUFACTURERS not operators or home owners, which has a very simple answer.
Short Answer: Manufacturers did not care.
Long answer with details, explanation, and additional notes:
Pinball machines were not designed to be operated for more than 3-5 years, and if there was an MPU problem, they simply replaced it for their lifecycle.
That was the procedure.
Why would they worry about corrosion on boards that would not be operated?
Bally, for example, never intended for MPU-35 games like Fathom, Centaur, EBD, Xenon, Vector, etc to be running in 2017.
They simply did not care, and neither did WMS, Gottlieb, Capcom, AGC, Zaccaria, LTD, Taito, Bell, or Gameplan.
Take note, new owners, modern Stern does not care either, whether WhiteStar, SAM, or Spike.
Games are expendable "toys", not that I particularly like the term as a collector.
I have never seen the corrosion travel through 12-18 inches of wire from a remote battery pack to the plastic inserts (dependent on whomever made the remote battery pack) or a direct solder connection.
However, I check my batteries and replace them yearly.
Maybe if I just let them sit for a decade? (Unlikely, based on my background)
I also use heavy duty dry cell, not alkaline or lithium.
Dry cell can still leak, but leak less than alkaline.
I have no testing in comparison to electrical charge duration to lithium.
If I see any contamination on the remote pack (including age), it simply gets tossed.
Easier than mitigating any NVRAM issues, if they arise.
Maybe at some point I will switch over to NVRAM, but right now I don't have time to install them on the MPUs based the volume of titles I own and have in storage.
I just pull batteries totally, especially since I have titles that have not been played in over 5+ years, and sit in storage for the time being until I have have larger facilities for a game room, or choose to rotate titles again.
Remote battery packs have been around much longer than many may realize.
I worked with some operators that made their own or soldered directly to the battery terminals all the way back in the 80s.
That was over 30 years ago.
They had learned some lessons from the earliest SS games in the 1970s.
Smart operators were already using heavy duty dry cell, and replaced "one for one" which many games initially came from the factory at minimum, and some even cut them off completely.
Once again, it depended on the game manufacturer on how batteries were used.
I remember most of the larger newer collectors around this area that got into pinball in the PNW before I left the country, replacing most back in the late 90s, and early 2000s after WMS closure, mostly out of guidance from other collectors who already knew better and listened.
This is not a revelation.
Also, some manufacturers did not use AA batteries for memory storage (or equivalency), such as AGC, and used watch batteries instead, further reducing the chance for leakage. However, some used batteries that were worse such as Gottlieb and their nasty Ni-Ca, in the 1980s.
This was not meant as an article post through all the different batteries used on SS games from every manufacturer since the late 70s, as most of the games people are referencing are from the late 1980s and 1990s.
Currently, however, not ALL games are compatible with NVRAM, so this is not a "solve all solution" for everybody.
Lithium round watch batteries are a solution for most problems that cannot use remote battery packs.