It makes a lot of sense, actually. Don't forget these games are meant to make money on route. The coin door is a standard size for many reasons, not the least of which are durability, and accessibility to the cash box inside.
Ok so you have a coin door. Now put that in a wooden frame of sufficient stature to hold it. May as well make it "human scale" while you're at it: bam, there's your front wall dimension. Now extrapolate that to the rear, and there's your box structure. Turns out a flat bottom is far easier to lay down, up, and store (experiments were tried and all failed)... so let's keep that flat from front to back. Oh, the playfield needs a slope? Or a bunch of cool stuff packed onto it? Well now the rear of the cabinet is taller than the front... but at least the bottom is still flat to define a sturdy surface for shipping and storage.
If the cabinet is empty, so be it, but creatives might still fill that space given time and ambition (just look inside a Grand Prix or Black Hole sometime). Newer games might not have the same bulky internal hardware, but the *backboxes* on some have shrunk commensurately. Either way, shipping / storage / durability concerns rule the day. Look up how badly the cabinets for Dungeons & Dragons held up for more reasons why lighter materials and slimmer designs aren't used. And if you've never seen a D&D pin, well there you go...