(Topic ID: 277384)

Why are pinball animations so basic?

By Dan1733

3 years ago


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  • 200 posts
  • 69 Pinsiders participating
  • Latest reply 3 years ago by Hazoff
  • Topic is favorited by 4 Pinsiders

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    #134 3 years ago
    Quoted from wesman:

    To the point of animation and overall LCD Integration, people seem to often state how they want to expaaaaaaand the userbase and demographics, (To at the very least help keep pinball relevant, and ideally GROW) well...younger folks are being routinely nurtered and raised by tablets, phones, etc. at an alarmingly young age. That familiarity has a greater chance of drawing them towards vibrant, energized, and thoughtfully designed UI's on the backbox more so than push them away. Mechanical devices are probably far more foreign and alien than flat screened touchpads/displays.

    This is right on Wes. A few drinks have really helped clear up your thinking!

    Some of these guys would happily go back to a DMD.

    If Stern and all of them want to "expand the user base", they better keep moving the graphics and LCD integration forward. Why does Stern go to CES? They say it's not to sell pinball machines but promote the "lifestyle brand".

    As they say, "innovate or die".

    I'd like any of them to get to the quality of what Alien is regarding LCD integration and sound. Thank you David Thiel for that!

    #173 3 years ago
    Quoted from Aurich:

    I don't care about pinball growing. Maybe it should just gracefully die off, who knows. Truth is it would be fine for a long time with nothing but the games that have already been made. Pursing growth doesn't lead to better games, better community, or much more than $1000 toppers as far as I can tell.

    I think it does matter Aurich, at least the people that have jobs and want to keep them at these pinball manufacturers care about it. Gracefully die off? Come on man!

    Growth has absolutely led to better games, LCD's etc. It almost died off around 2008-2009

    Sorry, but i want new games for a long time to come. And continued innovation like P3.

    But not to worry, there is a LONG pinball runway and getting longer every year.

    #174 3 years ago
    Quoted from benheck:

    Cutscene animations in video games are incredibly expensive. Your average CGI animated movie costs well over a million dollars a minute.
    In pinball the LCD really isn't that important, it just needs to be filled with "something".
    But maybe deeproot will solve this "problem" since they seem to be an art company first, pinball company second.

    But they no longer have their "art company", it's pinball or bust.

    #188 3 years ago
    Quoted from Hazoff:

    Wow there's a big fuckin surprise.

    Lol. Poor Panzer.

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