(Topic ID: 236646)

Why are MM, AFM and MB consistently ranked the top 3

By cantbfrank

5 years ago


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  • 134 posts
  • 71 Pinsiders participating
  • Latest reply 4 years ago by Budman
  • Topic is favorited by 1 Pinsider

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    #23 5 years ago
    Quoted from cantbfrank:

    Without bashing A specific manufacturer, can someone provide reasons why the top 1990s pins are better than the new pins that have been released over the last 3 years.
    Thanks

    It's all a conspiracy to annoy rich newbies.

    #27 5 years ago
    Quoted from WJxxxx:

    Groot has got to be considered similar to Rudy.

    It does?

    First time Ive ever heard that one.

    #32 5 years ago
    Quoted from WJxxxx:

    Why not?
    Both bash toys with a mouth that opens and can hold the ball more alike than unlike - surely?

    It is a exponentially less impressive, expressive, or striking than Rudy. It's a bash toy.

    I've never thought of Rudy as a bash toy.

    But hey you are entitled to your optimistic opinion that Groot is the same or even similar to Rudy. It's a bash toy with a door that opens.

    #39 5 years ago

    There's only so many places you can put stuff on a pinball layout. And when you start getting too cute the games start to suck.

    #40 5 years ago
    Quoted from WJxxxx:

    It was in response to the quote from npo that "Today's companies haven't released anything close to "Red and Ted" or "Rudy" from Roadshow or Funhouse."
    I still think that Groot is close to Rudy or Red and Ted.

    You may be the only one who thinks that.

    #51 5 years ago
    Quoted from Rarehero:

    They’re the best games. Period. They’re the perfect blend of great physical design & gameplay/rules - all coded by Lyman Sheats...the master of pinball rules design. He always knows how to make a game fun for newbs, with nuance for pros. He knows how to choreograph a game. You don’t know it while you’re playing, but it’s like there’s a maestro guiding the experience.
    All the newbs talking about “depth” is getting tiresome. The term has been taken out of context and turned into a a term that = better quality. That is wrong. “Depth = fun” is a MYTH. Some deep games are very fun, like LOTR & TSPP. The depth was part of the rules being so organic to the themes and layouts. It gave these games so much to do, like an adventure, but things that made organic sense to the theme (Shoot shots to collect the fellowship characters in LOTR, for example.). Today’s so-called deep games have Rainman level math memorization & slot machine nonsense that has nothing to do with the layout or theme...modes are “shoot colored shots” rather than having any “fun” reason. Modern “depth” & rules have become sterile and mechanical. Not intuitive & satisfying like the best 90’s pins.
    I didn’t even mention the mechanical features and clever engineering. Great toys, divertors, and other clever features. Stern games just don’t have this anymore.
    Great games are timeless and forever. There’s a reason people still play Pac-Man when modern 4K gaming exists. There will never be an epiphany where the top 90’s games become “bad”.

    BOOOM!!!

    Blown the F up!!!!!!

    #76 5 years ago
    Quoted from whthrs166:

    I am not expert player by any means. I had MM for over a year before I even knew about "Barnyard Multiball" I have had my game now for over 4 years and I still have gotten the Video Mode only once. I was so excited to have finally gotten there that biffed it! MM is not easy nor is it shallow. So many people just think it is just knocking down castles and Royal Madness.

    Royal for the show, castles for the dough.

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