They’re the best games. Period. They’re the perfect blend of great physical design & gameplay/rules - all coded by Lyman Sheats...the master of pinball rules design. He always knows how to make a game fun for newbs, with nuance for pros. He knows how to choreograph a game. You don’t know it while you’re playing, but it’s like there’s a maestro guiding the experience.
All the newbs talking about “depth” is getting tiresome. The term has been taken out of context and turned into a a term that = better quality. That is wrong. “Depth = fun” is a MYTH. Some deep games are very fun, like LOTR & TSPP. The depth was part of the rules being so organic to the themes and layouts. It gave these games so much to do, like an adventure, but things that made organic sense to the theme (Shoot shots to collect the fellowship characters in LOTR, for example.). Today’s so-called deep games have Rainman level math memorization & slot machine nonsense that has nothing to do with the layout or theme...modes are “shoot colored shots” rather than having any “fun” reason. Modern “depth” & rules have become sterile and mechanical. Not intuitive & satisfying like the best 90’s pins.
I didn’t even mention the mechanical features and clever engineering. Great toys, divertors, and other clever features. Stern games just don’t have this anymore.
Great games are timeless and forever. There’s a reason people still play Pac-Man when modern 4K gaming exists. There will never be an epiphany where the top 90’s games become “bad”.