(Topic ID: 156715)

Who's played Both Ghostbusters and Hobbit

By 3pinballs

3 years ago

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  • 225 posts
  • 98 Pinsiders participating
  • Latest reply 3 years ago by Hazoff
  • Topic is favorited by 1 Pinsider


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#40 3 years ago
Quoted from Arcade:

I have now played both.
Short version is Ghostbusters wins for me.
If you are still reading here is why.
I have played three different Hobbit machines and all of the have had issues.
On all three there has been a drop target that is stuck.
Flippers have been weak on all three. I had chalked that up to TPF constant play but I have also played a different machine after it is first turned on and same problem. Most of the time almost impossible to backhand the right lock ramp.
The ball sticks in the vertical up kicker for repeated attempts. And we have gotten multiple balls jammed in the pop up trolls that take forever for the machine to clear.
I'm sure some or most of this can be fixed but that is my experience so far.
And as an aside we find The Hobbit to be very easy. With the center post and left kickback the game can have some very long ball times.

For every negative there's a positive , right?
I played hobbit for 6 hours in a home environment a month ago with the sound up, flippers strong, pitch perfect, and let me tell you, the game is sweet!

Quoted from Skyemont:

Could have not said it any better. GB will just be another Stern. JMO.

There's so much truth to this statement, and that's not a bad thing. I'm a huge fan of sterns and there is a very similar feel with most their modern pins. Hobbit has something magical going on in its whole package. It's not just about speed speed speed. It's a journey and experience. The programmers did a great job of capturing all the good parts of the movie and integrating it to the game.

All in all, code is the underlying factor long term, but if you want a diverse lineup you can't go wrong with having a hobbit next to a stern.

1 week later
#140 3 years ago
Quoted from snaroff:

Joe Balcer, the dude that designed both WOZ and Hobbit no longer works for JJP. Dennis Nordman didn't work out.
Lead designers are responsible for pulling all the elements together. Some do it better than others, but turnover in a small company isn't good. I'm sure Keith's rules will help, but TH didn't converge and the fact that JB left almost 1 year ago isn't goodness.
I had a great game on TH and wasn't "feeling it". Building great products and great teams goes hand-in-glove. If JJP pins were being judged solely on their BOM (Bill-Of-Materials), they'd win hands down. Unfortunately, there's this element called inspiration that seems to be missing. LOTR was done by an inspired team. Even if it's not your cup-of-tea in terms of play, it's impossible to ignore the attention to detail on theme integration.

But you forgot to mention that Pat Lawlor came on board and helped with the finished redesign of hobbit which Joe miffed originally.

#157 3 years ago
Quoted from CaptainNeo:

just stating that the rules are a big clusterfuck that is not easily understood after 10 or 20 games. any Stern, DE, B/W, Capcom, and most gottliebs, you know a majority of the objectives or have at least a upfront knowledge on what to do. That doesn't seem to be the case here.

While I agree that hobbit need polish in the what to do dept as a whole. It only took me 10 games to understand how to start 2 multiballs, start a mode, choose a skill shot, select a mode, and use the Bilbo bagging book to guide me through modes. I can only imagine what I learn in the next 10 or so games of it.

Other games that I hated out of the box until I learned the rules were FGY, LOTR, TWD, WOZ (still don't understand but learning) and GOT. in fact, there was a recent podcast reviewing GOT and one of the guys (nick?) gave it a 6 rating simple because he didn't understand the game.

Rules are not only a big part of pinball, but a big part of longevity in a home collection. Keefer is the master of this home use ruleset. Stern are the masters of on location rule sets. It's no surprise people like sterns more than hobbit in a <10 plays early coded world.

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