Quoted from DaveH:After 60 games the term is "Willful Ignorance". Plain and simple. After that long, not understanding how to start modes, and never being able to decipher anything on either screen, even while the game is holding the ball giving you time to read the instructions is intentional.
Of course, there are less likely explanations. For instance, maybe you can't read. However, I'm fairly certain you can. You could also be a complete moron, but again judging from your posts, you're not. An axe to grind? Possibly. It does seem that you are posting that every chance you get. It seemed a lot more honest when you just said you didn't like the game. Now it is more just a reflection on your abilities.
keep in mind during those 60 games was over a period of 2 years. So everytime you get to play it, things are different than they were the time before. It's not like we played 60 games just last weekend. Which made it even more confusing. Just when you think you have a grasp on some little aspect. It's not like that anymore when you play it 4 months later. And I don't have a grudge against the game. I've stated many times that I really really wanted to like the game. I love the subject matter, and love LOTR. Would have been great to have a partner game to add to my LOTR. I was looking forward to it.
Same with WOZ. have you seen the physical manual for playing the game? It's like a god damn sears catalog. how are you suppose to fully understand a game playing at tournaments or route, with rules like that? Back in the day, the reason it was so fun playing games on route, was figuring out things, but the game had enough on the playfield for you know, if there was more the figure out. Like Addams. Once we learned how to have a game last longer than 25 seconds,(no ball save was brutal back in the early 90's) we started figuring out, there were things called modes, that were timed. We could see on the playfield, the door panels light up. But there was always that elusive ? door panel. But it never gave us that one. But it was staring us in the face. Next year, TZ came out, with the same thing. That ? door panel is what drove us to keep playing and trying to figure out what it does. It was right there. Wasn't hidden on page 475 section 2, of a book, that blows your ball bag out to lift it. Right there, on the playfield. That's the simple shit you need for a game on route. that's the simple shit you need, for newer people in pinball. If you want to attract and draw in a new fan base to the pinball world. It's not more blinky lights, or a pretty screen with animations. It's a game people can walk up to and understand enough of the objectives and goals, to keep them playing again and again. That's the point i was trying to make.