Quoted from CaptainNeo:But when the only thing people can figure out is how to lock a ball, it becomes unfun and frustrating. A lot of the problem is the fact the playfield has little to no information on what to do. And just because you can't figure it out, doesn't make it good for being at home.
I don't understand what is so complicated regarding the pop-ups.
If you go down a lit inlane, the corresponding pop-up will rise. Hit it and the triangle insert in front of it will turn yellow to let you know you've defeated it. Defeat all four and start a two ball multiball.
They are also used in various modes where appropriate, corresponding to scenes from the movies. During these instances, the oblong insert in front of them will glow orange. The mini LCD will also tell you what needs to be hit as you advance in the mode.
For example, there is one mode where you are trying to escape the orcs and wargs. The orc and warg pop-ups are up, blocking the right vuk and orbit shot you need to hit to complete the mode. You have to hit the left VUK or left orbit to temporarily "hide" (make the orc or warg go down) to open up the shot. This is clearly spelled out on the mini LCD.
Each time you make a shot that advances the mode the scene on the main LCD will change to the next animation in the mode and text will say something like "excellent" or "good shot" or "keep going", etc...
It reminds me of the Dragons Lair video game in this regard. You want to keep hitting the correct shot to advance the mode and see what the next animation/sound bite is.
Again, the mini lcd will tell you what needs to be done as the goals often change as you advance through a mode. The shots you need to hit are also indicated by the playfield inserts, though it may take some playtime to recognize it.
From what I've seen, Keith has done a masterful job of making the mode's goals appropriate for the corresponding movie scene, complete with animations and sounds as put together by JP deWin and David Theil . It's challenging for a player to always keep track of these things, but possible. It's much easier having a friend calling out the goals as you play. Like LOTR, you will eventually learn the modes and not need the mini-LCD, using only the playfield inserts to guide you.
The main thing missing in the code right now is there is no cool animation, sound or score reward for completing a mode.
tl:dr Modes are well integrated with the movie scenes and there is plenty of information to guide the player.