Quoted from 85vett:
This is another diversion. I completely understand that but all I am talking about is the quality of the machine vs the cost of the machine. I don't care that it cost more to make less games. That is not part of my argument, the only thing I am talking about is the quality of the materials and the actual build of the machine.
Your statement had direct dollar figures in it though, so I don't think of it as a diversion. If you said that it had more issues than you expected and you won't get another until you know that has been cleared up, that's fine. Stern has set the bar VERY high with how well their games work out of the box, whether people admit it or not. AMH is like I said, like a early to mid 90s game that has a few issues crop up early on. And, when you think about how this is their first production design, I don't see a few issues as much of a problem at all.
Heck, they have changed things in production from when they started to now to address quality issues.
Quoted from 85vett:
My concern is with the quality of the product vs the cost being charged not my faith in them as a company.
But then again, you must understand and accept the economy of scale idea. I don't think that you can make a machine in a small quantity with a build quality higher than what they are doing. The choices are either to charge more for it (I'm guessing you wouldn't like that based one your comments before about cost) or to cut features from it (which I'm guessing the majority of people buying wouldn't want). If I have to pop the hood and fit a screw whose hot-glue came loose every couple months, to me that's worth $500 or so.
Besides that, even recently we've had stuff from other manufacturers. Offhand, I can think of the disc issue on X-Men LE from Stern and the LED lighting board issue from JJP on WOZ. These problems are still minor compared to what was going on in the mid-90s from other companies. I'd say though that the above issues are equal or worse than any issue that you noted that AMH had or has. The only build issue I see with AMH is if you're routing it and the servos go out because they aren't necessarily built to do what they are doing in there, that sucks - but Ben already addressed that particular issue, and how many of these are really going on route anyway?
There is no way I expect to see Spooky make a RZ style game below the cost of current Stern Pros.