(Topic ID: 123249)

Whoa Nellie mind change!

By shooterlane

9 years ago


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  • 142 posts
  • 59 Pinsiders participating
  • Latest reply 8 years ago by pinwiztom
  • Topic is favorited by 1 Pinsider

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#91 9 years ago
Quoted from vid1900:

Sounds like my buddy's wife.

you talkin' about me again ?!?

#94 9 years ago

ok,
Here's my thoughts on this game after playing for 3 days.

It's purdy.
Game play is interesting.
I'm not sure the incline was right as the game was a bit slow. But maybe it's meant to be that way.
The playfield roll-over lights above the poppers start off lit, and you have to get the ball to roll over them to turn the light off and activate the coordinating popper scoring below. That was neat. You can't use the flippers to cycle the un/lit lights to be where the ball is heading, so it takes more time & work. That's interesting.

Definitely some skill shot practice needed to hit certain roll-overs to maximize points. Liked that. The primary colors are vivid and the playfield is really well lit. good job on that for sure. Think we've all had/have games where lighting could use some help.

I didn't spend enough time staring at this part, but there's a little LCD-looking display on the bottom-left of the apron that gives different kinds of read-outs for different reasons. I should have studied that better, but it's easy to turn into an A.D.D person at TPF.

There's a saucer on the top-right of the playfield that takes some time & skill to get good at shooting. I like how it's designed to allow the ball to roll-over the saucer, go into the little dog-house design and roll back slowly into the saucer. The rubbers surrounding the dog-house enclosure were worn to hell. Not sure how long they've been there. But this game has seen some serious play time in it's short life, or those rubbers are cheap quality. i dunno...

During several of my games, the darned ball would end up getting caught between the flipper and a post. I think a big part of that is related to the slow speed (low momentum) of the ball overall during game-play. And just placement of playfield parts. (see pic). didn't try to do it. just after several occurrences, i though a pic was something to do.

I didn't have any of those problems with the ball getting sent back into the shooter lane, like seen on that initial demo video of the game right off the line.

Someone reminded me (Gov?) that the ink on the playfield is really not level. Might be wrong, but think the black lines were very raised, to the point of influencing the ball in game play.

Overall, it's definitely eye candy color & light popping. Game play is slow, but has some entertaining design elements. I'd definitely play it more to just try and master the game. I'd say that's a surprising positive. I've got a ton of pins, some NIB, other's pricey as hell, but this game doesn't compel me to pay it's price. Especially after paying less for TRON LE NIB. Just a thought...

Hope that helps

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