Quoted from jonnyo:I definitely agree here. Balls-a-Poppin/Circus is a super fun woodrail that's enjoyed by every DMD player I shove in front of it.
Imagine the comments and photos posted in this thread if the game had been Big Juicy Melons! Balls-a-Poppin. That WOULD be a circus.
Seriously, I agree that an unusual donor game choice, like Balls-a-Poppin, would have been fun. My top choice for a donor game would have been a woodrail with multiple avenues to "on-playfield" specials, like Gottlieb's 1953 Grand Slam. Retain the exceptionally good DNA of Grand Slam, with all of its "on-playfield" specials, and modify the theme and topography.
The donor game was never going to be a highly collectible game like Balls-a-Poppin or Grand Slam. Rather, the donor game was destined to be among the more obscure woodrails. The origin of WNBJM is instructive here. Grand Slam and Balls-a-Poppin are highly collectible woodrails. It would have been blasphemous to have converted even a single Grand Slam or Balls-a-Poppin let alone four of them, to a newly-themed game. Alternatively, if the genesis of the design did NOT actually require the sacrifice of a physical donor game, as was the case with Retro Pinball's King of Diamonds remake, WhizBang could have selected any EM ruleset in the universe of EM games.
Dennis Nordman happened to have a Continental Cafe with a broken backglass. Voila, donor game identified. The idea was to retain the EM experience in the newly-themed game, while adding some fresh new bones to the game's intrinsic biology. I suspect that it would have been overly complicated, for example, to have added clam-shell flippers (ala Daisy May) to Whoa Nellie. Adding return lanes and star rollovers was more realistic. Moving traditional rollover lanes and bumpers was reasonable. Subtracting gobble holes could be done. Shaving the arch and creating a shooter lane return could be accomplished. Even Dr. Frankenstein had to fit his monster into size 17 boots.
Don't get me wrong, I would have loved a spinner feature to complement the flipper shot to the top. Nevertheless, Whoa Nellie has a nice variety of satisfying shots. I particularly enjoy the backhand flipper shots at the bulls-eye targets and threading the needle through the pop bumpers up through the top rollover lanes. There are logical skill shots to score each of the 8 star rollovers. The shooter return lane has a rollover which is remote. However, EMs should incorporate the luck factor to some extent, in my view. The plunger shot to the yellow rollover lane is challenging and fun.
I think that Continental Cafe, as drab as it is, turned out to be a fortuitously good donor game. This is because most players place a high premium, as they should, on ball control. The flipper orientation on Continental Cafe, with its singular drain lane, and close coupling, translated very well with the addition of the flipper return lanes. As a consequence, Whoa Nellie offers really great flipper control to a player who is deft enough to exploit that feature. Also, retaining the dual bulls-eye targets and repositioning them is a derivative feature which is found on WNBJM precisely because Continental Cafe was the donor game. Some of the better woodrails (e.g Gottlieb's 1956 Harbor Lites) included the beloved bulls-eye target feature.
When I undertook my home-grown Whoa Nellie project, I added a Gottlieb chime unit. Naturally, Continental Cafe, circa 1957, did not have a chime unit. When I decided to add the chime unit, my thinking mirrored what I envisioned was the thinking of Dennis and Greg. The game is meant to reflect an EM sensibility. Players are rewarded for good shots and sometimes penalized for errant ones. Ball times can be long, short or anywhere in between. Walk up, pull the plunger, and play. It's easy to figure out what to do. Whoa Nellie is a refreshing, unpretentious game. . .like the farm-fresh taste of a watermelon on a hot day in July. Pretty girls, fresh fruit, campy double entendres. It's a counterbalance to the ultra-tech, multi-level, ramp-laden games of today. The game accomplishes that objective. That's why the EM enthusiasts in this forum are responding more favorably to Whoa Nellie while the DMD crowd is still in the head-scratching mode. Perhaps WNBJM will serve as a bridge to introduce some players to the wonderment of the EM era.