Quoted from Ferret:Care to elaborate on that? I think the code on API's games is a solid match against any manufacturer's offerings from both an "objective" standpoint (simply counting the different features available; i.e. how much stuff is there to do?) and a "subjective" standpoint (unique rules, making good use of all the shots/targets on the game, offering a variety of strategies to approach the game, etc). If you disagree, I would like to hear some concrete examples where you think API falls short.
I enjoy games where every shot is rewarded. EHOH and IMDN are like that. Even if I miss, I build towards something.
Houdini is like that, too. There are tons of modes, movies, missions, jail escapes, multiballs, magic shop stuff, etc. to shoot. I have zero complaints with code, and I enjoy the animations as well.
Oktoberfest seems to be cut from the same cloth, and it’s on my wishlist after owning Houdini. I’m pretty sure I’ll have one soon. Build quality is great, code is great, and the team accepts criticisms with an open mind.
As I mentioned previously, I think the team could benefit from a more traditional layout from a new designer, but code-wise, you guys are crushing it.