(Topic ID: 284890)

Who will the new American Pinball designer be?

By westofrome

3 years ago


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Topic Stats

  • 199 posts
  • 77 Pinsiders participating
  • Latest reply 3 years ago by TheLaw
  • Topic is favorited by 14 Pinsiders

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    Topic poll

    “Who will the new American Pinball designer be?”

    • Dennis Nordman 71 votes
      55%
    • Ryan McQuaid 10 votes
      8%
    • Mark Ritchie 18 votes
      14%
    • Someone else 29 votes
      23%

    (128 votes)

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    #14 3 years ago

    Just picked up Houdini, my first AP game.

    It’s been posted many times, but build quality is second to none. They use some COTS parts vs. Stern’s in-house designs and boards. Takes some tweaking, but once dialed in, they play great.

    Art is subjective, but I think a common complaint with AP games is the layout, theme and animations. Code is phenomenal with all three games.

    If AP had a traditional (fan) layout with a new designer combined with their build quality, I think they’d be in great shape. Theme and animations would be icing on the cake.

    #27 3 years ago

    Back on topic, I think AP could benefit from a new, younger designer with an interesting story. The biggest buzz over the past few releases has come from Scott Danesi and Keith Elwin, two young designers with a compelling background.

    Scott designed a game in his garage and carted it to shows. Keith is a top ranked player who brought a fresh design take with high energy, kinetic flow.

    Much of pinball works when you have someone to root for. I think that's where Spooky (Charlie, Scott), Stern (Keith) and JJP (Eric, Slash) have succeeded and Deep Root (JPop) failed. AP could use a new designer to bring back the buzz.

    #44 3 years ago
    Quoted from Ferret:

    Care to elaborate on that? I think the code on API's games is a solid match against any manufacturer's offerings from both an "objective" standpoint (simply counting the different features available; i.e. how much stuff is there to do?) and a "subjective" standpoint (unique rules, making good use of all the shots/targets on the game, offering a variety of strategies to approach the game, etc). If you disagree, I would like to hear some concrete examples where you think API falls short.

    I enjoy games where every shot is rewarded. EHOH and IMDN are like that. Even if I miss, I build towards something.

    Houdini is like that, too. There are tons of modes, movies, missions, jail escapes, multiballs, magic shop stuff, etc. to shoot. I have zero complaints with code, and I enjoy the animations as well.

    Oktoberfest seems to be cut from the same cloth, and it’s on my wishlist after owning Houdini. I’m pretty sure I’ll have one soon. Build quality is great, code is great, and the team accepts criticisms with an open mind.

    As I mentioned previously, I think the team could benefit from a more traditional layout from a new designer, but code-wise, you guys are crushing it.

    #47 3 years ago
    Quoted from Ferret:

    Then you might give Hot Wheels a whirl. It's a fast flowy fan layout.

    Damn quarantine means I haven’t really played anything new. The only way I’m able to try stuff is to purchase.

    The Hot Wheels theme would keep me from owning, but I’d definitely drop some quarters. Oktoberfest, on the other hand, has the theme, layout and code to land in my game room. I was able to play at TPF before the world went to shit, but it’s come a long way. Kudos to you guys for all the hard work.

    11
    #88 3 years ago

    Great move. Not the ‘young, hungry’ designer I expected, but an excellent hire nonetheless. Nordman designs are fantastic.

    14
    #114 3 years ago

    The innovation with EHOH is with the code. The layout is familiar but also deceptively simple. There are physical ball locks all over the place and the haunted house is on par with the MM castle. Everything just came together perfectly.

    Nordman knows how to put together a design, and listening to the podcast, he’s there to mentor and guide some younger designers. What I like about AP is they acknowledge missteps and accept constructive criticism. Hopefully the next few games will be huge for them.

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