Quoted from Dono:Thanks Dave & Dave for the seminar and posting it here. As an owner of TO and proud owner of the conversion kit, I look forward to executing this mod.
I think Brian Hawkins and I will attempt to do the mod as well. From my inspection of the Team One schematic, I recommend that you plan on leaving the Play Mode adjustment plug in the Add-A-Ball position, and break out the 100K step-up as discussed in the seminar. Choose which function (Wow Count or 100Ks) will be on the new stepper unit based on what stepper you have available.
Here are some observations specific to Team One. The general setup of Team One is very similar to Neptune (but simpler) in the areas relative to the mod. One notable difference: the Ball Count Unit on Team One resets to the zero position and steps up ball by ball, with Game Over being at step 6, as it would be on a replay game of that era. The lights have been reversed, as can be seen at 4A to 4C on the schematic.
AX and JX are interlock relays that have the same function as discussed in the seminar. The AX Reset line can be seen at row 14 of the schematic. It's the same as Neptune except that the Ball Count Unit must be at 0 rather than 6. The new stepper will need to have its zero-position switch added in line as discussed beginning at 32:25 in the seminar video.
Adding wows, and the associated knocking, would still be handled by the orange-blue wire seen at 9E. That wire goes to the add coil on whichever unit you designate as the Wow Count Unit. The carry-over from 10Ks to 100Ks is the white-red wire seen at 10E. That wire goes to the add coil on whichever unit you designate as the 100K Unit, and also to JX to allow flexibility of score awards, as discussed in the seminar. The adventurous modder who has a spare interlock relay in stock could also have differing score levels in the 200K range by cascading JX with another interlock relay. With this extra mod, you could have extra balls awarded at 70K, 150K, 240K, 340K, 440K, etc. as an example.
I suppose you could do the cascading interlock relays without the additional stepper unit if you don't expect scores to get very far into the hundred thousands.
Many of the other pins in the Play Mode adjustment plug pertain to the outlandish giveaway of points associated with Novelty Mode. These would thwart the designer's intent if applied in Add-A-Ball Mode, and that's a separate discussion about how generous you want your game to be.
.................David Marston