Quoted from Aurich:Hmm, I'd have to see that in action, but it doesn't really make much sense to me. The screen is for displaying game info, not trying to show the playfield art.
The idea is that you can display any pertinent information on the screen without having to have an obvious big rectangle in the middle that breaks up the art. Effectively "hiding" the screen in the art while still presenting the information. with the final effect being the information looking like it is being displayed right on the playfield.
Hell, one could take this a step further, by using a projector to shoot the info wherever you want it on the playfield, like a HUD. That's something I've never seen done before. (Please kick me over a few bucks for the idea if you decide to make this. )