Quoted from Cheeks:Hate to have anything negative to say, but my experience was not nearly as positive as others. I played LATE Saturday night and had nothing but airballs. I think the layout is interesting and some of the loop shots are really fun and unique. However, practically everything I hit sent the ball airborne. The game is really fast and it almost seemed like by that point of expo everything had been pounded back enough to cause liftoff. Posts, targets, everything sent the ball flying. I lost one or two balls from it flying up and over the flippers/inlanes. On the last ball it flew somewhere over by the wheely cycle on the left and was hopelessly stuck (with nobody around to open the game up).
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These are fair points. The game on show at Expo was still a prototype, and not a finished version. The cabinet, in particular, was an early prototype version.
The game is 85% there with programming and playability, but we will be the first to admit that there are tweeks needed before production.
In particular, we didn't get the standup targets right. They are being re-designed now. They are angled to high and are too 'springy'. The standups were responsible for most of the airballs and during Expo, the left lock target shattered and made the switch even more springy. The targets are being re-designed to absorb more impact and will be angled down.
Valentino was present at Expo, just not attached. The mounting bracket and PCB were delivered in time, but we had no time to install them and test them.