I'm sorry, but you can't charge the prices they're asking for these games and then rip out one of the two biggest selling points at the last minute. You just can't do that and expect people to be okay with that and no price change?
I played it at TPF, I had a MASSIVE game that went on for 30-45 minutes, so I got a very good feel for how the triple disc mech played when it was working correctly. It. Was. Amazing. I've seen magnets do some fun stuff, but you know what I've never seen in pinball before?
The ball take a path down the middle of the playfield that looked like \/\ <--that but vertical, within an inch and a half constraint. The ball came STDM, and literally changed direction THREE TIMES and STILL ended up in the middle because it faked me out and I mis-flipped. It was hilarious, and over in a second and a half. Really disappointing...it was looking like the best JJP title so far, now it's just the next Dialed In to me.
Pachislo and other slot machines have had stepper controlled reels that can spin in both directions, stop where the game wants it to stop without it being obvious to the player, and backlit RGB for *years*. The only difference here is size and weight aside from a ball rolling around on top of it, but when you'd need it to critically stop to reward a mystery, wouldn't the ball be in a scoop or something!? ...it sounds to me like they just haven't done proper engineering for that mech.
This is the rub against the grain for me.. not that I was ever a buyer, but as a follower of the market and a player. Stern did a similar thing with Star Trek...anyone remember that? The VUK on the premium/pro on that left side was supposed to somehow shoot the ball up onto the warp ramp? They found out in testing that it wasn't reliable when you couldn't guarantee a solid electrical system on location, and pulled it out of the game. But you know the difference? They didn't bring it to the biggest shows around the country, or even show it on promotional material BEFORE they pulled it. =| Star Trek was disappointing, but this completely guts the soul of this game, I feel like. The upper right mini playfield is more annoying than fun to me. It's neat, but it's a chore. The triple-disc introduced a lot of random ball pathing that the game DESPARATELY needs and a single disc ain't going to cut it.