Quoted from zacaj:
It's not a hack. A hack is when you do something the wrong way because you can't (no parts on hand, available, to time, etc) do it the right way. If it's a mistake from the manufacturer (as the whole sys3 mech is), then it's not a hack. Like the ground *mods*.
A hack is installing a secondary extension spring on a flipper because it's binding. A mod is replacing the compression return spring with an extension spring to improve the flipper action.
You see something that you think is wrong with a game, and you attempt to fix it. That's a mod
Also, the opposite of 'widely accepted' isn't 'unknown' (as this mod seems to be from the reaction in the thread).
Well, I'm gonna have to disagree with you there. The definition of hack has actually expanded through recent years to include both positive and negative meanings.
The original common defintion was taken from computer programming; to make a quick modification to the code of a computer program, often one that, while being effective, is inelegant. This is the common negative meaning. It works, but it's inelegant, sloppy, unprofessional, perhaps unsafe or something like that.
The positive definition of hack is: to apply a trick, shortcut, skill, or novelty method to something to increase productivity, efficiency or ease. So, your modification of the the flippers is still considered to fall into the definition of a hack...a positive one if it makes an improvement.
The word mod isn't necessarily just your definition to fix something that is wrong. There are plenty of mods that change things such as add features that were never even there before, and to purists this can be a considered a bad thing...regardless of whether you call it a hack or a mod.