Quoted from SunKing:I just got back from Joystix, and had enough time to put in about 10 games on that same WOZ. It is a beautiful looking game, and the build quality is obvious. The biggest dissapoinment for me was the flipper power. Maybe it's just that specific machine, but they did feel underpowered. I had a hard time hitting the right ramp, and orbit shots barely made it around. In the ten or so games I played, I never once got into the spinning house. The upper left playfield was fun - and I did think the flying monkey was neat. The outlanes - especailly the left one - are brutal (set wide open).
As for the LCD - which is perhaps the biggest 'inovation' of this game - I'm beginning to think it's more for the spectators than the player. Maybe after you're more familiar with the game you'll have more opportunity to look up there. The crystal ball was neat, but again, not much opportunity to see it except between balls.
Again, probably specific to this game - but the plunger barely had enough power to put the ball into the playfield (easy fix, of course).
The code is obviously not finished - probably not even halfway there. I suspect once it's more mature, you will get more benefit from things like the LCD, crystal ball and LED lights.
In the end, I wasn't as blown away as I'd hoped. Perhaps I was a bit jaded, because I was there to pay for AC/DC premium. .
This was my experience pretty much exactly when I played it two weeks ago in Hershey. I know so many people have talked about it already, but man, WTF is up with the flippers already. It's pretty much the easiest fix on the machine and there are so many people that notice there is a problem there with them being underpowered.
It's a new machine - LCD problems, toy problems, speed problems, flow problems, design problems ... to be expected. But flipper power seemingly being the #1 most talked about and experienced issue that is noticeable even by non-pinball folk? It doesn't make any sense at all.