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(Topic ID: 148999)

Who Dunnit Prototype?


By PinballWizard101

4 years ago



Topic Stats

  • 13 posts
  • 9 Pinsiders participating
  • Latest reply 4 years ago by xTheBlackKnightx
  • No one calls this topic a favorite

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#1 4 years ago

I recently picked up a nice Who Dunnit and when I got it home and started really looking it over I noticed the playfield was a bit different then others. The main difference is the inserts along the left side. Mine spells out C L U E where all the other ones spell out T A X I. Also all the boards on the playfield are maroon/reddish in color. The game also has the printer interface board in it. Not sure how uncommon that is. And the last thing I noticed it the instruction card is different then all the others I have seen. It references the spelling of C L U E , not T A X I. Any feedback on this would be great. If this is a prototype what does it do to the value of the game and would it hurt its value to mod it in any way? I had thought about LEDs and maybe adding some extra lights to it. I have uploaded some pictures to show the differences.

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#4 4 years ago

It's a prototype, the red light boards give it away. Different inserts sometimes are also a common difference. Printer interface boards are not common in production machines, but some operators used them for audits.

Prototypes are desirable to some, but unless their were additional game features not available in production games, this does not mean the game is made "out of gold".
Who Dunnit is B title game that is not overly collectible, although still fun. The machines looks to be in good shape, so that's a perk.

Non permanent mods is not going to change or hurt the value.

#5 4 years ago

W?D fun game. your sn#17 defiantly an early game. good luck with it. enjoy and play the hell out of it!

#6 4 years ago
Quoted from xTheBlackKnightx:

It's a prototype, the red light boards give it away.

Wasn't B/W known for using left over prototype red boards in early sample games?

#7 4 years ago

I had a who dunnit prototype as well cool game congrats on the score

#8 4 years ago
Quoted from dung:

Wasn't B/W known for using left over prototype red boards in early sample games?

From what I've heard that's correct, I've seen the red boards in games I was told were samples, not prototypes.

The other reference on this one is the CLUE inserts. I'm not sure when those were changed to TAXI, but if that was done before the samples then it'd be the give away.

#9 4 years ago

I'm always interested in why the changes were made. I.E. What was the reason to change the target name. In testing the machines did people say they were confused by the verbiage?

#10 4 years ago
Quoted from ChrisS:

I'm always interested in why the changes were made. I.E. What was the reason to change the target name. In testing the machines did people say they were confused by the verbiage?

IIRC the change was due to copyright issues with the Clue boardgame/movie.

#11 4 years ago

Too cool! I always wondered where the right ramp originally diverted to.

#12 4 years ago

I always thought they meant to put in a working roulette wheel in the upper right too.
Any truth to that?

#13 4 years ago
Quoted from dung:

Wasn't B/W known for using left over prototype red boards in early sample games?

"Sometimes", but not necessarily.
Dependent on the timing started for production. Sample games were rebuilt with standard boards if problems were identified, or if features were changed or removed. Otherwise, yes, they were sold out to operators or provided at discounts for support of testing.

Sample and prototype games many times are the same thing, as they were used for the same purposes after creation. Meaning protos turned into samples "on the route" for testing.

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