(Topic ID: 114575)

WHO dunnit Club - And then I was on the case...

By scylla

9 years ago


Topic Heartbeat

Topic Stats

  • 1,122 posts
  • 168 Pinsiders participating
  • Latest reply 19 days ago by daakrolb
  • Topic is favorited by 84 Pinsiders

You

Linked Games

Topic poll

“WHO dunnit?”

  • Tony 21 votes
    16%
  • Victoria 23 votes
    17%
  • Butler 31 votes
    23%
  • Bruno 15 votes
    11%
  • Trixie 45 votes
    33%

(135 votes)

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#12 9 years ago

It has a lot going for it for sure. The theme, animations, flashers are all top notch for sure. But as an owner but I'd get rid of it if I could. Good for guests and the ladies LOVE it which is an awesome combo to have.
But the staying power does lack a little. Once i had my big game I really haven't had an need to play it again.

#20 9 years ago

Love going for the sewer awards

1 year later
#57 8 years ago
Quoted from Lermods:

I have a crack in the left ramp at the inlane mount, the translite has a lot of touch ups and one cracked plastic. Where can I find a ramp and translite? They seem unobtanium or prohibitively expensive, at least for the translight...$160 shipped from Australia. I found the cracked plastic from Bay area for $7.
In the process of adding leds, the game was very dim with incandescents. How to you get to the lights insite the reel?

Ramp is always cracked there...just have to use washers. Unless PPS starts making them, you're not likely to find any ramps anywhere. There may be hope as PPS did make new slot reels & top window available.

The Reels are just lit with 1 44 bulb per reel. When you start LEDing...the equipment inserts are real small and you don't need a big honking bulb for them.

#60 8 years ago

You mean the center targets that move up & down? Should be a straight shot moving up & down.

#62 8 years ago

Check the switches for it....it has 1 in the up and 1 in the down position. It should only being moving all the way up or down.
It starts in the up in a game...hit it to lower it etc.

2 months later
#83 7 years ago
Quoted from pintime:

check your wire gate for elevator and make sure its sitting on the correct side of stop

This is what i was thinking also. It's a simple gate that shouldn;t allow the ball to come down after it's gone through

1 year later
#155 6 years ago
Quoted from alexmogil:

Anyway here's the left train exit. As you can see the plastic is broken on the left screw and the right screw is tightened way tight to keep the metal from moving. Tight enough that I'm afraid it might get damaged if I'm not careful. Previous owner seems to have used super glue.

W?D are notorious for this. Usually some washers will keep it intact but for plastic "Ambroid Pro Weld" is a common product used. There were a few spot on my W?D that needed it!

3 months later
#174 5 years ago
Quoted from toastbot:

Maybe this part is missing on yours? I think this is the one.

Yep this must be it. No way the flippers could be that weak with the elevator being so close

6 months later
#210 5 years ago

Doesn't need any, the entire problem/fun of the game is a million jackpots from start to finish.
Jackpots are great, and getting them for just aboot every shot is nice, but you really have to lock them in at max value or it's almost a waste of time.

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