(Topic ID: 114575)

WHO dunnit Club - And then I was on the case...


By scylla

4 years ago



Topic Stats

  • 288 posts
  • 80 Pinsiders participating
  • Latest reply 11 days ago by Pinkitten
  • Topic is favorited by 45 Pinsiders

You

Linked Games

Topic poll

“WHO dunnit?”

  • Tony 10 votes
    13%
  • Victoria 16 votes
    20%
  • Butler 17 votes
    22%
  • Bruno 8 votes
    10%
  • Trixie 28 votes
    35%

(79 votes)

Topic Gallery

There have been 81 images uploaded to this topic. (View topic image gallery).

IMGP9599 (resized).JPG
IMGP9596 (resized).JPG
IMGP9597 (resized).JPG
IMGP9598 (resized).JPG
20191112_114426 (resized).jpg
20191112_114405 (resized).jpg
CF644DB9-6569-4E4B-AA1B-F2D626129060 (resized).jpeg
6C23F20F-3389-46A7-9DAE-EC7F43CF3F4F (resized).jpeg
card.pdf (PDF preview)
WD (resized).jpg
20190226_172534 (resized).jpg
BD09C560-4DD1-419B-95B8-EFDF8353691F (resized).jpeg
20190222_175848 (resized).jpg
20181113_182104 (resized).jpg
whodunnit (resized).jpg
Freeplay card (resized).jpg

You're currently viewing posts by Pinsider lowga.
Click here to go back to viewing the entire thread.

#196 1 year ago

And then (we) were on the case! My wife just purchased a Whodunnit and it arrived tonight. It powered up nicely, but we're having a problem. The first time that you activate the right flipper, it sticks in the "up" position and won't come down. If you power down the machine, it comes down immediately.

Tried playing the game in Novice mode to test it more--after about thirty seconds of game play, the flipper will begin firing randomly, and sometimes even return to the down position--only to become stuck "up" again when activated.

We tried reseating connectors on the opto board. No joy. Still waiting on a manual--so thoughts?

Thanks in advance.

#198 1 year ago

Turned out to be a wire that was shorting out near the coil. It's fixed and machine is working well. Anyone know where you can find a "Tony's Palace" plastic? Our machine is missing this one--but otherwise in good shape.

And can someone point me towards nice looking custom instruction cards for this machine?

Glad to be on the case!

#200 1 year ago

TECH:
My newly acquired Who Dunnit pinball machine has a strange problem. It plays fine for game after game, but after any extended period of inactivity, the machine will begin to behave strangely. "Autofire" (ball save) will fire over and over, but flippers won't work at all. When you finally switch off the game to reset, the machine always powers up with the following error message:

Check Fuses F115, F116, and Opto 12V Supply.

Fuse F116, a slow-blow 3 amp fuse is always blown. Replace it and the game functions normally again for awhile---then several games later, same problem again.

I've tried burn-in to induce the failure, but nothing happens.

Any clue where to begin troubleshooting this one?

Thanks in advance.

Abby & Les Rayburn
Maylene, AL

Promoted items from the Pinside Marketplace
$ 399.95
Lighting - Led
Pin Stadium Pinball LEDs
From: $ 16.95
$ 16.00
$ 135.00
Lighting - Led
LED OCD
$ 14.99
Electronics
PinballElectronics.com
From: $ 29.00
Boards
KAHR.US Circuits
From: $ 18.00
Apparel - Men
Pinside Shop

You're currently viewing posts by Pinsider lowga.
Click here to go back to viewing the entire thread.

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside