(Topic ID: 114575)

WHO dunnit Club - And then I was on the case...

By scylla

5 years ago

Topic Stats

  • 304 posts
  • 83 Pinsiders participating
  • Latest reply 1 day ago by Sonic
  • Topic is favorited by 47 Pinsiders


Linked Games

Topic poll

“WHO dunnit?”

  • Tony 10 votes
  • Victoria 16 votes
  • Butler 17 votes
  • Bruno 8 votes
  • Trixie 28 votes

(79 votes)

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#10 5 years ago

Pinball is all about personal tastes. WHOdunnit was a "must own" game for me. My game and playfield are in pretty nice condition (although there are a couple of marks on both sides of the backbox). And I have a few spare parts set aside for it, including an OEM playfield (hung on the wall next to the game) and two complete center ramp assemblies. I talked to Dwight Sullivan about the game at a factory tour during Expo years ago and he told me how to get off the elevator on the third floor a second time for Secret Mania scoring.

#21 5 years ago
Quoted from littlecammi:

You can get off the elevator on the third floor a second time for Secret Mania scoring.

Quoted from scylla:

How does that work?

The elevator dial shows on the DMD whenever the ball goes through the up or down ramps (left and right sides of the main center ramp) with the numbers of any floors you've already visited blacked out and only the remaining floor numbers lit up. Exiting the elevator on the third floor once (shooting the center lane of the main center ramp while the elevator is on floor three) will black out the 3. Any time after that when the elevator arrow on the DMD is going either up or down past the blacked out 3 you must press both flippers together three times and you will see the elevator arrow on the DMD reverse direction and stop on the blacked out 3. Then you must shoot the center lane of the main center ramp to exit on the 3rd floor a second time (if you miss the center lane and the elevator goes up or down away from the third floor you will have to shoot ramps to get it back on the blacked out 3 again). Exiting on the third floor the second time will cause Secret Mania to flash on the DMD and various bulbs will alternate flashing and almost everything scores 3,000 points for each hit.

1 month later
#32 5 years ago
Quoted from RobT:

I like the fact that W?D is unique, but it did get old pretty quick and lacks staying power.

Looking at your "previously owned" list it seems a lot of pins have lacked staying power. Just sayin'.

Quoted from erak:

Just made this cab mod today for my friends WHOdunnit.

That cab looks great! I hope it doesn't obstruct views when installed. Where are you going to mount it?

#42 5 years ago
Quoted from RobT:

Pins like TRON LE and MM are a couple of my favorite pins of all time. Yet I don't own them anymore. According to your logic, those don't have staying power. You would be wrong.

But they didn't have enough "staying power" for you or you would still own both of them.

#44 5 years ago
Quoted from RobT:

Miss the point much?

You are just not very good at supporting your point. The fact is they did not have enough staying power for you (regardless or how much you like them) or you would still have them. And you don't.

1 year later
#73 3 years ago
Quoted from Lermods:

Got my game all shopped out and added a few led accent strips.

Looks like you've been on the case.

3 years later
#267 4 months ago
Quoted from Pinkitten:

So I picked up my Who Dunnit outside Chicago for a great price. So far we really like this game.

See post 21 in this thread for accessing the SECRET MANIA mode that Dwight Sullivan put in the game.
I love the game. It's always been a must-own keeper to me. I just wish it had a wizard mode after solving all five cases.

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