I'm on the case. Awesome game that I've desired for some time. Hooray!
What a short thread we've got going here, though. I'll probably extend with some newbie tech questions... :]
Thanks,
-Jason
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I'm on the case. Awesome game that I've desired for some time. Hooray!
What a short thread we've got going here, though. I'll probably extend with some newbie tech questions... :]
Thanks,
-Jason
This reminds me: does anybody else get lots of air balls on this ramp flap?
About half of my strong shots up the train ramp result in spectacular launches. I think the roulette wheel is going to break one of these times--it really gets clobbered.
The flap appears to flush & straight against the playfield. I don't see anything amiss.
Thanks,
-Jason
Been giving my machine some love lately:
1 - E-clip on the end of the shooter rod disappeared, picked up some snap ring & E-clips sets, & a tool (which I used to have...probably lost it at BattleBots last year...). One of the washers also disappeared, so I scrounged up a spare washer.
After rebuilding, there was lots of scraping & resistance in the shooter rod. I found the correct missing washer way in the back of the machine, rubbed the shooter rod shaft with Scotch-Brite, cleaned out the sleeve, reassembled. Nice & smooth! For some odd reason, I'm somehow good at the skill shot, so the binding was throwing me off...
2 - My AA batteries are on a daughterboard on standoffs at the bottom of the MPU PCB, but I've always remounted my batteries remotely, so this still seemed a little too close. Found this page, with a great & easy idea: http://quinndunki.com/blondihacks/?p=1710 . I ended up putting the AA PCB above the light panel hinge instead of underneath it as shown on that page. This leaves a little more strain relief on the wires.
Despite being careful & never removing a battery or unplugging the cable, I must have briefly accidentally cut the battery power during this task, because I was greeted with a Factory Settings reset. Darn. Goodbye, 12,744,799,180 high score! *sniff* Well, next time I top 12 bill, I'll be sure to actually enter my initials correctly--must have had the jitters...
3 - Finding the back of the machine dark, if I don't play in bright light, I can't see the cityscape on back of the PF. I dug through some LED light strips to see what I had. Most were 12V, 1 or 2 were 5V. The only colors that I have are red, blue, & yellow. Blue, definitely. A quick test on the 6.6VAC for GI made them light up nicely: not too bright, not too dim. And I wanted it tied to GI so that it would be off when the GI was off--it does flicker a bit, but not badly.
I tested to see if they looked OK placing on the top of the PF back panel, facing upward & getting gentle diffuse light. Nope, couldn't see the light at all.
Better placement was on the underside of the glass back channel.
Decision: run wire down to PF or up to backbox? It's a shorter wire run to the PCBs, but I didn't want to get into modifying the PCB or wiring harness--slightly more risk, & possibly frowned upon for not keeping the boards "virgin."
So, wired in to one of the GI bulb sockets next to the umbilical, lots of cable ties, up the cable management tube, then across to the side. Oops, I used wire with yellow insulation--you can see it when playing. Black Sharpie to the rescue!
It seemed a bit too bright & was lighting up a larger area of the PF than I expected it would, so I put 1 layer of blue painter's masking tape along the strip to dim it. A bit better--I'll play with tape further till it feels right.
The pictures make it look way more blue than it does when I'm playing.
Maybe another piece of opaque tape just in front of the strip to act as more of a shield, keeping the light only pointing down & towards the back. Yeah, that's tomorrow's project.
Thanks,
-Jason
IMG_20161016_232554 (resized).jpg
IMG_20170516_195147 (resized).jpg
IMG_20170516_195154 (resized).jpg
IMG_20170516_195201 (resized).jpg
IMG_20170516_195211 (resized).jpg
Weatherstripping to the rescue.
I stuck a strip just in front of the LED strip.
This cuts down the illumination on the upper playfield, lighting up pretty much just the back building art.
And this also blocks the reflection off the playfield.
Yay.
Quoted from jasonbar:Weatherstripping to the rescue.
I stuck a strip just in front of the LED strip.
This cuts down the illumination on the upper playfield, lighting up pretty much just the back building art.
And this also blocks the reflection off the playfield.
Yay.
Pics of before (left) & after (right) adding weatherstripping on the blue LED strip. The area illuminated by blue has been cut down dramatically, lighting up pretty much just the cityscape. Before, the blue was overpowering many other colors, making for an odd palette.
Blue 1 (resized).jpg
Blue 2 (resized).jpg
There are a few places where the weatherstripping adhesive layer was so kinked that it didn't stick down flat, so its shiny surface actually acts like little light pipes & channels a few small spots of blue life forward to the player.
I try to convince myself that it looks like stars, but I'm not very convincing, so I'll probably plug those paths with little bits of foam.
Quoted from pintime:For the guys getting air ball on right ramp,check the lift linkage for ramp flap . When the linkage gets sloppy the ramp does not pull tight against playfield or it moves causing air balls. I was lucky enough to find a complete nos unit at a show after installing it I get no air balls
Good call. The mechanism under the PF seemed reasonably unsloppy.
On the top side, there was a bit of play where the linkage met the ramp--there's a stepped shaft, & the linkage hole was on a thinner part of the shaft, so there was a fair amount of rattle. I popped off the retaining clip, inserted a 2nd washer in the stack, & now the linkage hole is on the thicker part of the shaft.
Result: way way way better. Only one straight, fast, solid shot up the middle out of a couple dozen launched. I get some odd jumps when the shot is off-center, but they're more like a funky rejection than a dramatic daredevil leap.
Thanks,
-Jason
Quoted from alexmogil:Might be cracked solder joints on the opto board and resetting it might have make a good connection. I know you put it back together which is a PITA to get back out, but it might be worth messing with if you ever run into it again.
This ^
Or also these, all of which I've experienced in some place or other:
Or also a tenuous break in a wire that is sometimes open, sometimes closed.
Or the flexible stuffed "pin" in the Molex connector isn't bent enough & isn't touching the PCB solidly all the time.
Or the flexible stuffed "pin" in the Molex connector isn't seated all the way & is pushed back slightly, so it isn't touching the PCB solidly all the time.
-Jason
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