(Topic ID: 114575)

WHO dunnit Club - And then I was on the case...

By scylla

9 years ago


Topic Heartbeat

Topic Stats

  • 1,122 posts
  • 168 Pinsiders participating
  • Latest reply 20 days ago by daakrolb
  • Topic is favorited by 84 Pinsiders

You

Linked Games

Topic poll

“WHO dunnit?”

  • Tony 21 votes
    16%
  • Victoria 23 votes
    17%
  • Butler 31 votes
    23%
  • Bruno 15 votes
    11%
  • Trixie 45 votes
    33%

(135 votes)

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You're currently viewing posts by Pinsider Skatewake.
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#711 2 years ago
Quoted from Ranhorton:

Installed mine as well. Fit perfectly.
Makes my W?D look (and play) so much better!

That looks great for sure.

#722 2 years ago

Well, I did it..... I will be picking up a Who Dunnit from a fellow Pinsider, thanks Silverbearss. I am looking to put PinSound in this game as I have done in my Indy and TZ. Just wondering if anyone has put the Pinsound in their "Who Dunnit". Can’t wait to get it home and go through it.

More later....

1 week later
#743 2 years ago
Quoted from mbott1701:

Installed the center new ramp from PPS. Install went smoothly and the fit was just like factory.
I have my original ramp in the marketplace if anyone is interested.
[quoted image][quoted image]

Do you have a picture with your machine on? I'm curious what the Tonys sign looks like with the lighting that you have.

#745 2 years ago

I dont have Pinsound on my real WD, I do use it on my Virtual-Pinball version and its cool! Although, WhoDunnit already has an awesome and exciting soundtrack, and the Pinsound mix is pretty similar to the regular sounds. Just my 2 cents</blockquot

Awesome, thanks.

#747 2 years ago
Quoted from mitchzizzle:

Hi all - I moved my game and the speaker panel fell out as I was putting the head up, the panel hit the glass hard, no physical damage, but afterwards my DMD does not work. The dmd that dropped goes 'all lights on' with a few missing lines. I have replaced with different DMDs and neither of them turned on at all (no signs of life).
I have followed my dmd power plug and found this weird adapter attached? Does anybody else have this on their game?
Any ideas what is going on here?

Picture?

#749 2 years ago
Quoted from mitchzizzle:

Woops my bad!
[quoted image]
[quoted image]

I will look at mine when I get home this afternoon and see if it is the same.

#762 2 years ago

Excellent job. I will be doing mine this year.

#766 2 years ago
Quoted from Uffe88:

Hi!
Im on my way to buy a W?D and I need your advice!
There's one in pretty good condition except for the inserts, see attached pictures. The offer on the table is 33000 sek, approx 3560 usd.
The other W?D is in very good condition, GI led, nice cabinet and playfield. The playfield is professional painted. He wants 40000 sek, approx 4300 usd.
Which one would you go for?
Kind Regards
[quoted image][quoted image]

I would go for the less playfield damaged one.

#774 2 years ago
Quoted from Uffe88:

Im living in Sweden, and from what I've seen the price of a W?D in an average condition is selling for 3000 - 3600 usd.
I don't want to be fooled, thats why Im asking alot abou the offer on the table

Unfortunately, the prices are high right now. If its something you want, I would get it. If your looking to restore one, you can get side art no problem, its the playfield that would be the challenge to find. My 2 cents.

1 week later
#788 2 years ago

I have purple LEDs mostly that were put in by the previous owner. I also just put the color DMD in. It makes it really nice now.

A6CE1B46-22E9-43E4-945E-2AD82729C151 (resized).jpegA6CE1B46-22E9-43E4-945E-2AD82729C151 (resized).jpeg
1 month later
#805 2 years ago

So, I was playing my Who Dunnit and shot a ball into the sewer for a spin on the slot machine and the game just kept on spinning the reels with no other action? It wouldn’t even go into a ball search. I had to turn it off and restart it to get the free but still does the same thing over again. Any ideas why? Opto board maybe? not sensing the ball?

Thanks,

#807 2 years ago
Quoted from sevenrites:

Sounds like it, yes. I had a wire come off a solder joint on the right of the 3 standup targets that go up and down. This was also tied to the opto. I didn’t realize it till I did what you described and they kept spinning. There is no fail safe written into the code when this happens. The game must be powered off to stop it. So I’d definitely suspect an issue with optos or them getting power.
You can disable the slots in the menu if you want to still play it while you wait for parts or figure it out. It will still award slots with the computer and DMD, but will not use the mech.

Ok, cool. I will check that out tonight. Thanks for getting back to me.

#809 2 years ago
Quoted from scampcamp:

I took apart the slot machine reels... cleaned everything & put new connectors in & now only the center reel spins. In test mode when testing left reel the center spins. I'm wondering if I hooked up connectors wrong?
Would someone attach a picture on how they should go? Thank you very much

I will take a picture tonight and post it tomorrow

#811 2 years ago
Quoted from Skatewake:

I will take a picture tonight and post it tomorrow

As promised

Who Dunnit #1 (resized).jpgWho Dunnit #1 (resized).jpgWho Dunnit #2 (resized).jpgWho Dunnit #2 (resized).jpgWho Dunnit #3 (resized).jpgWho Dunnit #3 (resized).jpgWho Dunnit #4 (resized).jpgWho Dunnit #4 (resized).jpg
#813 2 years ago
Quoted from scampcamp:

Your the best! People like you make this hobby more fun than it already is.
Now only the left reel spins. In test mode left spins & all 3 light up when selected but center & right don't spin.
Any ideas?

Right now, I am having issues with the slot machine, so I disabled it until I can figure it out. Maybe someone else will chime in to help. If I come across anything I will share.

#815 2 years ago
Quoted from sevenrites:

You mentioned doing new connectors, perhaps there’s something off with the pinning or connection on one of those.
I’ll take a look over your setup if you want to post some pics.
Question - have you done a switch test to see if anything else isn’t registering? That’s the easiest way to find a broken solder joint on a wire and know where it is and if it’s in the same run as the opto that’s not working.
If it’s not a loose or disconnected wire causing an opto to lose power then maybe you can try cleaning the optos with a cotton swap and add a dab of alcohol if they’re really dirty then dry swab them off.

What issues are you experiencing? I’m curious. Mine has been good for awhile but I did have the issue with them spinning and not stopping, making me reboot and I also had to rebuild a motor once, and replace one that couldn’t be rebuilt.

What mine is doing is the ball will go into a lit spin hole and activate the slot machine. Then the game continues to run the slots and the game goes into doing nothing with no ball coming out as well as not finding the ball. The only thing I can do is shut it off, so it resets, kicks the ball out and start a new game. I have changed the 16-point opto board with no success. I have started to check individual switches and found nothing so far. This weekend I plan on going through all the optos to make sure they are working.

#817 2 years ago
Quoted from sevenrites:

It sounds like you and scampcamp have the same exact issue. When one or more optos aren't reading correctly, it will spin the slots indefinitely, and not kick the ball out during ball search. The only option is to turn the slots off until it's corrected otherwise the game will hang.
Mine did the exact same thing one time, but the optos and boards were fine - I found the problem was the right target that raises and lowers in that 3 target bank, which had a wire break off the solder. That wire was tied to the same run on the switch matrix as one of my slot optos. My problem with the spinning slot reels had nothing to do with an issue on the optos or those boards - it was a broken solder joint connecting a wire to a target further up the switch matrix.
The real kicker is I was all over the slot mech, tore it apart, cleaned it, checked all connectors and etc. thinking it was something in there. Then I left it alone for a few months. Wasn't motivated... Till it dawned on me that maybe it was something else in the switch matrix. It literally took me 5 minutes to find and fix when I went at it that way. Maybe your situation and scampcamp's are similar and just as easy.

I will look more closly at my moving target solder joints and hopfully it will be that. Thanks,

#820 2 years ago
Quoted from sevenrites:

You can also run a switch test to see if any other switches are failed, they should appear and you’ll save a ton of time looking over random switches when one might not be broken.
This is an important step to take that can also save extra aggravation since if it is switch matrix related you might not even need to mess with the slot reels or optos at all.

Is this test done in the switch levels setting?

#823 2 years ago

I did the test of the switches and couldn’t come up with anything. I did notice that switch 48 is supposed to be normally closed but its open per the matrix in the manual and I can’t find the location on the switch chart picture that shows locations.
So, this is what it does when I put a ball into an active slot light scoop.

#824 2 years ago
Quoted from Skatewake:

I did the test of the switches and couldn’t come up with anything. I did notice that switch 48 is supposed to be normally closed but its open per the matrix in the manual and I can’t find the location on the switch chart picture that shows locations.
So, this is what it does when I put a ball into an active slot light scoop.

#826 2 years ago
Quoted from sevenrites:

Switch 48 is Slot Index Right (opto). That’s the one causing the reels to keep spinning. What’s causing the opto issue is yet to be discovered.
If you look at the switch matrix chart I’m attaching, look at the row Switch 48 is in. You’ll see the right 3 bank target, right loop, and left loop are all wired in the same series. So if a wire came off one of those switches then it could cause the right opto to not work.
I think the reason it can be the right 3 bank target is because that mechanism raises and lowers which puts strain on the solder where the wire connects. This is exactly why mine wouldn’t work so I would definitely look there.
It could still be a bad or dirty opto also.
[quoted image]

Thanks. I will look at this this weekend.

3 weeks later
#839 2 years ago
Quoted from DeejayDara:

Just joined the club and got my machine a couple of days ago. I bought a new elevator / Tony's Palace ramp and had my guy install it before I took it home. Any adjustments I should be making from the jump?

Welcome to the club. If it’s in working order, play it.

2 weeks later
#887 2 years ago

Here you go..

Who Dunnit #1 (resized).jpgWho Dunnit #1 (resized).jpg
#890 1 year ago
Quoted from scampcamp:

I apologize... I didn't say "thank you" I appreciate the picture. The wires are correct.
Grumpy thinks the manual has some errors. We're starting to see I was chasing the wrong issue. It may be a bad TIP102, TIP107 or
2n5401. I'm also going to check for a cold solder connections for the ribbon cable.

All good

#891 1 year ago
Quoted from scampcamp:

I can't remember who's making it but has anyone heard how the bigger outside ramp is coming along?

Starship fantasy is the one who mite be making the outer ramps. There is a separate post on this but i don’t find it for some reason.

1 month later
#914 1 year ago

Okie-joe…….

8 months later
#988 1 year ago
Quoted from Atari_The_Jedi:

Agreed . I just mean it's an extra cost but yeah just a hundred bucks or whatever. I think I'll bring my DMD off another game so I can power the machine on and we can see what's going on.

I would bring an assortment of fuses as well.

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