(Topic ID: 57710)

WHITEWATER CLUB= Lifejackets not required

By Skypilot

10 years ago


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  • Latest reply 9 days ago by MiniPinHead
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White Water 12-7043 Wire.pdf (PDF preview)
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#5536 3 years ago

New to the club. Always respected WH2O over the years but never found a nice local one at a decent price...until now. This game is even better than I thought. The rules are solid and deeper than they first appear, and the art, music and callouts are fantastic. But the ramps are off the charts. Dennis really knew how to have fun with complicated ramps. I love Popaduik’s TOTAN ramp, but these ramps are the best I’ve played. Such a fun pin.

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#5538 3 years ago
Quoted from whthrs166:

Nice game! Now you need Colordmd!

Got one for it! Installation soon...

#5544 3 years ago

I’m sure it’s something obvious, but what are the two star posts above the plunger on WH2O for?

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1 week later
#5576 3 years ago

Paid $6250 last month for a partially restored one with new cab decals and nice original pf with new clear coat on it. Topper is very nice. Boulders and ramps are all nice. Ramps were probably replaced because they are very clear. White powder coat with blue sparkle. I added a new lock bar receiver, the original was showing age. I added color DMD and new blades and sling plastics and some target decals and little mods. It’s a very nice example. I have a little over $7k into it.

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1 week later
#5598 3 years ago

Check it out! My wife is pretty creative and made me these target decals! I’m thinking about having her design them for several other pins!

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#5605 3 years ago

Rollin’
Rollin’
Rollin’ on the REVIR!

They are just prototypes. Probably just artwork and no letters is the way to go.

#5606 3 years ago

You have to get mirror blades to read it. Like REDRUM

1 week later
#5618 3 years ago

Great score!

I had a couple tech errors after bringing my White Water downstairs last night. The upper flipper EOS switch and the secret passage switch. Turned out the secret passage simply hadn’t been hit in forever, and that went away when I finally made that lucky shot. A wire on the upper flipper EOS switch had broken off the previous solder. It was very tight and not easy to reach under the upper pf, testing my solder skills. But I was able to solder it back on and now zero warnings. Great when it goes that way.

I also added some wood-grain flipper toppers, which look kinda like oars.

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#5621 3 years ago
Quoted from daveyvandy:

Damn this table is awesome.

It really is. I was always lukewarm on this title until owning one. Now I’m sold. It really has that “world under glass” feel. More to do than it first seems.

3 weeks later
#5640 3 years ago

What started as a quick switch adjustment became a replacement of my Spine Chiller ramp. Went smooth and turned out great!

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#5642 3 years ago
Quoted from TheOnlyest:

Cool! I replaced all 7 ramps a couple weeks ago... My ass still hurts.

Nice job! SEVEN ramps. That’s bonkers. Would they ever make a game like this again? I found new appreciation for this game last night just replacing one ramp. They are all intertwined and wrapped around each other. It’s an incredible design. What a game.

#5644 3 years ago

I have an extra set of custom REVIR target decals if anyone would like them on their game. PM me and I’ll mail them to you. No charge. UPDATE: Someone claimed these. Thank you!

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#5646 3 years ago

Finished the vacation planner for the first time today and joined the billion club! I won’t describe what happens when you start multiball while on class 6, having completed Boulder garden and Wet Willie’s, but it took me by surprise and scared me a little! Lol. What a fantastic game.

#5654 2 years ago
Quoted from mystman12:

Okay, maybe I'm just going crazy, but I swear the upper flipper on my WH2O gets weak during Bigfoot Hotfoot. When it's not running the ball whips around the Bigfoot ramp super fast, but during the mode it doesn't have much speed and I have to change my shot timing. Has anyone else ever experienced anything like this? It seems as if the Bigfoot motor is stealing some juice from the flipper which doesn't seem right to me. I don't think the lower flippers lose any strength either which seems weird if the upper flipper is.

Bigfoot is messing with you. He doesn’t want you to make that shot. Oh, no!!!

#5658 2 years ago

Because it gets sunny on the mountain.

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#5662 2 years ago
Quoted from mystman12:

He's living rent free in my head, haha.

Same here! When that Hot Foot mode, the one where his head spins around and he says “uh oh!” when you send the ball to the upper playfield, I always over-think the shot trying to hit the ramp and send the ball through his cave! Great modes, great game. One of my all-time favs now.

#5676 2 years ago
Quoted from daveyvandy:

1 billion+ is a great score and something to be proud of. I think my top is around 1.5 billion.

I agree. If you can hit 1 billion or above, that’s a very nice score on WH2O. I completed the vacation planner and was awarded the vacation jackpot of about 200m and change, and still barely hit a billion.

#5739 2 years ago

I had the same problem on mine recently, except that switch wasn’t registering when the ball passed under it. Not enough contact. So I bent the arm slightly down and it did the trick. After 3-4 weeks it hasn’t trapped any balls.

1 week later
#5752 2 years ago
Quoted from Sonic:

Heck our MRS' are cheaper than $40 pop, contactless and largely invisible.....

MRS switches are awesome. Excellent alternative to a metal arm switch in certain areas where the arm slows or stops the ball. MRS doesn’t touch the ball at all! I installed 3 of them on my Who Dunnit main elevator ramp so the ball wouldn’t stop or slow down. They worked like a charm. Just a matter of personal choice, some like the standard original switches. But in tricky spots these are a creative option.

#5800 2 years ago
Quoted from Kneissl:

Where did you find those?

Marco should have the riverbed/boulder decals. I just ordered a few ramp and PF decals from them. You could cut them to fit on the Mantis protectors.

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#5805 2 years ago
Quoted from nerdygrrl:

I went to visit the Whitewater that I am picking up from my friend. It's a bit rougher than he remembered (had been sitting folded. Three or so broken boulders, some broken plastics, ramp, these lovely sheet rock screw op mods and two sunken inserts. I am still grabbing it, it's just going to be more of a project than I bargained for.
I have read the repro ramps that are available don't fit that great so not sure what to do there. Would love to hear your thoughts.
How do folks feel about the repro mountain sets?
[quoted image][quoted image][quoted image]

I recently replaced a couple ramps and they seem pretty close, certainly tolerable in terms of fit. They look amazing when new too. I bought that same replacement Boulder in your pic and it’s much darker than the original ones. But I suppose it could be painted. I did burn some coin on a full set of the white/blue arctic version, while they are available. Around $250 I think. Or you can replace the entire set of brown ones for around $200 or a little more. Good luck with your pin!

#5812 2 years ago
Quoted from mbeardsley:

Be sure to have a "helper" when putting on the side art. With two people it's pretty easy...with one it's very hard.

Agree. I’ve put on dozens of these, and the one time I did it alone was a pain. It can be done, but with 2 people holding each end it’s pretty easy. Keep it 1/8 inch or so below the glass channel! That glazed skull mountain looks like peanut brittle. Mmmmmm

#5823 2 years ago
Quoted from Zartan:

Has anyone heard of this company?[quoted image]

They are a favorite of mine for hard-to-find items. Often, they are the only ones who have a rare item. It’s expensive as heck, but I have a couple friends outside the states who are nice enough to help me out. Gotta find a workaround if you live in ‘Merca.

2 weeks later
#5863 2 years ago

Just wondering if the missing mountain is available anywhere these days? If not, would a slice of pizza work? I was noticing the shape and trying to think outside the (pizza) box.

1 week later
#5898 2 years ago
Quoted from WH20_Buzz:

I tested and installed a Speaker Delay Line. Works great. Cost $8.70.
I used the 18 VAC going to the Speaker Board. J501 pins 1 & 3 to power the Delay line.
UPC1237 Dual Channel Speaker Protection Circuit Board is just using Velcro to stay in place
[quoted image]

Can you explain how you did that and maybe link to where to order the parts? If I can eliminate that pop when powering up/down for fairly cheap I would like to.

#5906 2 years ago
Quoted from yzfguy:

Pingraffix rocks.
[quoted image][quoted image][quoted image]

Those are my favorite WH2O blades too. My game came with them installed but slightly too high, so the top edge was peeling from the glass rubbing against it. I ordered the same pair of blades again.

2 weeks later
#5920 2 years ago
Quoted from oldbaby:

"(How the moving waterfall effect was made is one of the great mysteries of the pinball world. Apparently some chap walked in off the street into Williams’ offices and said he had the technology to produce the illusion of motion on a foil sticker with nothing more than lights flashing in a chase pattern to make it work.
Twenty years later and no-one can remember who he was or what company he worked for. Somehow this individual (or his company) managed to create the necessary patterns in the foil to make the water come to life, yet today no-one has successfully reproduced the patterns by copying an existing topper let alone create the patterns from scratch.)"
http://pavlovpinball.com/pinballs-all-time-top-toppers/
Is the "mystery contractor" part of this story accurate? I'm aware that no one has been able to reproduce the topper.
Related:
There must be someone on earth who could figure out how to make a new WH20 topper, if given a sample.

Seems true, and I would agree. But the full story behind this topper is available online and tells all about how the original topper was made, and how other companies have tried, and mostly failed, to produce an exact replica. Other versions have been released, but have always looked different or failed to really capture that cascading water look. It had something to do with a press, and producing the proper foil to give the shimmering effect. With toppers going for hundreds more than they were a few years ago, it seems possible someone could reverse engineer these for $500 a pop, and I bet they would sell. The full story is a really interesting read. Many, many man hours and lots of money have gone into trying to remake this topper.

2 months later
#6037 2 years ago
Quoted from nerdygrrl:

Thanks for the input. I love what Pinsound does for Doctor Who and was hoping it would be equally impressive for WWH2O, but that doesn't seem to be the case.

I should have some parts to contribute. I’ve been gradually adding new parts and ramps to various areas to make it a full restoration, and I have some original parts that are in good shape. Are you missing anything specific? Do you have a decent dome for the topper? I’m replacing mine with a new one and my dome on Fish Tales, so I have a decent original one. Only prob is I’m guessing it’s $25 or so to box and ship. Message me and I’ll try to help.

#6058 2 years ago
Quoted from Kerry_Richard:

I have an original WH20 Etched Foil Waterfall Topper, on it's upright stand, with original plastic dome (complete original topper).
Curious what it's worth?
Let me know.
Thanks
Kerry

Hard to say, unless you auction it off! Someone just paid $14,000 for a DE BTTF, so it’s kinda crazytown these days.

#6069 2 years ago
Quoted from Zartan:

I still haven’t found one….

Seems like it should be feasible to make a boulder shooter somehow. I know the stock shooter rods are available with threads on one end. But what material would be the best medium to work with I wonder. I have a clear shooter rod on mine. I would prefer a nice-looking boulder. Too bad Flintstones has an auto-launch button. I bet boulder rods would have been common on that game.

2 months later
#6197 2 years ago
Quoted from yzfguy:

I have been searching for months. I don't think so

Has anyone found a small, plastic boulder of the correct size? I bought a raw shooter rod with nothing attached and I want to drill a hole and make one.

1 week later
#6208 2 years ago
Quoted from onemilemore:

Going to look at a Whitewater this week to potentially join the club. Any major trouble spots or issues I should look out for before buying? Thanks in advance!

The topper can’t easily be replaced or repaired. A fully working original topper is always good. Look for wear on the playfield and upper pf, and behind the light/lock stand up targets up the middle. Cracked ramps. Good luck!

#6211 2 years ago
Quoted from Tophervette:

The owner stated that it was a very collectible rare game that he would sell for $9995.

Sad. While it’s true that it is a collectible game, they made about 7,000 of them, and people are restoring many and taking care of them. Unlike that operator, who doesn’t care if people put quarters in a game that isn’t fully working and can’t be bothered to clean or service it. Then he doubles the fair value in a cynical attempt to hustle you. I paid $6,250 for a really nice example last year. Keep looking for a fair deal from a collector.

1 month later
#6383 2 years ago

Added a pin gulp for those long rafting trips.

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#6389 2 years ago
Quoted from jetmechinnc:

this is what I did, gloss white powder coat with something called “crushed glass” looks great on this pin.

Looks like you did mine too! The lighting on that pin looks great. The backbox is very well lit and really pops.

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1 week later
#6413 2 years ago
Quoted from Elicash:

Thanks for the replies about Spine Chiller ramp flap. Mine is so old that I think the screws holding it in are not holding it tightly. I may go the route of trying to get a nut underneath so that it sits tighter/ more flush.

3M and others make 2-sided tape in different thicknesses. I have a couple rolls that are quite thick, like a sticky soft pad about 1/8 inch. I would try something soft like that to limit movement of that metal protector. Just an idea. Incidentally, my protector is straight too and not flush with the ramp. I haven’t experienced any issues with it myself.

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#6455 2 years ago

Whitewater is a pretty crazy design with like 6-7 ramps all interwoven together and affecting each other. It’s no wonder any two games with 28 years of being in different environments and having different owners and different adjustments done to them might not have the same dimensions today. I’m working on my new Spine Chiller right now and can’t quite get the end to marry properly just before the VUK.

#6459 2 years ago
Quoted from mbeardsley:

Here is a better indication of the problem I am having with the Bigfoot ramp.
The first picture is my original ramp. The second picture is the new ramp. I've tried my best to photograph them from the same perspective.
In the first picture, notice the "droop" of the entrance part of the ramp (indicated by the red arrows). Then look at the same part of the new ramp in the second picture.
Because the new ramp is so much more rigid (due to its extra thickness) it can't bend down like the original ramp does. This makes the entrance of the new ramp "stick up" when it is attached to the playfield.
The ramps may have come from the same mold, but the change in thickness changes its behavior.[quoted image][quoted image]

Could you apply heat to the area I circled and gently apply force down to increase the drop angle? Maybe keep the heat at a distance and keep it moving until that bend becomes pliable? Some risk, but if the current shape isn’t usable.

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#6465 2 years ago
Quoted from mbeardsley:

I was able to bend the Bigfoot ramp enough that now it sits properly, with the flap nice and flush with the playfield.

Well done.

#6470 2 years ago
Quoted from mbeardsley:

what screws are supposed to go in the second picture?

I used two tiny short screws with nuts underneath.

#6473 2 years ago
Quoted from TheOnlyest:

My upper-lower ramp fit fine, but I had to trim away the inside of the sling protector. to attach the Bigfoot ramp, I chamfered the holes to sink the screws flush... 6-32 x 5/8" w/nylock nuts.
[quoted image][quoted image][quoted image]

This looks perfect. My favorite new word is chamfered.

#6490 2 years ago
Quoted from mbeardsley:

The main waterfall ramp has two "escape spots" for when the ball doesn't make it.

Do you even need the escape routes? I’m not sure about other people, but the ball always makes the full journey down the waterfall ramp if I hit it hard enough to reach the summit. I’ve never had a ball dribble out an escape lane. Maybe you won’t need to alter them?

1 week later
#6525 2 years ago

They do? Is this a new development? I’ve had to ship everything from Pinball Center to a friend in Canada first. No direct shipping to USA for years. But this is good news if they do!

#6534 2 years ago
Quoted from Zartan:

I thought I was your friend in Canada?! What’s that all about?!? Lol

Of course! I have a few Canuck pinpals!

1 week later
#6569 2 years ago
Quoted from mbeardsley:

How does the kickout bracket for Attack From Mars work where the ball can fall into it from behind as well as from the front?

I’ve always been impressed by the simple ingenuity of the AFM design. That scoop with access in the front and rear is awesome. So is the ball lock and the mothership scoop protected by the 3-bank and then single drop target. So simple yet clever. MM and AFM were just about the zenith of 90s pinball, I think.

2 months later
#6659 1 year ago

I like the white rails on White Water. Mine came that way, with silver fleck in the white. I don’t know if I would have had it done, but I’m glad it was done well. If people don’t care for that look, that’s fine, that’s a nice way to put it. Everything is subjective, there is no objectively attractive or ugly choice. I bought the white mountain kit, but haven’t changed from the original mountains yet. Both styles have their fans.

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#6673 1 year ago
Quoted from mbaumle:

no mod is a "must have" for White Water

Except for this hat, and Polaroid to snap that indisputable proof of Big Feet!

Quoted from algrande:

Who goes white water rafting in the winter?

Right! And who would ever go rafting on a mountain with Big Foot!
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#6684 1 year ago
Quoted from That_Pin_Dude:

amazon.com link »

Yep! Amazon. I took a close up pic with my phone, cropped it and printed it.

The Bigfoot crossing sign is available at Back Alley Creations.

#6687 1 year ago
Quoted from gunstarhero:

Hey guys, new to the river here!
[quoted image]
I am just starting on my game, and was wondering does anyone sell (or happen to have a spare good used) of the “Boulder Garden” boulder that goes on the left pop? I know you can buy a whole set, but my mountains are pretty good except that one which was just floating there. Thanks in advance, and see you at Wet Willies!

I might have one, I’ll PM you.

#6694 1 year ago
Quoted from billsfanmd:

Still waiting for someone to make the boulder shooter rod...there are shooters for every pin. Cant believe no one can make these again.

I am crafting one myself. I found some toy boulders on EBay in both brown and grey, which are the right size (about the size of a golf ball). I have a raw shooter rod to screw into it. The only issue is the boulders are hollow plastic, and very light. I need to fill them with material that will firm up and harden around the shooter rod. I’ll post pics when it’s finished. These are the boulders.

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#6705 1 year ago
Quoted from mbaumle:

I have a really hard time believing that Nordman designed White Water to always drain SDTM on a full plunge. That seems like a very poor design to me, considering 99% of the casual crowds playing in bars and arcades aren't going to concern themselves with skill shots.
I mean, even when I plunge a little too hard attempting the skill shot, it'll drain SDTM. There's no way the game is supposed to be like that.
I'll try using a medium spring and see if that changes things. I'd love to teach the kiddos not to full plunge, but they're not concerned about skill shots. They just want to bat the ball around a little and have some fun. Can't have fun on a game if they never even get a chance to flip at the ball!

On mine, a full plunge will send it down the ramp, but you can make contact with the left flipper and save it. I use a slightly softer spring so that only a full plunge will even make the ramp. A 3/4 plunge will drop behind Bigfoot for the skill shot, and anything less comes back to the shooter lane. Also, you can add the most recent ROM, which adds a ball-save feature. So you can save your ball that way too.

#6713 1 year ago
Quoted from pinballizfun:

The ball save on the home ROM is not necessary to save the ball. It does add a ball saver, but a full plunge direct to the trough on the older ROMs does not qualify the play field and you will get your ball back anyway.

I think that’s true.

#6714 1 year ago
Quoted from daveyvandy:

Hell yes! Finally made it to the 2 billion club today
[quoted image]

Wow, what a score! I’ve busted the 1 billion barrier a couple times, but usually I run out of gas around 700 mil. I need to string multiball together with 5x playfield bonus more often, and hit all 3 ramp shots to start multiball. Huge points potential!

1 week later
#6732 1 year ago

I bet that chrome powder by Prismatic is awesome. Plus, at $25 a pound, you need about $50 worth of powder for all the rails and legs, and door. The powder I chose from Prismatic for my FT was $45 a lb, so $90 just for the powder, before the labor cost. But it turned out amazing. I would think that chrome powder is a good option to get the look of chrome, plus the benefits of powder, for maybe half the cost of chrome. I hope someone tries it.

#6733 1 year ago
Quoted from TheOnlyest:

a slow roller will get stuck in the gap

Yep. I have a transition gap after adding a thicker ramp. I’ve tried a few solutions, but I still get balls stuck about once every 3-4 games. I can launch another ball to clear it, or remove the glass. I can’t shake it free. I need to consider shaving the thickness of the new ramp down a bit at the end, but I’m nervous about causing damage.

#6744 1 year ago

Added some art to the coin buttons…

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#6746 1 year ago

My upper flipper is suddenly noticeably weaker than before and struggling to make the ramp shots. Strange, because I checked it manually and it’s smooth, and moves easily. Still, I installed a new coil stop and sleeve. No improvement. The coil is an FL-11629 and easily made the shots before. What would cause a coil to fire with reduced power? Could it be the Fliptronics driver board?

1 month later
#6793 1 year ago

I see the light board for White Water topper available at Ministry of Pinball for around $30 which uses the less common 194 bulbs. I know another person who melted some bulbs swapping them for standard 6.3v in error.

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2 weeks later
#6798 1 year ago
Quoted from EEE:

I’m finally back in the club, I picked up a machine that was reimported from France, operated in the US and then it stopped working so it’s been in storage for a while since then.
it needs a few pieces to get back to being ready for the rapids.[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Congrats on your WH2o! These are fun to restore (but expensive) with so many new parts available. Don’t forget the green lite/lock targets! 2 for $22 with free shipping isn’t bad. Marco has full sets of mountains, ramps, plastics, decals. Pricy, but fun to see it come together! Good luck!

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#6808 1 year ago
Quoted from nerdygrrl:

I'm not sure if you know, but Pinball Parts on eBay is Mad Amusements. They have stolen tens of thousands of dollars from International Pinsiders and vendors. Myself and others have spent an immense amount of time trying to bring them to justice to no avail.

Nope, I didn’t know that! Yikes, not cool. Be careful who you order from, I guess.

#6810 1 year ago
Quoted from nerdygrrl:

Mike's a POS and definitely not worth supporting.

Thanks for the heads up. I bought my supplies for my WH2O from Marco, Pinball Life and Ministry. My go-to suppliers.

#6811 1 year ago

I’ve been dealing with a mushy upper playfield flipper for months. Flipper worked, it just seemed a split second slow to respond and barely made either ramp shot. I cleaned the sleeve, then replaced the sleeve, then replaced the coil, still mushy. I checked the flipper opto and it looked like the metal opto interrupter for the upper flipper was barely clearing the opto, allowing the flipper to fire. I adjusted it, and it was more responsive, but not 100%. So today I replaced the flipper opto board and it plays like a different game! Very strong, crisp upper flipper reacts immediately and makes both ramps easily. I missed playing this game, and it’s back in my top 5 pins. What a game.

#6813 1 year ago
Quoted from yzfguy:

I had that same issue with a TZ. I replaced everything and then LTG advised me about the flipper opto board and BAM! Amazing.

Live and learn. I had yet to run into that. I’ve adjusted plenty of flipper switches that weren’t firing right, or needed to be gapped, etc. I wasn’t expecting the opto board to make that much difference, since my flipper was working, it just felt lazy. It was a cheap fix, so I tried it. It hadn’t played well since last year.

#6816 1 year ago
Quoted from bobukcat:

Sssshh, be careful saying that a flipper opto board can cause weak flippers, someone will say you're full of crap and that it's just an On/Off switch and can't be the issue.
Did you try cleaning the optos on the board before replacing it? Sometimes that's enough to fix the issue but I've also see the white interrupters cause the issue.

I think it was a matter of timing, more than weak/soft flipper strength. The metal interrupter on the opto board was just barely moving out of the opto, and only with the flipper button fully depressed. Do you ever tap your flipper button to pass the ball from one side to the other? It seems you definitely can barely engage the coil enough to cause a little “flick” of the flipper, rather than a full flip through to the end of the stroke. That’s the best way I can explain it. The flipper was barely engaging, and when it did, it was a split second too late to hit the shots. I removed the suspect opto board, if someone wants to test it. The new opto board definitely fixed the problem. You can just barely touch the button and both right side flippers snap. I’m hitting both upper ramps consistently and it’s a breath of fresh air for sure.

#6819 1 year ago

What would cause an opto switch to flicker in switch test? My opto at the top of the Spine Chiller ramp (located near the VUK behind Big Foot) stopped responding. In switch test it flickers. I can interrupt the opto and it closes, but when it’s open it flickers and doesn’t trigger in gameplay. I went ahead and replaced both opto receiver and transmitter. Same result. Flickering. Is it on the board?

#6821 1 year ago

Not quite a boulder, but this rainbow silver shooter rod from Pinball Shark is really nice!

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#6823 1 year ago
Quoted from lrosent345:

You need a set of white mountains.

I have a set, just haven’t gone Arctic yet!

#6827 1 year ago
Quoted from Paseb:

Still looking for a boulder or yeti shooter rod, anyone?

Mine had the white sparkle powder coat when I bought it. I do like it. I’m sure some don’t. That’s why our games don’t all look alike! Lots of color choices for these tables. I’m going to try the white mountains soon.

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#6828 1 year ago
Quoted from pinballizfun:

white mountains are fine, white armor, ehhh...

Mine had the white sparkle powder coat when I bought it. I do like it. I’m sure some don’t. That’s why our games don’t all look alike! Lots of color choices for these tables. I’m going to try the white mountains soon.

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#6830 1 year ago
Quoted from Pinoffski:

Pinkitten
white/blue boulders for sale here
http://www.planetarypinball.com/mm5/merchant.mvc?Screen=PROD&Product_Code=PPS-03-87XX-5&Category_Code=GS-2768
https://www.starship-fantasy.com/ramps/WHITE-WATER-BOULDERS-ICE
i have them on my machine for the last 8 years and i am changing back to the brown ones atm

Thanks! I actually bought this set last year, along with the white skull mountain mod too. I’m thinking about installing them tomorrow. Saturday project.

#6835 1 year ago

Victory Bonus is such an awesome award. I’ve only achieved it once. I’ve completed Wet Willy’s and scored the 100m a few times, but putting everything together and being awarded level 6 by the canyon award was awesome!

#6836 1 year ago
Quoted from Zartan:

Your machines are always perfect! So jealous!

Thanks! Not perfect, but I’ve been really lucky with several. I usually look for a nice example with a new or re-clear coated pf. Then if the cab is dinged up I’ll put decals or Radcals on. I enjoy working on them and improving them nearly as much as playing!

#6837 1 year ago

The blizzard finally hit today! It’s a fun change of look, especially with the white armor. Took me about 3 hours with the skull mountain. Cool alternate option!

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#6843 1 year ago

Exactly! It’s a Bigfoot for Pete’s sake. Let’s keep it real.

I think I got the little penguins for my Ripley’s off Etsy, and the little hat was Etsy too, I’m pretty sure. I’m going to switch to a stocking cap.

#6847 1 year ago

I’ve white water rafted twice, once in West Virginia and once out west. By far the New River in West Virginia was the more crazy and memorable experience. That’s one pushy river! That was 2008. Man, I’d love to do that again. We did a high ropes course in Jackson Hole in 2017 that was so awesome too!

#6858 1 year ago
Quoted from The_Pump_House:

12 volt sag. Insufficient voltage making it to the opto board. The optos are lit but not bright enough to register.
Go to switch edges test and keep those flipper buttons pushed in. One at a time disconnect devices from your driver boards 12v headers. I’ll bet you find that one of those 12v loads removed will cause your optos to become steady.
Obviously you will need to keep the header supplying voltage to your optos connected.
I just had this exact problem with my Dredd. It wast until I figured out which connector was causing the issue and then followed that wire to another inline connector that I was able to fix it. Simply reseating that in-line connector a couple of times cleared the corrosion that was causing the voltage drop.

Thanks very much for your detailed answer. I bet you are right. It’s intermittent too, so lately it’s been registering again, after I did some work on the playfield. So something is so sensitive, like a poor connection, it sometimes works and others it flickers. I’ll check all the connections.

#6859 1 year ago
Quoted from mbaumle:

Sorry if this has been discussed multiple times already, but how can I adjust the plunge on this game? Currently, a full plunge sends the ball down the spine chiller ramp and straight down the middle nearly 100% of the time.
This really hasn't ever been a huge issue since it's usually me playing and I go for skill shots, but I have young kids in the family who just do full plunges all the time, and the game is literally unplayable for them.

I had this issue also. On my WH2O, the solution was the correct tension shooter spring. My kiddo would fire it SDTM on a full plunge. Either try a slightly softer spring that makes it easier to avoid going down the ramp, or you can even use a spring capable only of dropping the ball at the top. Makes it easier for kids. You could try a slight adjustment on your ramp trajectory, if you want the full plunge to go down the ramp, but not SDTM.

#6863 1 year ago

It does appear a slightly purple blue, but still looks very good imho. Are you going to fill, sand and paint the cab blue? White Water, Funhouse, etc., can look awesome when painted well and with new decals!

#6873 1 year ago
Quoted from LTG:

Here is what works nicely otherwise-
Lower left: FL-15411 (orange)
Lower right: FL-11629 (blue)
Upper right: FL-11630 (red)
LTG

Lloyd is right (as usual!)
It’s common on White Water for people to dial down the coils and have different strengths. I have the 3 different coils noted above by LTG, and they all feel natural and get the job done with clean shots. White Water is that kind of pin too, you wanna be very specific about your shots to keep your flow, progress and control. Get that 200m bonus!!!

#6883 1 year ago
Quoted from CoolCatPinball:

Cleared original. I hope that's not the cause of it. My flipper parts should arrive today. Hopefully rebuild this weekend, and I'll report back. Going with 11630 coils on all 3 flippers.

Mine is also cleared original, although no doubt each playfield finish is slightly different. I’ve been lucky, no unusual airballs on my table. I bet you’ll get the right coils in there and be sipping cocoa at Wet Willies in no time!

3 weeks later
#6927 1 year ago
Quoted from EEE:

I believe that there is something not quite right with my playfield slides and the action needed to tilt the playfield all the way back to rest against the back box.
I recall that the process of pulling the playfield forward onto its two supports was more smooth on the WH2O we owned five years ago.
The angle used to then move it from its playfield support position and more forward onto the spring loaded catch didn’t seem too steep either. On this one it requires the playfield to be tilted upwards more than 60 degrees and then dragged forward in order to catch the spring loaded arm, followed by a final heave to get it to catch the pivot.
All of the important pieces are present and don’t appear to be bent out of shape.
Does the angle in the attached not-so-great picture match what the rest of you find is required?
[quoted image]

Mine is very similar. I can pull my playfield forward easily enough and rest it on the service rails, but if I want to raise it all the way up and back, I have to physically lift the playfield up with it vertical for it to click into position and stay up. None of my other Bally/WMS pins do this. It works, so I never bothered to sort it out.

Added 18 months ago:

One day I’ll be too old or lack the strength to lift the vertical playfield into position. That’s the day I set the game on fire.

2 weeks later
#6972 1 year ago
Quoted from PinballGalore:

Thanks.
I saw those too but couldn't see anywhere mention they are 20v or the word "pulse" as Davi listed, so I want to make sure they're not the regular 12v flashers as those blow out in a millisecond.

Not sure if these 161s are different, but this kit is available for the topper. Worth a look.

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2 weeks later
#6997 1 year ago
Quoted from Riefepeters:

The coaster designs for whitewater are pretty cool and this shooter rod is a slight modification from one of those designs. I’m glad I found this option as I prefer it to a boulder on the rod.
[quoted image][quoted image][quoted image]

Where did you find that one? Nice shooter!

#7006 1 year ago
Quoted from Pinoffski:

Going to re-decal the cab this weekend i hope (pending weather)
any tips would be helpfull please.
is it better to do it dry or wet ?
wife is going to help me and she thinks wet is the better option as you can move it
was going to do the front first to line up the start button

There are a few good vids on YouTube of pinball cabinet decals being applied. One is a Williams Indy Jones, a vid from Australia, I think. Another is a vid of an Addams Family cab being restored. Both are good videos.

Wet method is far more forgiving than dry. Plenty of skilled restorers apply decals dry, but you need to have the cab sanded and prepped smooth, free of any dust or debris. I’m a novice restorer, having replaced decals on just three games so far. I did use a solvent designed for applying things like decals, but it evaporated very quickly, so basically I had to be right the first time. If you can line up the decal on the cabinet perfectly with the paper backing still on, then place something heavy on one end of the decal to hold it (like dumbbell weights, with something soft like a cloth under the weights to protect the decal), you can then lift up the other end and peel about half the paper backing off, then cut it off with scissors or utility blade. Then you can pull the decal tight at the corners and carefully apply it, smoothing out any bubbles after. Then you can remove the weights and peel back the rest of the paper, apply the other half. Then use a very sharp razor and while holding one corner of the excess decal, carefully run the razor along the edge, trimming the decal. You’ll still want to sand or trim 1/16 inch or so of decal at the edges, so the decal won’t catch and peel.

That’s just the way I learned how to do it. Lots of more experienced people here I’m sure can help. Good luck!

1 week later
#7020 1 year ago

For you electronics/circuit repair pros, what would a diode installed backward on a sling switch do when powered on? If other switches are wired in a chain with that backward diode switch, could it damage the other switches in that series?

(I’m just curious, surely this didn’t happen to me!)

#7027 1 year ago
Quoted from bobukcat:

It would act like a shorted diode and create a bunch of false switch closures on that row / column. Switches themselves really can't be damaged electrically unless you really run an excessive amount of current through it. The backwards diode should not cause any damage to anything in the game, it just won't play correctly due to all the erroneous switch closures.

Thanks! It was corrected almost immediately, just wanted to be sure it didn’t damage anything else.

1 week later
#7044 1 year ago
Quoted from kryss63:

Hello everybody !
That's done, whitewater is in my home after 2 years of hard search.
The game is in really good working conditions.
Just need a strong cleaning and elastics replacement to play perfectly.
I have just some "strange" parts on bumper and on some targets.
Picture 1: something is missing on right side (and also on left side). Certainly a screw and something else... could you confirm ?
Picture 2: not the good color of targets
Picture 3: not the good color for one target
For those 2 pictures, could you tell me the good way to replace the plastic part of the target ? What is the reference of the rivet ?
Picture 3: not the good bumper caps. Could you tell me the référence of the missig screws and how the boulder plastics are fixed ?
It could look as details for you, but France is a metric type screw country...
Thanks un advance for your help.
[quoted image][quoted image]
[quoted image]

Congrats on your game! A good topside tear down (take lots of pictures!), cleaning and waxing is a great start. WH2O is a pin you can easily spend $2-3k quickly on rehab, but it’s also SO tempting to restore this pin. All the boulders can be replaced with new (so they match), ramps, plastics, etc. I would suggest replacing all your rubber rings with either a kit, or buy a couple boxes of assorted clear rings from Pinball Life (easier for people here in the states). Install new pop bumper caps (I like the transparent blue), and order new correct standup targets as depicted in the photos above by Zartan. You can get the 2 green ones for the lite/lock targets, 5 blue for RIVER, 2 white for hot foot, 3 red for lite kickback, and one amber for extra ball. It’s expensive, but even the cleaning, wax and rubber rings will really help. Good luck and have fun! Post before-after pics.

1 week later
#7081 1 year ago
Quoted from EEE:

I had a couple of translucent yellow stand up targets in the parts bin and I’m considering swapping them in place of the original white ones for Bigfoot Hotfoot.
Any thoughts on whether this look good, better or horrible? Pictures aren’t great and make the area look dark.
If they stay I will add some illumination behind them and I might swap out the yellow post sleeves for blue or white or ?
[quoted image][quoted image]

Those yellow translucent look great, very consistent with the blue and green. The white look fine, but I prefer your yellow.

2 weeks later
#7123 1 year ago
Quoted from DeeGor:

For those that have installed the Skull Mountain mod, do you have issues with airballs off the standup targets slamming into the bottom of the mod? I've noticed a few really small chips break off the bottom. I'm wondering if I don't have it mounted properly.
[quoted image]
[quoted image]
[quoted image]

That’s not uncommon. My brown skull mountain was chipped at the bottom too. Your skull looks correctly positioned. You could fashion an airball protector over those 2 stand ups, or these metal ones might reduce the risk. I think Mantis offers them.

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1 month later
#7168 1 year ago
Quoted from onemilemore:Where do y'all get those tiny yellow rafts I see on people's games?

Judge Dreads mods on EBay. $77 or so for 3 rafts. I think you can also order 2 for around $55 or so. Or, you can get these mini raft keychains for far less. I simply removed the key rings and stuck a few on mine. They looked good! Later I did spring for the expensive ones. I like how they look too!

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1 week later
#7196 1 year ago
Quoted from kryss63:

I'm working on an alternate skull mod.
Look like a bigfoot head !
First prototype in place on the picture above.
Second prototype is in progress.
I try to built an complete mod with skull on "noway out", a bridge on "spine chiller" and a sort of missing mountain under "insanity falls".
[quoted image]

Reminds me of copper bones from The Goonies!

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#7223 1 year ago
Quoted from punkin:

Or does it have nothing to do with the vacation planner thing?

The vacation planner is basically your map to completing everything to finish the game and get the 200m (I believe) award. I’ve done it twice. It’s awesome, if you haven’t done it yet. Wet Willy’s just requires that you advance through all the rafts and then complete all the shots for 100m bonus. Awesome game. One of the very best.

#7227 1 year ago

River class 6 was always the tricky part for me before the latest ROM, which now holds your progress. It used to give you a bonus for your River class progress after a lost ball, and then start over. I only finished the game the first time when the spirit of the River advanced me to class 6, and then I started multiball. The rules in White Water are some of the best in the WPC era, imho.

1 week later
#7249 1 year ago
Quoted from PinDeadHead:

Is anyone able to please share how to replace a broken target face?
Thx[quoted image]

Probably easier to replace the green standup target. They are available at a few vendors, like Marco I think. I do believe switches can be rebuilt and the face replaced, but it seems like the longer, much trickier fix.

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1 week later
#7264 1 year ago
Quoted from CoolCatPinball:

I'd say between 7k and 9k depending on several condition factors. The original topper missing is gonna kill you on this title. So many people love it!

Agreed. Topper is special on this one, but the game is so good, it’s still a keeper with the repro. I always look for an example with a super clean, or resurfaced/re-cleared playfield. If the cab has some dings or fade, it’s ok, if the price is right. If you can learn to replace the cab decals and do it well, you can boost the value bigtime. Radcals are another nice option. But $7-9k sounds right, depending on the playfield, cab, boards, plastics and ramps (these are especially important on this title).

#7265 1 year ago

Does anyone know if Pinbits ever made it back to life? I ordered orange plastic protectors for the boulders a year or more ago, but they never responded. I paid for them tho!

#7267 1 year ago
Quoted from Bryan_Kelly:

I'd say you're screwed.

Well, maybe not screwed, but I’m out $20 bucks.

#7269 1 year ago
Quoted from TheOnlyest:

Pinbits received thousands in "donations" since covid started. They left the website functional, took payments, shipped nothing, ignored emails and disappeared. If you didn't hammer Paypal for a refund in time, you were SOL!
Pam was such a wonderful lady, and made quite an income from this community for many years! Hard to believe she would ever shit on everyone the way she did...

Bummer. Not very nice of them. Keeping your website open and accepting payments but not actually shipping items is probably illegal, even in this country.

1 week later
#7304 1 year ago
Quoted from MiniPinHead:

Does anyone substitute the red Whirlpool mini dome (# 03-8662-9) with a blue one (# 03-8662-10)? I'm just wondering if the red affect is necessary for conveying something (e.g., sucked down the Whirlpool)?
Also, I believe I've seen people do half blue sleeves (# 03-8063-1) and half red sleeves (# 03-8063-4), or all blue, for the actual Whirlpool 6-light PCB lamps, but am wondering again if red is necessary at all?
Does anyone use an LED bulb for these and forgo the caps?
[quoted image]

I changed mine to blue, including the flasher dome. My friend alternated blue and white around the whirlpool, another cool effect. Comet sells blue fire bulbs that twinkle, which could also look unique.

#7310 1 year ago
Quoted from MiniPinHead:

Do those fit in the Whirlpool sockets?

Yep, they sell them in both wedge and bayonet style.

2 weeks later
#7325 1 year ago
Quoted from MiniPinHead:

The Comet LED kit came in. Wanted to share a photo of the contents. Looks like a lot of thought and planning went into this kit. Very happy with the slight discount and array of Bright White, Warm White, Sunlight White, and colors in this kit. Hopefully, the photo can answer any questions anyone had about Comet’s WH2O LED kit.
[quoted image]

That kit looks really well thought out and specific. I’ve been skeptical about led kits in the past, assuming they were lazily thrown together with cheaper LEDs and with color choices I wouldn’t agree with. I’m a big fan of Comet LEDs, and this kit looks very impressive. Looking forward to seeing the final result with them all installed. My only change would be the red whirlpool LEDs. I prefer blue, or blue/white alternated. And I changed the bulbs above the upper playfield ramps to blue and white. Like this…

2E8E1B70-CE12-40A6-B203-F7CA3B586A5A (resized).png2E8E1B70-CE12-40A6-B203-F7CA3B586A5A (resized).png
1 month later
#7349 11 months ago

My BigFeet wears a hat. I’m thinking of changing it to a winter hat with the ear flaps. But you’ll still want some fur under there. Maybe a craft store?

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1 week later
#7373 11 months ago
Quoted from Arcade:

Was anyone lucky enough to get one of these before stock ran out?
Did they match nicely.
I have a small area of wear that this would seem to be perfect for.
Seems like such an easy item to re-run.
*EDIT* I see now some pages back this was already discussed and apparently the quality was not great.
[quoted image]

It’s not a perfect solution and often isn’t a color match. Here’s a pic of the last one in stock my friend bought a few months ago. Not a great match, but it covers any wear. I suggest adding a larger piece of mylar over the decal to prevent wear. I would try to print a decal using a high-def image of the playfield, or someone can take a pic of that area to be printed. I think my pf is intact with no wear there. I’ll take a few pics of that area and share.

F9E0D473-7E7F-4DC0-99B5-FCD9DD01B8C3 (resized).pngF9E0D473-7E7F-4DC0-99B5-FCD9DD01B8C3 (resized).png
#7378 11 months ago

Agreed. I bought one from Pinball Center. The shape is fine, nearly identical. But the color is very different. But, you can repaint and try different shades of brown until you match. If you are in Canada you can order from them. USA is another story.

#7386 10 months ago
Quoted from MiniPinHead:

Anyone use any color other than red or yellow?

I use blue and white for the upper playfield ramp sign.

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1 week later
#7427 10 months ago
Quoted from CashMoney:

Sir, this is a Wendy’s.

Hi, I’ll have chili with crackers, a double burger and fries. Man, I used to love Wendy’s. They had a dollar menu back in the 90’s or early 2000’s and a small chili, double burger and medium fries were each $1. A frosty was a buck. I’d spend $4 and have that lunch often when I was young.

2 months later
#7514 8 months ago

What is suicide canyon? I must have overlooked that. The left orbit says Boulder Garden on the pf, right? And there isn’t a suicide canyon ramp, or is there? Maybe the secret passage was going to be called that? I suppose it’s potentially risky. The ball can dribble sdtm out of the secret passage. I’m probably incorrect tho!

#7516 8 months ago
Quoted from MiniPinHead:

What ball path is the secret passage? What’s risky about it?
Thanks!

It’s a secret! I can’t talk about it. But it can happen with a soft shot to the left orbit. That’s all I’m allowed to say. And it’s a little risky, as the ball returns from No Way Out! and can go sdtm.

#7524 8 months ago
Quoted from MiniPinHead:

And speaking of the Cliffy WH2O set, Cliff, AKA “The Man,” upgraded his VUK drop plate to cover all the common wear on the Mini Playfield. It’s pretty sweet!
No Cliffy
[quoted image]
With a Cliffy VUK Drop Plate Added
[quoted image]
With a Cliffy VUK Drop Plate From the Start
[quoted image]
The plastic protector is still covering the plate in the photos. The metal is nice and shiny, though.
Again, snag a "complete" set (not the "full"): http://www.passionforpinball.com/wh20.htm

He makes terrific products. Where would our playfields be without Cliff? Do you know if he’s getting caught up on orders? He was quite stacked up with work last I heard, with long waits for orders.

#7540 8 months ago
Quoted from Heretic_9:

Is this the *only* version of any ball save on this game ?

If you install the most recent code ROM, H6 I believe, a traditional ball save has been added to save your ball if you plunge too fast SDTM. I usually have a 3 second ball save on mine. Otherwise, the kickback is your only other save.

4 weeks later
#7582 7 months ago
Quoted from daveyvandy:

Even Godzillas have low ceilings.

Godzilla thinks toppers are overpriced.

#7588 7 months ago
Quoted from MiniPinHead:

Use elmer's blue glitter glue
Here's the fun thread you are after: https://pinside.com/pinball/forum/topic/white-water-topper-poor-mans-version

Blue glitter glue is a good idea, and if you could add Comet LEDs facing the topper, with the blue fire (twinkling) bulbs, you might have something. You have to add 6.3v sockets or led strips, because I think the original lights up there are an unusual value.

2 weeks later
#7619 6 months ago

My son loves Legos. So we ordered this little Lego Bigfoot to put on White Water. He even comes with a camera for Hot Foot mode.

IMG_1810 (resized).pngIMG_1810 (resized).png
3 weeks later
#7631 5 months ago
Quoted from 10redzr1:

Just got my dream white water.
[quoted image][quoted image]

Wow, that’s a beauty. Enjoy!

3 weeks later
#7650 5 months ago
Quoted from Knxwledge:

Ive officially joined the club! It's not gonna be an easy ride though. It's complete but the top playfield is 95% disassembled and sitting in boxes. Excellent original playfield, cabinet has typical wear.
The game was booting up but would keep resetting before it could get to attract. I changed caps and bridges on the driver board and that fixed it.
I plan to do a full restore eventually but first I'll focus on getting the game reassembled (new ramps, boulders, plastics, Cliffys, LEDs, etc). Eventually will do Radcals, chrome side rails, lockdown bar and legs I think.
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]
[quoted image]

You picked a great game to restore. White Water is well worth the effort. The more examples brought back to early 90’s condition the better for pinball! Have fun with yours.

1 month later
#7693 3 months ago

Nice choice of blue and orange pop bumper skirts and bodies.

#7700 3 months ago

Vacation jackpot is awesome. I’ve done it twice, about 2 years apart. Big scoring boost!

1 month later
#7740 77 days ago

Creature from the White (water) Lagoon!
Dmd looks great!

1 month later
#7786 43 days ago

Another incredible newly restored White Water will soon enter the pinball world. A friend of mine is in mid high-end restoration of a White Water for another friend of his. I saw it yesterday. It’s crazy nice! Chrome, new cabinet decals, Ron Kruzman playfield. Upgraded sound system. Should be an awesome example. (Took pics down, not my game!)

#7789 43 days ago
Quoted from woody76:

make sure he chromes the piece above the translight but below the topper lights. If you chrome a WH2O you have to chrome that piece.

Thanks, I’ll pass that along to him.

I’m sure he’ll add Cliffys too. Unless the owner doesn’t want them for some reason.

3 weeks later
#7807 17 days ago
Quoted from uxb666:

Hi, new to the club! Having a blast having this machine in my house. Finally get to put some good time in to figure out all the rules on it.
One question I have, when I get a new top best rafter score it says new Grand Champion score before putting initals in. Is this right?
T

Welcome and congrats! White Water is one of the very best 90’s pins, imho. Always so much fun to play, with amazing ramps and upper/lower playfield use. Code is fun and just deep enough to make it a challenge to complete the vacation planner for the big 200m jackpot. Some pins you buy and quickly realize they aren’t keepers. With Wh2o, I only added mine because it was mostly restored and a very fair price at that time. I wasn’t a huge fan of the game, but it was “worth a try.” It only grew on me over the years and now it’s as close to a lifetime keeper as they get for me. Enjoy yours, “ya wiener!” (If you haven’t heard that callout yet, you will!)

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