(Topic ID: 57710)

WHITEWATER CLUB= Lifejackets not required

By Skypilot

10 years ago


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  • Latest reply 8 days ago by MiniPinHead
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White Water 12-7043 Wire.pdf (PDF preview)
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There are 7,815 posts in this topic. You are on page 63 of 157.
#3101 5 years ago
Quoted from delt31:

OK - I ask b/c my lights work but seem to flash fast then slow and I like fast. I am using the Long life 194s but ordered the standard to see if that makes a diff. The faster the better the effect IMO.

Non-ghosting LEDs?

#3102 5 years ago

I bought these - I think they are right 194 incod but they are long life which might be causing it. Ordered 194 from marco and will replace them.

https://www.amazon.com/SYLVANIA-Long-Miniature-Contains-Bulbs/dp/B00BJEZEL6

#3103 5 years ago
Quoted from delt31:

is there anyway to control the speed of the flicker of the bottom lights that illuminate the topper?

Yes, there is a way, with upgraded PCB by GLM.
http://www.greatlakesmodular.com/index.html?http://www.greatlakesmodular.com/products/pinball/wh2o_clb.html

#3105 5 years ago

BTW I love this damn game. How did I overlook for so long

#3106 5 years ago

Too bad GLM has gone the way of AOL and MySpace.....

#3107 5 years ago
Quoted from Blitzburgh99:

Too bad GLM has gone the way of AOL and MySpace.....

For real... Damn he made great stuff.

#3108 5 years ago
Quoted from Blitzburgh99:

Too bad GLM has gone the way of AOL and MySpace.....

So is it not available if you want to buy it?

#3109 5 years ago
Quoted from delt31:

So is it not available if you want to buy it?

No, I don't think he's responded to anyone in a long time.

#3110 5 years ago

OK - so now I need some help with the topper. I bought brand new 194s from marco. Turned on and it was perfect. After 10 min the blinking started to slow and now the topper isn't as impressive. All lights work but not blinking fast. Is there something going on here? Anything I should check first? Lights are very hot after turning it off. They still work but the effect is limited b/c blinking is slow on some or none at all. Thanks!

Video of the slower blinking:

Video of when I first put in the new 194 (older 194s were Long lasting and prior to that I believe might have been LED but didn't burn out)....this is when it worked!

Maybe it's not getting enough power?

EDIT - prob chase lamp board. I'm going to have it serviced....

#3111 5 years ago
Quoted from delt31:

OK - so now I need some help with the topper. I bought brand new 194s from marco. Turned on and it was perfect. After 10 min the blinking started to slow and now the topper isn't as impressive. All lights work but not blinking fast. Is there something going on here? Anything I should check first? Lights are very hot after turning it off. They still work but the effect is limited b/c blinking is slow on some or none at all. Thanks!
Video of the slower blinking:

Video of when I first put in the new 194 (older 194s were Long lasting and prior to that I believe might have been LED but didn't burn out)....this is when it worked!

Maybe it's not getting enough power?
EDIT - prob chase lamp board. I'm going to have it serviced....

How does the light chase board look. Top right inside back box. Check back of board for any burnt out components.

Good luck

#3112 5 years ago
Quoted from Whitewater:

How does the light chase board look. Top right inside back box. Check back of board for any burnt out components.
Good luck

yep - I believe that's it. Getting repaired now....will report back.

#3113 5 years ago

wanted to get everyones thoughts on what inner blades to get. This one:

ebay.com link: WHITEWATER Pinball Inner Cab Decal Set Mod White Water

Or this one:

I'm thinking #2......

EDIT - buying #2.....

#3114 5 years ago
Quoted from delt31:

yep - I believe that's it. Getting repaired now....will report back.

I agree that seems like the best place to look. Nice topper! I don't see any bubbles.

#3115 5 years ago
Quoted from Jam_Burglar:

I agree that seems like the best place to look. Nice topper! I don't see any bubbles.

thanks - there is a very minor wrinkle but the topper is really stunning. It's a HEP restore and the new nicest pin I've ever owned and I only like nice pins. I'll take some pics too - such a great look game in general and hard to find in very good quality (not just a "nice" one).

#3116 5 years ago
Quoted from delt31:

thanks - there is a very minor wrinkle but the topper is really stunning. It's a HEP restore and the new nicest pin I've ever owned and I only like nice pins. I'll take some pics too - such a great look game in general and hard to find in very good quality (not just a "nice" one).

Yep, mine (was) a very low play and extremely nice survivor. Now it has a lot more plays but is still extremely nice

#3117 5 years ago

Issue with the topper lamps slowing down looks like an issue with the chase lamp board.

#3118 5 years ago

Thanks guys -

btw noticed these white covers on the sling screws in this video - do you know where he got them from?

https://www.youtube.com/watch?time_continue=337&v=p6paATc3lcM

#3119 5 years ago
2B1439E8-CDFC-4E65-B466-AB2B8FCA03C8 (resized).jpeg2B1439E8-CDFC-4E65-B466-AB2B8FCA03C8 (resized).jpeg
#3120 5 years ago

Looks like a screw cap. Should be available at any hardware store or big box home center --

e.g., https://www.lowes.com/pd/Hillman-1-4-in-x-1-4-in-White-Plastic-End-Cap/3012662

Quoted from delt31:

Thanks guys -
btw noticed these white covers on the sling screws in this video - do you know where he got them from?
https://www.youtube.com/watch?time_continue=337&v=p6paATc3lcM

#3121 5 years ago
Quoted from JimFNB:

Looks like a screw cap. Should be available at any hardware store or big box home center --
e.g., https://www.lowes.com/pd/Hillman-1-4-in-x-1-4-in-White-Plastic-End-Cap/3012662

Nice thanks!

#3122 5 years ago
Quoted from delt31:

thanks - there is a very minor wrinkle but the topper is really stunning. It's a HEP restore and the new nicest pin I've ever owned and I only like nice pins. I'll take some pics too - such a great look game in general and hard to find in very good quality (not just a "nice" one).

Sweet. Chris did a WH2O for me as well. Curious...what color did he paint inside of cabinet and the metal piece at top of back box? Did he do black or blue on yours? Very nice topper indeed!

#3123 5 years ago
Quoted from Cserold:

Sweet. Chris did a WH2O for me as well. Curious...what color did he paint inside of cabinet and the metal piece at top of back box? Did he do black or blue on yours? Very nice topper indeed!

black

#3124 5 years ago

This game is kicking my tail...the cave kickout is hitting the metal ball guide and sending ball directly to bounce out. No chance of getting the right flipper on it to try and control. Only strategy I have now is to “bump” the game forward, with hopes of getting the ball up to the river targets on kick outs. That’s fine when it’s just one ball and I can focus. But when multiballs are going, it shuts them down in a hurry with drains down the bounce back.

Any suggestions? Where is that cave kickout supposed to be going to?

#3125 5 years ago
Quoted from Blitzburgh99:

This game is kicking my tail...the cave kickout is hitting the metal ball guide and sending ball directly to bounce out. No chance of getting the right flipper on it to try and control. Only strategy I have now is to “bump” the game forward, with hopes of getting the ball up to the river targets on kick outs. That’s fine when it’s just one ball and I can focus. But when multiballs are going, it shuts them down in a hurry with drains down the bounce back.
Any suggestions? Where is that cave kickout supposed to be going to?

Put a piece of foam in b/w the coil spring and coil for the kickout underneath the table and it will change the trajectory. You can move the foam around it make it thicker for more resistance

#3126 5 years ago

Some white water pinball porn.....

20180822_124539 (resized).jpg20180822_124539 (resized).jpg20180822_124547 (resized).jpg20180822_124547 (resized).jpg20180822_124549 (resized).jpg20180822_124549 (resized).jpg20180822_124600 (resized).jpg20180822_124600 (resized).jpg20180822_124605 (resized).jpg20180822_124605 (resized).jpg20180822_124615 (resized).jpg20180822_124615 (resized).jpg20180822_124623 (resized).jpg20180822_124623 (resized).jpg
#3127 5 years ago

Quick update for anyone that has been following my issues with Pinsound 1 board in WH2O. It dawned on me that I had a factory pinsound board (with factory firmware) sitting in an IJ back box that I restored...still waiting on finishing rest of game. I took this board with the old firmware and put in WH2O using the latest sound package from pinsound website. It worked like a charm. To make sure the board I had in WH2O wasn't bad, I put that board into my Fish Tales and it worked like a champ in there.

Summary: Do NOT put a Pinsound 1 board in a WH2O unless you are using a firmware at least older than the last 2 (maybe 3) releases. I don't know for sure about the newer Pinsound+ board (I at least know of one other pinsider that is successfully using Pinsound+ board with no issues on the previous firmware version)

#3128 5 years ago
Quoted from Blitzburgh99:

This game is kicking my tail...the cave kickout is hitting the metal ball guide and sending ball directly to bounce out. No chance of getting the right flipper on it to try and control. Only strategy I have now is to “bump” the game forward, with hopes of getting the ball up to the river targets on kick outs. That’s fine when it’s just one ball and I can focus. But when multiballs are going, it shuts them down in a hurry with drains down the bounce back.
Any suggestions? Where is that cave kickout supposed to be going to?

Standard fix is to drop a slightly less powerful coil in the VUK. one coil down in power will put it on the flipper. Your issue is common. If there was more play in the mounting you could turn the VUK slightly clockwise but there isn't clearance to do that.

#3129 5 years ago
Quoted from Blitzburgh99:

This game is kicking my tail...the cave kickout is hitting the metal ball guide and sending ball directly to bounce out. No chance of getting the right flipper on it to try and control. Only strategy I have now is to “bump” the game forward, with hopes of getting the ball up to the river targets on kick outs. That’s fine when it’s just one ball and I can focus. But when multiballs are going, it shuts them down in a hurry with drains down the bounce back.
Any suggestions? Where is that cave kickout supposed to be going to?

I put a lower power coil in mine but it's still set up in a way that causes a lot of randomness. A lot of people have it feed directly to the flipper which is pretty lame in my opinion. The game was designed to make that a tough catch. The main problem with the original coil is that it kicks out with so much speed that it will destroy the play-field in that area. I've seen anywhere from a little worn spot to a big old "trail" of worn down playfield from that kickout.

#3130 5 years ago
Quoted from delt31:

Some white water pinball porn.....

Very nice machine. They didn't look that nice out of the factory!

I see alot of topper pride floating around lately. I'll run this one by you guys...

I drove to Georgia from Chicago years ago for a Wh20. 13 hours each way. I took a buddy with and partied while we were there. Crazy good stories from that trip. Machine was above average but the topper was mint. I realized the importance of a clean topper before it became a thing.

So my question to you guys is would it be considered a 'dick move' if I asked that I be buried with my topper? Maybe clutch my arms across it, pose me in a way that lets the community know 'f you all, no wrinkles in this bitch'.

Seriously though, WH20 is a great game. It was the game that taught me there was skill involved to pinball. Damn game left such good memories during my impressionable years.

#3131 5 years ago
Quoted from delt31:

Put a piece of foam in b/w the coil spring and coil for the kickout underneath the table and it will change the trajectory. You can move the foam around it make it thicker for more resistance

Like this?

59A9A952-B0DB-4F4C-84B6-7542E2A64819 (resized).jpeg59A9A952-B0DB-4F4C-84B6-7542E2A64819 (resized).jpeg
#3132 5 years ago
Quoted from Blitzburgh99:

Like this?[quoted image]

Yes stronger the foam weaker the output of kicker

#3133 5 years ago
Quoted from delt31:

Yes stronger the foam weaker the output of kicker

Any other cave kickout tips as I wrap this up and give the game a few test games?

#3134 5 years ago
Quoted from Blitzburgh99:

Any other cave kickout tips as I wrap this up and give the game a few test games?

Nope.

How much tension should the shooter have? Mine has a good amount. Feel like the shot is a little easier that way? Anyone else?

#3135 5 years ago
Quoted from delt31:

Nope.
How much tension should the shooter have? Mine has a good amount. Feel like the shot is a little easier that way? Anyone else?

On my machine, I release the shooter with the shooter rod washer at the lowest mark on the apron shooter window. This puts the ball easily on the upper playfield without over shooting. Seems about right.

#3136 5 years ago

So the foam pads have helped a lot. The ball still hits the same spot, but with less force. Ball bounces up to around the top of the left slingshot, instead of right down the bounce back lane. I have a chance at doing something with the ball now. Thanks for the tip, delt31!

#3137 5 years ago

Does anyone have an extra boulder garden plastic mountain that they aren’t using? My plastic piece broke and I’d hate to have to buy a whole set just for one.

#3138 5 years ago
Quoted from Nightmare:

Does anyone have an extra boulder garden plastic mountain that they aren’t using? My plastic piece broke and I’d hate to have to buy a whole set just for one.

Here:
http://www.pinball.center/en/shop/pinball-parts-by-game/white-water/3880/-boulder-garden-mountain-for-white-water

#3139 5 years ago

Hi guys where to find the montain with the bad face that goes over the ramp ?
Thanks

#3140 5 years ago
Quoted from robertg130:

Hi guys where to find the montain with the bad face that goes over the ramp ?
Thanks

Ebay search "white water pinball" (but make sure you click worldwide)

https://www.ebay.com.au/itm/WHITEWATER-Pinball-Active-Skull-Mountain-Mod-White-Water/282587199483?hash=item41cb8277fb:g:81AAAOSw-0xYiQFJ

#3141 5 years ago
Quoted from robertg130:

Hi guys where to find the montain with the bad face that goes over the ramp ?
Thanks

Yes he’s a UK seller. Judge Dreads Pinball. Im not a huge modder but this is a must have on WH20.
Whilst you’re ordering from him you should also get the rafts and mountain lighting strip.

#3142 5 years ago
Quoted from Sciddleybop1980:

Yes he’s a UK seller. Judge Dreads Pinball. Im not a huge modder but this is a must have on WH20.
Whilst you’re ordering from him you should also get the rafts and mountain lighting strip.

Do you think it blocks too much though? I was thinking about it but it does block some of the ramp etc

#3143 5 years ago

Thanks,I want this montain mod.
I need a pic of the subway ramp,how is installed,mine is broken in the taps and attached with zips
And I have a new one to install
Thanks

#3144 5 years ago
Quoted from delt31:

Do you think it blocks too much though? I was thinking about it but it does block some of the ramp etc

I don't think it blocks anything that would cause a problem with play. I always thought it was a really cool idea but I've never been crazy about the way the mountain sits out in the middle there. It doesn't tie into the the other mountains quite right and therefore looks a little out of place. The texture on the boulders is also not quite right. I wonder if it would work better if it tied into a "missing mountain" on the left ramp and had some slight tweaking to the sculpt. Still a cool mod, maybe I'm being too picky.

#3145 5 years ago

I actually think the mountain looks great. When you consider it was moulded by hand and hand painted it won’t be exact. I’m sure I’m teaching people To suck eggs when I say that the sculpt is based on the ball lock dmd animation. That’s the tie in. It doesn’t block anything so no worries there.

#3146 5 years ago

Mountian(t) mod is better than blue lights in the whirlpool i guess

#3147 5 years ago
Quoted from TheLaw:

Mountian(t) mod is better than blue lights in the whirlpool i guess

I've been burned.

#3148 5 years ago

I have the Skull mountain mod and would probably trade for the missing mountain mod. It slightly blocks the decal for the Insanity falls on the upper playfield. No biggy.

The paint and texture is not identical to the original mountains but it does not look out of place.

Edit: I actually have spare broken mountains and intent and try to build my own missing mountain mod from them. Some people did.

#3149 5 years ago
WH2O mountain (resized).JPGWH2O mountain (resized).JPG
#3150 5 years ago

Good comparison pics there. It’s defo got to be one or the other, both would be too crowded imo. They both look good though

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