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(Topic ID: 57710)

WHITEWATER CLUB= Lifejackets not required


By Skypilot

7 years ago



Topic Stats

  • 5,341 posts
  • 486 Pinsiders participating
  • Latest reply 23 minutes ago by yaksplat
  • Topic is favorited by 227 Pinsiders

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There are 5341 posts in this topic. You are on page 62 of 107.
#3051 2 years ago
Quoted from Blitzburgh99:

I have a couple of burned out bulbs in the topper. Thinking I read a post about those bulbs being special ones. Anyone have a link to where I can get spares?

What ever you do dont put LEDs in there. You will alter the water fall effect.

I believe you can also buy these at your local auto parts store. Mine down the road had them in stock.

#3052 2 years ago
Quoted from Blitzburgh99:

where I can get spares?

anywhere that sells automotive 194 bulbs, even walmart.

#3053 2 years ago

Thank you all for the correct bulbs I need and where to get them. This game is pretty darn good. “One more game” feeling is strong on this one

#3054 2 years ago

I finally tracked down where "SOL17" the Bigfoot Body flasher goes. There is actually no mounting hole as it is using the same hole as a ball guide screw hole.
Back to more "spot the difference" with how this is supposed to be assembled.

Thanks again for the earlier help, much appreciated.

#3055 2 years ago
Quoted from smiley:

anywhere that sells automotive 194 bulbs, even walmart.

So would something like this work? I also just joined the club. Got an absolute knockout. HEP!

https://www.acehardware.com/departments/automotive-rv-and-marine/automotive-lighting-and-electrical/automotive-bulbs/85813

#3056 2 years ago
Quoted from delt31:

So would something like this work?

Yes, that's the right bulb.

#3057 2 years ago

The WH2O I picked up is claimed to be a two-owner HUO game. Condition of things as I look closely at it leads me to believe it’s true.

Can anyone provide a definitive answer as to why this rubber ring is here...and should/shouldn’t it be in place? Someone said earlier in this thread that it was placed there on the production line to prevent quick drains. So would this be how they came from the factory? Any info is appreciated.

0B8E12B1-63F1-4EC6-B9EB-EA66E4097C9A (resized).jpeg942A9A38-4FE4-4214-9324-75BCA1F8EC8C (resized).jpeg
#3058 2 years ago
Quoted from Blitzburgh99:

Can anyone provide a definitive answer as to why this rubber ring is here...

My game has the rubber there because I put it there 5 years ago. Not sure why I originally thought it was that way from the factory, but I plan on removing mine.

#3059 2 years ago
Quoted from Blitzburgh99:

The WH2O I picked up is claimed to be a two-owner HUO game. Condition of things as I look closely at it leads me to believe it’s true.
Can anyone provide a definitive answer as to why this rubber ring is here...and should/shouldn’t it be in place? Someone said earlier in this thread that it was placed there on the production line to prevent quick drains. So would this be how they came from the factory? Any info is appreciated.[quoted image][quoted image]

Read this section:
https://pinside.com/pinball/forum/topic/whitewater-club-lifejackets-not-required/page/54#post-3979956

#3060 2 years ago

can someone confirm the correct coils for the flippers on this game? I know what they are per the manual (left and right are the same) but I'm also hearing that might be a misprint? Can someone confirm?

#3061 2 years ago

Our game had that ring.
Removed it as soon as we shopped it out.

#3062 2 years ago

Mine has that ring also.

#3063 2 years ago
Quoted from delt31:

can someone confirm the correct coils for the flippers on this game?

Search function is your friend

Quoted from Jam_Burglar:

A higher number on the coil means LESS strength (according to this anyway http://www.pinballmedic.net/coil_chart.html )
So the blue FL1-11629 coil is stronger than the orange FL1-15411. The left flipper takes the weaker orange coil. So with two blue coils, your left flipper is STRONGER than the design intends.
If you hit the shot well you sould be able to make the spine chiller pretty easily from the RIGHT (blue coil) flipper. Obviously your milage varries depending on the circumstances. But from a cradled ball on the right flipper, you shouldn't have much trouble making it up the Spine Chiller ramp as long as you aim the shot correctly. If your shots are aimed well and you're still barely making up that ramp you might look into rebuilding that flipper.
Now, from a cradled ball on the left (orange) flipper (this is the weaker flipper) it is very very hard to make the Spine Chiller shot because that flipper is weaker by design. I normally need some play on the ball to make that shot from the left flipper.

#3064 2 years ago

anyone leaving the club in md/pa/va area shoot me a pm.

#3065 2 years ago
Quoted from Cserold:

Hey guys. Has a completed custom pinsound package been released by anyone in the community yet? I've been following this thread by endprodukt (https://pinside.com/pinball/forum/topic/white-water-reorchestration-for-pinsound-and-warren-davis ) but doesn't look like its done quite yet. I seem to remember another option available that may have been completed. Would appreciate any download links if there is anything out there. Thanks! -- Craig

Bumping this. Have a HEP restored WH2O with a Pinsound 1 board. The Pinsound board has not worked correctly since day one. Now the latest firmware update for the board causes the game to produce NO audio after starting a game. Can't get a reply from the Pinsound guys over the last few days on this recent development (they are typically pretty good at replying). Just frustrating to have an unplayable game. Is anybody else successfully running the Pinsound 1 board (not the new Pinsound Plus Board) with the latest Pinsound firmware on their White Water?

#3066 2 years ago

Bump for snow-capped white boulder mod. Anyone holding?

#3067 2 years ago
Quoted from Cserold:

Bumping this. Have a HEP restored WH2O with a Pinsound 1 board. The Pinsound board has not worked correctly since day one. Now the latest firmware update for the board causes the game to produce NO audio after starting a game. Can't get a reply from the Pinsound guys over the last few days on this recent development (they are typically pretty good at replying). Just frustrating to have an unplayable game. Is anybody else successfully running the Pinsound 1 board (not the new Pinsound Plus Board) with the latest Pinsound firmware on their White Water?

Are you 100% sure you have the correct data on your USB stick? What other problems have you had with PinSound? I have PinSound in three games and the only issues I've ever had were with bad or incompatible USB sticks or with setting up the data on the stick incorrectly. These are all original PinSounds running older firmware.

It's summer vacation season for Europeans so the Pinsound guys might be slower in replying.

#3068 2 years ago
Quoted from Cserold:

Bumping this. Have a HEP restored WH2O with a Pinsound 1 board. The Pinsound board has not worked correctly since day one. Now the latest firmware update for the board causes the game to produce NO audio after starting a game. Can't get a reply from the Pinsound guys over the last few days on this recent development (they are typically pretty good at replying). Just frustrating to have an unplayable game. Is anybody else successfully running the Pinsound 1 board (not the new Pinsound Plus Board) with the latest Pinsound firmware on their White Water?

I have seen your videos. Can you post a picture about the board, showing us the status LED's? Is the Running LED lit?
After the firmware upgrade, what is your volume level (at service buttons)?

You can try this:
Pick up another USB. Copy a small sound package file into this drive. Any package is OK, no need to be White Water. Let the board unpack it, then start a game. Activate switches and modes as much as you can, you have to hear some sound/callouts. If not, then seems you have a hardware issue.

#3069 2 years ago
Quoted from FlippyD:

Are you 100% sure you have the correct data on your USB stick? What other problems have you had with PinSound? I have PinSound in three games and the only issues I've ever had were with bad or incompatible USB sticks or with setting up the data on the stick incorrectly. These are all original PinSounds running older firmware.
It's summer vacation season for Europeans so the Pinsound guys might be slower in replying.

Correct, in 99% the USB drive is the faulty item. And yes, vacation season in Europe until end of August, especially in France, Italy and Netherlands.

#3070 2 years ago

so I mistakenly bought this coil from marco. anyone know if this will still work (orange mid range - left bottom flipper). Apparently there is FL-15411 and the one I bought FL1-15411

https://www.marcospecialties.com/pinball-parts/FL1-15411

#3071 2 years ago
Quoted from delt31:

anyone know if this will still work

It's the exact same coil just diff prongs for slide on connectors.

#3072 2 years ago
Quoted from TheLaw:

It's the exact same coil just diff prongs for slide on connectors.

Thanks but I'm not home with the machine. I doubt this machine uses slide on connectors. Can I still solder the wires onto these?

Just wondering if I need to cancel these and buy the non slide on ones....

#3073 2 years ago
Quoted from delt31:

Can I still solder the wires onto these?

Yes that's what I'm saying, it's the exact same coil.

#3074 2 years ago
Quoted from FlippyD:

Are you 100% sure you have the correct data on your USB stick? What other problems have you had with PinSound? I have PinSound in three games and the only issues I've ever had were with bad or incompatible USB sticks or with setting up the data on the stick incorrectly. These are all original PinSounds running older firmware.
It's summer vacation season for Europeans so the Pinsound guys might be slower in replying.

Hey there. Thanks for the reply. Yes. I've got 4 pinsound boards on various games. Everything has worked great except this WH2O. I've loaded and reloaded the WH2O sound package several times over the last 18 months. With the second to last firmware upgrade everything worked great except the game would randomly max out the volume at various stages in the game and blow you ears out. Earlier firmwares had other issues. I lost all sound with the most recent firmware update.

#3075 2 years ago
Quoted from TheLaw:

Yes that's what I'm saying, it's the exact same coil.

OK - I won't order new ones. I'll just solder directly to this one even though it has diff prongs. thanks for the help.

#3076 2 years ago
Quoted from Davi:

I have seen your videos. Can you post a picture about the board, showing us the status LED's? Is the Running LED lit?
After the firmware upgrade, what is your volume level (at service buttons)?
You can try this:
Pick up another USB. Copy a small sound package file into this drive. Any package is OK, no need to be White Water. Let the board unpack it, then start a game. Activate switches and modes as much as you can, you have to hear some sound/callouts. If not, then seems you have a hardware issue.

Thanks for the reply. Appreciate it. I’ve already tried multiple usb drives. My main volume is at around 12 or so. Ive posted some pics of the board and the leds on the board

5818F540-3F16-40D5-9449-B048340B78BD (resized).jpeg782258B7-5D1B-48C8-BEDF-1AB756BFD457 (resized).jpeg9EE77B3A-9647-409B-AC3D-AC2912B1C620 (resized).jpeg
#3077 2 years ago
Quoted from Cserold:

Thanks for the reply. Appreciate it. I’ve already tried multiple usb drives. My main volume is at around 12 or so. Ive posted some pics of the board and the leds on the board[quoted image][quoted image][quoted image]

Seems OK at first sight.
I have only 2 idea, simple crosscheck:
1. Can you move the USB from Fish Tales to White Water or from other pin?
2. Can you swap Pinsound board between games?

#3078 2 years ago
Quoted from Davi:

Seems OK at first sight.
I have only 2 idea, simple crosscheck:
1. Can you move the USB from Fish Tales to White Water or from other pin?
2. Can you swap Pinsound board between games?

Yes. I can try to swap usb. Could also try to swap the boards if necessary. So, the FT sound package will work in WH2O? Also here is the Pinsound debug data if this helps at all.

31/12/1969 18:00:18.357 INFO Log file enabled : /tmp/pinsound///pinsound-debug.log
31/12/1969 18:00:18.362 INFO Init sound buffers
31/12/1969 18:00:18.365 ERROR OpenSerial: Unable to open /dev/ttySP0
31/12/1969 18:00:18.368 INFO OpenSerial: Opening /dev/ttySP1
31/12/1969 18:00:18.412 INFO hardwareDecode found #FIRMWARE (Version)
31/12/1969 18:00:18.413 INFO Version firmware : 0057
31/12/1969 18:00:18.414 INFO Version software : 18.8.1
31/12/1969 18:00:18.415 INFO hardwareDecode found #HARDWARE (PCB release)
31/12/1969 18:00:18.416 INFO PCB hardware release : 1.4
31/12/1969 18:00:18.417 INFO hardwareDecode found #VOL (Volume)
31/12/1969 18:00:18.418 INFO Hard volume: 79
31/12/1969 18:00:18.419 INFO Decoder not set, ignoring volume
31/12/1969 18:00:18.471 INFO FIRMWARE VERSION : 0057
31/12/1969 18:00:18.474 INFO Custom boot sound
31/12/1969 18:00:18.476 INFO Send STATUS to PSoC
31/12/1969 18:00:20.092 INFO PSengine init
31/12/1969 18:00:20.093 INFO Init starting...
31/12/1969 18:00:20.638 INFO Audio groups initialized
31/12/1969 18:00:20.649 INFO Groups initialized
31/12/1969 18:00:20.650 INFO Init done
31/12/1969 18:00:20.651 INFO Launching initpinsound
31/12/1969 18:00:20.654 INFO Listing mix set : White_Water_Original
31/12/1969 18:00:20.658 INFO Load mix directory : White_Water_Original
31/12/1969 18:00:20.659 INFO Opening mix : /tmp/pinsound///audio/White_Water_Original
31/12/1969 18:00:20.661 INFO Loading : config.pinsound
31/12/1969 18:00:20.670 INFO Loading : jingle
31/12/1969 18:00:20.743 INFO Loading : licence.txt
31/12/1969 18:00:20.745 INFO Loading : music
31/12/1969 18:00:21.381 INFO Loading : sfx
31/12/1969 18:00:23.232 INFO Loading : single
31/12/1969 18:00:23.253 INFO Loading : voice
31/12/1969 18:00:24.342 INFO Loaded V2 sound package
31/12/1969 18:00:24.344 ERROR Cannot find or open file : /tmp/pinsound///.mix
31/12/1969 18:00:24.345 INFO Init mix bufferizing sequence
31/12/1969 18:00:24.346 INFO Init sound buffers
31/12/1969 18:00:24.348 INFO Current ducking values: jingle: 0.05 sfx: 0.9 voice: 0.85
31/12/1969 18:00:24.349 INFO Play boot jingle
31/12/1969 18:00:24.351 INFO Jingle default volume: 10%
31/12/1969 18:00:24.353 INFO Opening music file : /tmp/pinsound///audio/boot.wav
31/12/1969 18:00:24.370 INFO send READY
31/12/1969 18:00:24.371 INFO run Engine
31/12/1969 18:00:24.374 INFO Bufferizing started

#3079 2 years ago
Quoted from Cserold:

Yes. I can try to swap usb. Could also try to swap the boards if necessary. So, the FT sound package will work in WH2O? Also here is the Pinsound debug data if this helps at all.
31/12/1969 18:00:18.357 INFO Log file enabled : /tmp/pinsound///pinsound-debug.log
31/12/1969 18:00:18.362 INFO Init sound buffers
31/12/1969 18:00:18.365 ERROR OpenSerial: Unable to open /dev/ttySP0
31/12/1969 18:00:18.368 INFO OpenSerial: Opening /dev/ttySP1
31/12/1969 18:00:18.412 INFO hardwareDecode found #FIRMWARE (Version)
31/12/1969 18:00:18.413 INFO Version firmware : 0057
31/12/1969 18:00:18.414 INFO Version software : 18.8.1
31/12/1969 18:00:18.415 INFO hardwareDecode found #HARDWARE (PCB release)
31/12/1969 18:00:18.416 INFO PCB hardware release : 1.4
31/12/1969 18:00:18.417 INFO hardwareDecode found #VOL (Volume)
31/12/1969 18:00:18.418 INFO Hard volume: 79
31/12/1969 18:00:18.419 INFO Decoder not set, ignoring volume
31/12/1969 18:00:18.471 INFO FIRMWARE VERSION : 0057
31/12/1969 18:00:18.474 INFO Custom boot sound
31/12/1969 18:00:18.476 INFO Send STATUS to PSoC
31/12/1969 18:00:20.092 INFO PSengine init
31/12/1969 18:00:20.093 INFO Init starting...
31/12/1969 18:00:20.638 INFO Audio groups initialized
31/12/1969 18:00:20.649 INFO Groups initialized
31/12/1969 18:00:20.650 INFO Init done
31/12/1969 18:00:20.651 INFO Launching initpinsound
31/12/1969 18:00:20.654 INFO Listing mix set : White_Water_Original
31/12/1969 18:00:20.658 INFO Load mix directory : White_Water_Original
31/12/1969 18:00:20.659 INFO Opening mix : /tmp/pinsound///audio/White_Water_Original
31/12/1969 18:00:20.661 INFO Loading : config.pinsound
31/12/1969 18:00:20.670 INFO Loading : jingle
31/12/1969 18:00:20.743 INFO Loading : licence.txt
31/12/1969 18:00:20.745 INFO Loading : music
31/12/1969 18:00:21.381 INFO Loading : sfx
31/12/1969 18:00:23.232 INFO Loading : single
31/12/1969 18:00:23.253 INFO Loading : voice
31/12/1969 18:00:24.342 INFO Loaded V2 sound package
31/12/1969 18:00:24.344 ERROR Cannot find or open file : /tmp/pinsound///.mix
31/12/1969 18:00:24.345 INFO Init mix bufferizing sequence
31/12/1969 18:00:24.346 INFO Init sound buffers
31/12/1969 18:00:24.348 INFO Current ducking values: jingle: 0.05 sfx: 0.9 voice: 0.85
31/12/1969 18:00:24.349 INFO Play boot jingle
31/12/1969 18:00:24.351 INFO Jingle default volume: 10%
31/12/1969 18:00:24.353 INFO Opening music file : /tmp/pinsound///audio/boot.wav
31/12/1969 18:00:24.370 INFO send READY
31/12/1969 18:00:24.371 INFO run Engine
31/12/1969 18:00:24.374 INFO Bufferizing started

You can hear some FT jingle/sfx/voice in other games. I have tested T2 sound quality in TZ with this way.

#3080 2 years ago

has anyone put the orange (medium power) coil on their right bottom flipper too? I almost feel like both of them can be orange!! Top right one too....

#3081 2 years ago

Turned game on and lower half of GI is out. Reseated connectors and nothing. Next step?

#3082 2 years ago

What about fuses F106 to F110?

#3083 2 years ago

I noticed these 194 bulbs come in a Long Life (LL) version. Would those work still or do you need the standard ones?

amazon.com link »

Edit - I'll just get the normal ones

#3084 2 years ago
Quoted from Davi:

What about fuses F106 to F110?

Boom! Top fuse was bad. Back up and running. Side note: so many times I’ve heard “it’s just a fuse” when issues were anything, but. Haha!

#3085 2 years ago
Quoted from Blitzburgh99:

Boom! Top fuse was bad. Back up and running. Side note: so many times I’ve heard “it’s just a fuse” when issues were anything, but. Haha!

Uh...time will tell on that. You might have a lamp socket that is shorting out. That will be the fun thing to track down.

#3086 2 years ago
Quoted from Davi:

You can hear some FT jingle/sfx/voice in other games. I have tested T2 sound quality in TZ with this way.

Quick update on my pinsound issue. I put the Flash drive from FT in WH2O and, what do you know, we have sound. It's funny to hear the background music of FT playing on WH2O. I am now going to try and put the WH2O package on the thumb drive I was using in FT. I don't think this is going to work, however as I've already tried multiple thumb drives in WH2O. If this next test doesn't work, I think this pretty much confirms it is a software issues specific to a combination of the latest firmware and the WH2O sound package that is available on the Pinsound website. Would you agree?

EDIT: Also noticing that there is a ".mix" file in the root of my FT thumb drive and this file does not exist on the WH2O drive. If you look at the pinsound debug log above it shows some sort of error trying to access the .mix file. Hmmm?

#3087 2 years ago

If it were me, I’d run and pickup a new thumb drive, download a new copy of the sound package and see how that works. You could then also try this new setup in FT.

(Might also try downloading another copy of the new firmware and re-flash also. )

#3088 2 years ago
Quoted from Duvall:

If it were me, I’d run and pickup a new thumb drive, download a new copy of the sound package and see how that works. You could then also try this new setup in FT.
(Might also try downloading another copy of the new firmware and re-flash also. )

Done this twice already with different thumb drives.

#3089 2 years ago
Quoted from PinballManiac40:

Uh...time will tell on that. You might have a lamp socket that is shorting out. That will be the fun thing to track down.

Don’t jinx it, Jedi master!

#3090 2 years ago
Quoted from Cserold:

Quick update on my pinsound issue. I put the Flash drive from FT in WH2O and, what do you know, we have sound. It's funny to hear the background music of FT playing on WH2O. I am now going to try and put the WH2O package on the thumb drive I was using in FT. I don't think this is going to work, however as I've already tried multiple thumb drives in WH2O. If this next test doesn't work, I think this pretty much confirms it is a software issues specific to a combination of the latest firmware and the WH2O sound package that is available on the Pinsound website. Would you agree?
EDIT: Also noticing that there is a ".mix" file in the root of my FT thumb drive and this file does not exist on the WH2O drive. If you look at the pinsound debug log above it shows some sort of error trying to access the .mix file. Hmmm?

Final post here on Pinsound issues. I put the FT pinsound package on the thumb drive that was in WH2O. Worked flawlessly in FT...so the thumb drive was not the issue (as expected since I already tried multiple in WH2O). I also put the WH2O files on the drive that was in FT and nothing changed in WH2O...no sound at all when you start a game. From the errors showing in the debug log posted above and with all this testing, my conclusion that this is a a software issue with the latest firmware and the "White_Water_Original" sound package posted on pinsound.org. I haven't found anybody successfully running latest firmware with a Pinsound 1 board on WH2O. Others are successfully using the Pinsound PLUS board on WH2O.

Got an email back from Nic and Tim from pinsound. Confirmed they are both on vacation and can't help right now.

#3092 2 years ago
Quoted from Cserold:

Got an email back from Nic and Tim from pinsound. Confirmed they are both on vacation and can't help right now.

Those Euros take their vacations serious over there!

#3093 2 years ago
Quoted from Cserold:

Final post here on Pinsound issues. I put the FT pinsound package on the thumb drive that was in WH2O. Worked flawlessly in FT...so the thumb drive was not the issue (as expected since I already tried multiple in WH2O). I also put the WH2O files on the drive that was in FT and nothing changed in WH2O...no sound at all when you start a game. From the errors showing in the debug log posted above and with all this testing, my conclusion that this is a a software issue with the latest firmware and the "White_Water_Original" sound package posted on pinsound.org. I haven't found anybody successfully running latest firmware with a Pinsound 1 board on WH2O. Others are successfully using the Pinsound PLUS board on WH2O.
Got an email back from Nic and Tim from pinsound. Confirmed they are both on vacation and can't help right now.

Have you ever tried to copy the files by yourself? Sometimes I had issues, the board was unable unpack the zip properly. Copy the content of zip file using computer, the entire White_Water_Original folder under the "audio" folder on the USB.
Last hint: contact Endprodukt, I am sure he has a working package/firmware combination (he is working on WH2O reorchestration).

#3094 2 years ago
Quoted from Blitzburgh99:

Those Euros take their vacations serious over there!

Isn’t like 1/3 of the year scheduled for vacation?

#3095 2 years ago
Quoted from Davi:

Have you ever tried to copy the files by yourself? Sometimes I had issues, the board was unable unpack the zip properly. Copy the content of zip file using computer, the entire White_Water_Original folder under the "audio" folder on the USB.
Last hint: contact Endprodukt, I am sure he has a working package/firmware combination (he is working on WH2O reorchestration).

This is a good idea. Will try to manually unpack the package to the thumb drive

Thank you! Will download and try this as well

#3096 2 years ago
Quoted from Cserold:

This is a good idea. Will try to manually unpack the package to the thumb drive

Thank you! Will download and try this as well

None of this worked unfortunately. Will put the little gorilla down for a nap and wait patiently until the pinsound guys return from their epic european vacation.

#3097 2 years ago

is there anyway to control the speed of the flicker of the bottom lights that illuminate the topper?

#3098 2 years ago
Quoted from delt31:

is there anyway to control the speed of the flicker of the bottom lights that illuminate the topper?

I dont believe there is,but why would you want to?

#3100 2 years ago

OK - I ask b/c my lights work but seem to flash fast then slow and I like fast. I am using the Long life 194s but ordered the standard to see if that makes a diff. The faster the better the effect IMO.

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