(Topic ID: 57710)

WHITEWATER CLUB= Lifejackets not required

By Skypilot

8 years ago


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  • 6,204 posts
  • 540 Pinsiders participating
  • Latest reply 10 hours ago by horseflesh
  • Topic is favorited by 253 Pinsiders

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There are 6,204 posts in this topic. You are on page 110 of 125.
#5451 10 months ago

When I boot mine up it says version L-3. Isn't there a newer chip called LH-6 or something like that? I assume I should get that updated chip right? What is the best place to purchase?

#5452 10 months ago
Quoted from cscmtp:

When I boot mine up it says version L-3. Isn't there a newer chip called LH-6 or something like that? I assume I should get that updated chip right? What is the best place to purchase?

I buy my roms here.

https://mattsbasementarcade.com/product/white-water-pinball-cpu-rom-l-5-u6-bally-williams-eprom/

#5453 10 months ago

Which one do I order? Seems like there are a bunch of different ones.

#5454 10 months ago
Quoted from twinmice:

Will the LH-6 Rom work with the Color DMD?

Does anyone know this answer to this? I just purchased a color DMD and want to upgrade from L-3. Is LH-6 the best chip to upgrade to? Can someone confirm it works with Color DMD?

#5455 10 months ago
Quoted from cscmtp:

Does anyone know this answer to this? I just purchased a color DMD and want to upgrade from L-3. Is LH-6 the best chip to upgrade to? Can someone confirm it works with Color DMD?

LH-6 with color DMD on mine. Works great!

PXL_20210117_174255228 (resized).jpgPXL_20210117_174302211 (resized).jpg
#5456 10 months ago

Yes, I can also confirm that LH-6 works fine with the ColorDMD.

Just be aware that LH-6 is a "home use only" ROM, meaning that it only supports Free Play mode, and cannot be set for coin-op mode.
Also, LH-6 fixes a very bad bug in LH-5 that causes resets mid-game. You don't want LH-5.

LH-6 has a lot of improvements over the "regular" version (which is L-5), but if you need coin-op mode, you will have to use L-5 instead.

#5457 10 months ago
Quoted from cscmtp:

Which one do I order? Seems like there are a bunch of different ones.

Just get the LH6. It will work with color dmd.

#5458 10 months ago

My Yeti has decided he only wants to spin in one direction. Anyone have ideas of what I should check to try and convince him to spin both clockwise and counter clockwise?

#5459 10 months ago
Quoted from Billy16:

My Yeti has decided he only wants to spin in one direction. Anyone have ideas of what I should check to try and convince him to spin both clockwise and counter clockwise?

Maybe a bad/dirty opto on the yeti board. Doesn't detect when to stop and change directions.

#5460 10 months ago
Quoted from Jon9508:

Maybe a bad/dirty opto on the yeti board. Doesn't detect when to stop and change directions.

Thanks, I cleaned the optos but no luck. I'm guessing to test them I'd remove the board, turn the game on and pass a card thru them in the switch test mode?

#5461 10 months ago
Quoted from Billy16:

Thanks, I cleaned the optos but no luck. I'm guessing to test them I'd remove the board, turn the game on and pass a card thru them in the switch test mode?

There is a Big Foot test you can run which will spin the head around and show you when each opto is closed.

#5462 10 months ago
Quoted from mystman12:

There is a Big Foot test you can run which will spin the head around and show you when each opto is closed.

Thanks, the optos test good in that test. Can't get the head spin to reverse in the CW/CCW test. Any ideas of what to check since it isn't a bad opto?

#5463 10 months ago
Quoted from Billy16:

Thanks, the optos test good in that test. Can't get the head spin to reverse in the CW/CCW test. Any ideas of what to check since it isn't a bad opto?

Unfortunately I don't have the know-how to diagnose an issue like that, but I know I've seen posts about similar issues so make sure to search this thread and this rest of Pinside for a solution if you haven't yet.

#5464 10 months ago
Quoted from Billy16:

Thanks, the optos test good in that test. Can't get the head spin to reverse in the CW/CCW test. Any ideas of what to check since it isn't a bad opto?

Did u disconnect any of the connectors under the playfield?

I had the same issue years ago, and from memory I had a couple connectors mixed up, after removing the upper playfield

#5465 10 months ago

No newly disconnected connectors, but I am going to take a look at the bi-directional driver board. Thanks for the tips.

#5466 10 months ago
Quoted from Billy16:

No newly disconnected connectors, but I am going to take a look at the bi-directional driver board. Thanks for the tips.

Make sure the screw on the back of the head connecting it to the body is secure and not loose.

#5467 10 months ago

Hello, purist hide your eyes! I'll add a layer.
Custom topper finished.

I'm still looking for a downloadable HD image of the topper, if you've got that under your belt, I'll put my hand up.
Thank you in advance.

IMG_20210120_174556_compress91 (resized).jpgIMG_20210120_174611_compress58 (resized).jpgIMG_20210120_174628_compress43 (resized).jpg
#5468 10 months ago
Quoted from crazy79:

Hello, purist hide your eyes! I'll add a layer.
Custom topper finished.
I'm still looking for a downloadable HD image of the topper, if you've got that under your belt, I'll put my hand up.
Thank you in advance.
[quoted image][quoted image][quoted image]

While I do appreciate all the work going into the making of that topper, I must say it's not to my taste. Bigfoot look really scary and I would get a fright every time I passed the pin.

#5469 10 months ago

Is it white water or planet of the apes?

Silly looking IMO

#5470 10 months ago

Well the hands make it look a little bit less silly I'll give you that. I hope you can find a scan of the original topper soon though, haha.

#5471 10 months ago
Quoted from crazy79:

Hello, purist hide your eyes! I'll add a layer.
Custom topper finished.
I'm still looking for a downloadable HD image of the topper, if you've got that under your belt, I'll put my hand up.
Thank you in advance.
[quoted image][quoted image][quoted image]

Hey, wrong thread, this is the correct one:
https://pinside.com/pinball/forum/topic/congo-club-owners-only

#5472 10 months ago
Quoted from Aflacjack:

I know some don’t like the snow theme, but it really makes the game pop. Add in a pinsound board and external sub, and she really comes to life.
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

BRAVO.....LOOKS fantastic

#5473 10 months ago

I think it looks great. Maybe better in brown if you didn't do the snow theme. But if you don't have the oringal topper this is better then nothing.

#5474 10 months ago

It would be awesome if that yeti was able to slowly rise up from the back while people are playing.

#5475 10 months ago
Quoted from nocreditdot:

I have one and think it looks fantastic! I love the added mirroring. It is a little darker than a translite however I think it looks deeper and less washed out. I have the CPR mirrored backglasses in most of my Williams games. So, I am admittingly a fan.

nocreditdot Any pictures of the CPR backglass in game? Thanks

#5476 10 months ago
Quoted from jk:

nocreditdot Any pictures of the CPR backglass in game? Thanks

Here’s mine

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#5477 10 months ago
Quoted from yaksplat:

Do you have the reorchestration by Endprodukt in the pinsound?

Where is this reorchestration file available from? Is this one of the two available to download on the Pinsound site? Thanks for any help.

#5478 10 months ago
Quoted from Drac:

Where is this reorchestration file available from? Is this one of the two available to download on the Pinsound site? Thanks for any help.

Yes,

You can download the files, unzip them, and listen to the music to see what you think.

With Pinsound you can load both the original and reorchestration sounds into your pin. You can even switch between the two when the game is playing. I have a Getaway with 6 different sound packages in it (5 of which I made).

#5479 10 months ago

I have question for you guys. (Sorry if it has been brought up before) do any of you have problems with multiple balls in the “No Way Out” VUK? If I get two balls in that popper, it has a hard time getting them to the mini play field. The coil is the correct one AE-23-800 and the windings do test out to 4.2 ohms. No loose wires and the mech is free and unbinding. One ball no issue. Any help will be appreciated.

#5480 10 months ago
Quoted from whthrs166:

I have question for you guys. (Sorry if it has been brought up before) do any of you have problems with multiple balls in the “No Way Out” VUK? If I get two balls in that popper, it has a hard time getting them to the mini play field. The coil is the correct one AE-23-800 and the windings do test out to 4.2 ohms. No loose wires and the mech is free and unbinding. One ball no issue. Any help will be appreciated.

Check that the wire forms aren’t in the way when the VUK energizes. That was the issue on mine.

#5481 10 months ago

Yep had the same problem. My vuk was misaligned/bent. Bought a new wire form and it's been solid.

#5482 10 months ago
Quoted from Jon9508:

Yep had the same problem. My vuk was misaligned/bent. Bought a new wire form and it's been solid.

So it sounds like a geometry issue with the alignment of the VUK to the wireform. I will look into that today. I can test any alterations by throwing in two balls to see how it discharges them. I will post up my findings. Thanks Guys!

#5483 10 months ago
Quoted from whthrs166:

So it sounds like a geometry issue with the alignment of the VUK to the wireform. I will look into that today. I can test any alterations by throwing in two balls to see how it discharges them. I will post up my findings. Thanks Guys!

Yes, if the wireform is not in the holes you'll have issues, also the VUK bracket is pretty easily bent and in fact can be bent a little to adjust how quickly the ball gets to the upper flipper. Make sure it's straight to start out with.

#5484 10 months ago
Quoted from whthrs166:

So it sounds like a geometry issue with the alignment of the VUK to the wireform. I will look into that today. I can test any alterations by throwing in two balls to see how it discharges them. I will post up my findings. Thanks Guys!

Does the plunger have a cup like this on the end?

https://www.marcospecialties.com/pinball-parts/03-8561

If it does, make sure all four fingers are there. If one is missing, the ball will not center itself and won't exit the scoop cleanly.

#5485 10 months ago
Quoted from whthrs166:

it sounds like a geometry issue with the alignment of the VUK to the wireform. I will look into that today. I can test any alterations by throwing in two balls to see how it discharges them. I will post up my findings. Thanks Guys!

Ok I got it straightened out. The problem I had was a feed problem. First of all I should have never had more than one ball in the VUK at a time. The reason that I was getting two in there stemmed from a jam in the lock trough. (This flippin game is so touchy). If the VUK plunger is just slightly too low, the balls in the trough (all three in) push too far into the VUK (because the ball in VUK is too low allowing the next ball to protrude too far into the loaded VUK) this causes a jam when the VUK fires allowing another ball to jump in the VUK. Now the VUK has to shoot two balls out instead of one. It will eventually clear itself now. What I had to do was raise the VUK plunger about 1/4 of an inch so all three balls are perfectly aligned. That will allow the lock/vuk to operate in a normal sequence firing one ball up at a time. I used a small piece of two sided tape on the plunger return bumper.

#5486 10 months ago
Quoted from whthrs166:

Ok I got it straightened out. The problem I had was a feed problem. First of all I should have never had more than one ball in the VUK at a time. The reason that I was getting two in there stemmed from a jam in the lock trough. (This flippin game is so touchy). If the VUK plunger is just slightly too low, the balls in the trough (all three in) push too far into the VUK (because the ball in VUK is too low allowing the next ball to protrude too far into the loaded VUK) this causes a jam when the VUK fires allowing another ball to jump in the VUK. Now the VUK has to shoot two balls out instead of one. It will eventually clear itself now. What I had to do was raise the VUK plunger about 1/4 of an inch so all three balls are perfectly aligned. That will allow the lock/vuk to operate in a normal sequence firing one ball up at a time. I used a small piece of two sided tape on the plunger return bumper.

Is this the area for your adjustment?

Bull 50.pdf
#5487 10 months ago
Quoted from EStroh:

this the area for your adjustment?

Yes. I used a small piece of thick two sided tape. I suppose you could bend the bottom of the bracket, but you would have to remove it to do so.

#5488 10 months ago

I'm in the process of finishing my restauration...what do people suggest to light up the mountains at the back?

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#5489 10 months ago
Quoted from mastercello:

I'm in the process of finishing my restauration...what do people suggest to light up the mountains at the back?
[quoted image]
[quoted image]
[quoted image]

I used few matrix warm white strips.

#5490 10 months ago
Quoted from Jon9508:

I used few matrix warm white strips.

Same here. Used Comet's matrix light strips to light up all boulders. The back was difficult because there is not much room. I got some brass strips from hobby store to use as brackets to hold the light strips. They bend real easy so perfect for shaping them right where you want them.

If you have not checked out the Comet Matrix products I highly recommend checking them out. They use connectors that piggy back off bulbs so no soldering. You even have a dimmer you can use to dial in the brightness.

#5491 10 months ago
Quoted from Jon9508:

I used few matrix warm white strips.

I used a blue matrix light strip to make the ramps blueish in hue

66A0B461-15AC-4A1E-A897-DF561EE0FCB2 (resized).jpeg
#5492 10 months ago

Jon9508 jawjaw - Thanks for the advice - any picture of how this looks with the white matrix lights?
J67ab - I prefer to light up the mountains and not the ramps, lights going up - but the blue ramps look nice too!

#5493 10 months ago
Quoted from mastercello:

jon9508 jawjaw - Thanks for the advice - any picture of how this looks with the white matrix lights?
j67ab - I prefer to light up the mountains and not the ramps, lights going up - but the blue ramps look nice too!

That's about the best I can get it

I used 3 10smd strips.

1612384927332902009089134111880 (resized).jpg16123850738652601152810672475960 (resized).jpg16123850877493632502410293522807 (resized).jpg
#5494 10 months ago

Looking great mastercello I mounted a few wedge sockets on the backgoard and just used two bendies... the effect is suble and not overkill.

e5cc05ebf025bc1c0159ab6c8f8ef79177b4c78f (resized).jpg
#5495 10 months ago

hi... my mine kickout plunger is sticking after kicking out the ball.
then I open the coin door and physically pull the plunger down to keep the game going.
I'm wondering if there is an easy fix, such as; replacing spring or ??

my other plan was to change the coil.
thanks!
87

#5496 10 months ago
Quoted from 87shaner:

hi... my mine kickout plunger is sticking after kicking out the ball.
then I open the coin door and physically pull the plunger down to keep the game going.
I'm wondering if there is an easy fix, such as; replacing spring or ??

my other plan was to change the coil.
thanks!
87

It sounds like it could be mechanical. You should take that coil out of there and check out your coil sleeve. Make sure the armature travels freely.

#5498 10 months ago
Quoted from mastercello:

jon9508 jawjaw - Thanks for the advice - any picture of how this looks with the white matrix lights?
j67ab - I prefer to light up the mountains and not the ramps, lights going up - but the blue ramps look nice too!

Here is mine. Hard to get good picture of lighting.

20210204_180315 (resized).jpg20210204_180542 (resized).jpg20210204_180605 (resized).jpg
#5499 10 months ago
Quoted from EStroh:

Yes,
You can download the files, unzip them, and listen to the music to see what you think.
With Pinsound you can load both the original and reorchestration sounds into your pin. You can even switch between the two when the game is playing. I have a Getaway with 6 different sound packages in it (5 of which I made).

Apologies for my dumbass questions but I'm hoping you can help me ...

So you just load both the original file and the reorchestration sounds on the one usb stick? How do ou then select which file you want to use?

Thanks for any assistance.

#5500 10 months ago
Quoted from Drac:

Apologies for my dumbass questions but I'm hoping you can help me ...
So you just load both the original file and the reorchestration sounds on the one usb stick? How do ou then select which file you want to use?
Thanks for any assistance.

Not a dumb question at all. You can have multiple sound sets on one USB. Adjust the volume down to zero and it will forward to the next set of sounds.

There are 6,204 posts in this topic. You are on page 110 of 125.

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