(Topic ID: 199567)

Whitestar: Solenoid strong in test mode, but weak in game mode

By CadillacMusic

6 years ago



Topic Stats

  • 1 post
  • 1 Pinsider participating
  • Topic is favorited by 1 Pinsider

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#1 6 years ago

Awhile back, something like three or four years ago, I had a Monopoly with the strangest problem I'd ever seen. The kickout for a hole, in this case I think it was the chance/community chest hole, wasn't kicking the ball out in play. The solenoid would fire very weakly, and the ball would get stuck. But if you went into test mode, it would fire fine, and kick like a mule. I changed everything, and I mean EVERYTHING, trying to fix the problem. New coil, swap both boards, new CPU chip, swap out the danged transformer, everything. Eventually I installed an older version of the CPU, and while it didn't fix the problem completely, the solenoid would fire enough that the ball could just pop out of the scoop. I swore at the thing, called it good enough, and sent it out in the field, where it sits to this day.

I chalked it up to some weird issue in the processor or something, and moved on. But just last week, I got a call for a Sega Harley Davidson with the exact same issue. This time, it was the solenoid that launched the balls out of the motorcycle. Strong enough to send 6 balls flying in test mode, but can't even launch one in game mode. It's in a biker bar, and they don't want any game but the Harley. I'm gonna burn an earlier version of the CPU chip, but has anyone seen this problem before? I'd like a real solution. It's got to be CPU/code based, doesn't it? There's no other coils firing at the same time in game mode.

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