(Topic ID: 107701)

White Water - Reorchestration for Pinsound and Warren Davis

By Endprodukt

9 years ago


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  • 871 posts
  • 163 Pinsiders participating
  • Latest reply 63 days ago by mastercello
  • Topic is favorited by 117 Pinsiders

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There are 871 posts in this topic. You are on page 3 of 18.
#101 9 years ago

Hey I'm extremely excited for this baby, I'm a contributor to the efforts with $$, just lmk when

#102 9 years ago

You can donate at any time via PayPal to o.carell (at) kabelmail(dot)de

All donations will cover future projects and grant early access if the donator wants

#103 9 years ago

Fantastic!!

#104 9 years ago
Quoted from Endprodukt:

Ok, this is very very very early but I wanted to let you know that things are happening and give you a very short preview of what you can expect

Wow, what a difference. You can hear it when the female talks, it's extremely compressed. Crap, between color DMD and pinsound, I better find a whitewater quick!

#105 9 years ago

Take your time... this will take some time to be finished. People are constantly asking how long it will take... and I can't tell. A few month I guess.

Thanks to PinPeet for his donation!

Everyone who donates and allready has his Pinsound Board will get the voice files made by Warren Davis!

I will also collect a list with special calls sometime in the future.

#106 9 years ago

Sounds fantastic. One question I have is will the music speed up as you progress rafts like it does in the original? One of the things I really like about WH2O is how the game music starts to accelerate as you get closer to Wet Willys.

#107 9 years ago

The music will be the same as the original in speed, tone, pitch and everything. As far as possible this will be a perfect match in high quality!

#108 9 years ago

So....

getting great Water effects for free is REALLY hard and a lot of work - and in the end, they never sound as great. So, there is a library called "Sound Effects Bible Water".

http://www.loopmasters.com/genres/46-FX/products/1436-Water?currency=eur

Is anyone around who could use this besides this one single project? If so, you could help me.
You buy this library, it's completely yours. I'll just borrow it so I can make sounds from it - for you.

I need your support to make this quality work!!!

Olli

#110 9 years ago

Why not just take up a collection in the water sounds? If a bunch contribute a little it should work.

#111 9 years ago

How do we donate to this project?

#112 9 years ago
Quoted from Jam_Burglar:

Why not just take up a collection in the water sounds? If a bunch contribute a little it should work.

It's $66.72, shouldn't be hard. If I had a Whitewater I'd kick in half of that easy to get it right, someone will probably be happy to help out.

Some day I may own one, it's a great game.

#113 9 years ago

Every donation counts of course!

If you want to donate : o.carell(at) kabelmail(dot) de

Every penny goes into these projects and not into my own pockets.

#114 9 years ago

I'm at 30 euros now. Thanks to all the backers so far!

#115 9 years ago

I'm in for half. "It's a gold rush!"

#116 9 years ago

Glenn, that was very kind of you!!! Thank you so much.

All the donators can have access to the files at ANY time in the progess if they whish! Just contact me via PM.

Thanks again, I will buy the water package right away!

#117 9 years ago

Here we go

https://dl.dropboxusercontent.com/u/2932654/waterrechnung.png

Thanks again!!! This will be awesome!

#118 9 years ago

I hope it has the sounds you need!

#119 9 years ago

It has and delivers greatly.

Here we go:

https://dl.dropboxusercontent.com/u/2932654/000212-whitewater_multi_ball.rar

This is a great example. The File White Water was the first one I did. I used samples I could find on the internet for free or ripped them from Youtube. Compare it to White Water 2 which I did with the samples from the pack. Loving it. Hope you guys hear the difference!

#120 9 years ago
Quoted from Endprodukt:

It has and delivers greatly.
Here we go:
https://dl.dropboxusercontent.com/u/2932654/000212-whitewater_multi_ball.rar
This is a great example. The File White Water was the first one I did. I used samples I could find on the internet for free or ripped them from Youtube. Compare it to White Water 2 which I did with the samples from the pack. Loving it. Hope you guys hear the difference!

Awesome!

#121 9 years ago

Yes the emphasis in the second one is much more fitting!

#122 9 years ago

I just had many samples to make this. I'm really happy with the result!

#123 9 years ago
Quoted from Endprodukt:

I just had many samples to make this. I'm really happy with the result!

Honestly, even finding that sample pack was a good find! Who would have thought.

#124 9 years ago

I finally got my Kubuntu machine to play .mp3s. It took my curiosity for the WH2O sample to motivate me.

And...it sounds great. The "Multi-Millions" voice is still a bit choppy.
--
Chris Hibler - CARGPB #31
http://www.Team-EM.com
http://webpages.charter.net/chibler/Pinball/index.htm
http://www.PinWiki.com - The Place to go for Pinball Repair Info

#125 9 years ago
Quoted from ChrisHibler:

I finally got my Kubuntu machine to play .mp3s. It took my curiosity for the WH2O sample to motivate me.
And...it sounds great. The "Multi-Millions" voice is still a bit choppy.
--
Chris Hibler - CARGPB #31
http://www.Team-EM.com
http://webpages.charter.net/chibler/Pinball/index.htm
http://www.PinWiki.com - The Place to go for Pinball Repair Info

I'm glad I could motivate you. About the Multi Millions... it's the original voice and not yet reorchestrated. This is still heavily WIP!

#126 9 years ago
Quoted from Endprodukt:

I'm glad I could motivate you. About the Multi Millions... it's the original voice and not yet reorchestrated. This is still heavily WIP!

Aha! Makes sense now.
I spent a LOT of time listening to WH2O a while back as a fellow sent me a sound board that would begin to clip the audio after a while. I isolated each of the 4 sound paths on the pre-DCS board, but never did figure that one out.

I think you've got a winner with this card. But I'm sure you are putting a lot of time into it. Most great pinball addons/reproductions are truly labors of love. A good example is right here...PinSide!
--
Chris Hibler - CARGPB #31
http://www.Team-EM.com
http://webpages.charter.net/chibler/Pinball/ndex.htm
http://www.PinWiki.com - The Place to go for Pinball Repair Info

#127 9 years ago

Roadshow next? I'll donate to that!

#128 9 years ago

Water sounds are great, nice work people making it happen. I hope some day I get to play a White Water with all the new sounds.

#129 9 years ago

This should be a kickstarter campaign.

Depending on donation level, you get the product at different discounts.

#130 9 years ago
Quoted from Mocean:

Roadshow next? I'll donate to that!

Got to donate the machine to me to make it happen. Sorry

Quoted from ChrisHibler:Aha! Makes sense now.
I spent a LOT of time listening to WH2O a while back as a fellow sent me a sound board that would begin to clip the audio after a while. I isolated each of the 4 sound paths on the pre-DCS board, but never did figure that one out.
I think you've got a winner with this card. But I'm sure you are putting a lot of time into it. Most great pinball addons/reproductions are truly labors of love. A good example is right here...PinSide!
--
Chris Hibler - CARGPB #31
http://www.Team-EM.com
http://webpages.charter.net/chibler/Pinball/ndex.htm
http://www.PinWiki.com - The Place to go for Pinball Repair Info

I have nothing to do with the board itself, just making the sounds. Thanks for the support!

Quoted from bstyles:

This should be a kickstarter campaign.
Depending on donation level, you get the product at different discounts.

Product at different discounts? You get this for free when it's done. You have to get pinsound board to use this though. Since I don't sell it there are no discounts from my side

#131 9 years ago

Just donated $30 EUR to you - I have a feeling WH20 and T2 sounds will be upgraded in the future - keep up the good work!

Scott

#132 9 years ago

Scott, thank you so much. T2 is done in my books. I replaced everything there is and you have options to choose. Nothing left to do there.

I worked all night on wh2o and I tell you guys that Chris Granner is a musical genius. There is a lot of work to be done.

#133 9 years ago

by upgraded - I meant my machines!

#134 9 years ago

Haha, language barrier! Sorry!

#135 9 years ago

Found someone for the female vocals and will announce her soon

#136 9 years ago

Following this very closely!
Sounds excellent so far!

#137 9 years ago

Regarding SFX, Williams and Bally used the sound ideas 6000 series sound effects to death.
(In a good way).
The arrow on MM straight from the CDs.
The same is the fireball effect on shadow and TOTAN.
I would start looking there.
I think we still have the CDs at work, so if you
Can't find the sounds, send me a pm and I can see what I can do.

Axl

#138 9 years ago

Provided that a lot of these sounds can be sourced from common CD libraries, does the PinSound system support lossless (PCM or FLAC) audio formats?

#139 9 years ago

CD's run at 44.1khz 16 bit. Pinsound supports wav so yes...CD quality in my mixes is guaranteed.

Quoted from Axl:

Regarding SFX, Williams and Bally used the sound devices 4000 series sound effects to death.
(In a good way).
The arrow on MM straight from the CDs.
The same is the fireball effect on shadow and TOTAN.
I would start looking there.
I think we still have the CDs at work, so if you
Can't find the sounds, send me a pm and I can see what I can do.
Axl

Nice information. I do think they used them mostly with dcs? Most sfx on wh2o is synth.

#140 9 years ago

Hi, i edited my last post.
They used them most on DCS games for sure.

Here is the link to the search on the 6000 series.

http://www.sound-ideas.com/search-6000-combo-sound-effects.html

1 week later
#141 9 years ago

Soooo....

I allready finished 6 rafts and some country songs. I also did some SFX but not that much. The last week I was focusing on IJ to finally finish it and have it out of the way.

I also got very nice samples for the female speech although I feel it's not 100% there. Very close though and I hope she will give it another try when she finds the time in the future.

1 week later
#142 9 years ago

Hows this going?
cant wait to hear the finished product!

#143 9 years ago

It will take some time to finish. There are so many tracks in many different genres. Not an easy task. Rock, country, bluegrass, hard rock. Besides that my only source are 8 bit mono tracks. Don't expect anything finished too soon. What I can promise is that it will be released and it will be finished. I will show something as soon as all the rafts are done which will be soon. I'm constantly working on it but there is no sense in showing every little step.

#144 9 years ago

Thanks,
Looks and sounds like it'll be worth the wait!

#145 9 years ago
Quoted from Endprodukt:

It will take some time to finish. There are so many tracks in many different genres. Not an easy task. Rock, country, bluegrass, hard rock. Besides that my only source are 8 bit mono tracks. Don't expect anything finished too soon. What I can promise is that it will be released and it will be finished. I will show something as soon as all the rafts are done which will be soon. I'm constantly working on it but there is no sense in showing every little step.

I was playing yesterday, listening to the song on the L-6 rom that plays when your game is over and thought, GOOD GOD, Endprodukt has his work cut out for him! For every Raft level it just gets deeper and deeper.

#146 9 years ago

I'm not sure if it's possible to separate the audio tracks in an emulator for better listening, but have you tried lifting some circuits on the sound board to disable certain channels? Like eliminate the SFX and voices? You may even be able to separate the music into its separate channels that way.

#147 9 years ago
Quoted from Crash:

I'm not sure if it's possible to separate the audio tracks in an emulator for better listening, but have you tried lifting some circuits on the sound board to disable certain channels? Like eliminate the SFX and voices? You may even be able to separate the music into its separate channels that way.

No chance. You'd need access to the source code to set volume levels to the different channels. All midi sounds are generated by one chip. I have access to the single music tracks. No sfx or speech involved. Listening to the music at half speed most of the time.

#148 9 years ago
Quoted from Jam_Burglar:

I was playing yesterday, listening to the song on the L-6 rom that plays when your game is over and thought, GOOD GOD, Endprodukt has his work cut out for him! For every Raft level it just gets deeper and deeper.

The first three rafts actually build upon each other. After that everything changes except the key it's played in. Still... This will be much harder to do than Indiana Jones or terminator 2 . I want to get it right so I hope people can wait for me. Since I want this for my machine this will happen. Be sure on that. Just a matter of time.

#149 9 years ago

Well I know M1 allows you to single out tracks in system 11 games, but I don't think it will for WPC titles. It's been over a year since I've used it. Still, you might want to download it and install the BridgeM1 GUI and see if it will let you.

#150 9 years ago

White Water isn't in the list (M1). Tried it with Fish Tales because it's the same era. You can't change the volume of single tracks.

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