White Water - Reorchestration for Pinsound and Warren Davis

(Topic ID: 107701)

White Water - Reorchestration for Pinsound and Warren Davis


By Endprodukt

4 years ago



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#1 4 years ago

Hi!

Some may know I did a reorchestration for T2 to use with the Pinsound Board. It will be available soon via the Pinsound Community Forum.

The next project in line is Indiana Jones. After that it will be White Water. IJ is 30% done at the moment. It will be a almost perfect match to the original soundtrack Chris Granner did back in the 90's. Not just the OST cut but also all the FX and Fanfares redone in HD.

For White Water I contacted Chris to find out who was the voice of Wet Willy. It's actually Warren Davis who is best known for Q*Bert and other Videogames.

He is willing to rerecord all the speech for White Water. He asked for $100 expense allowance, which is an awesome offer. Since my reorchestration is completely for free (it will be around 200 hours of work because of programming instruments and using the real once like guitars, bass, drums), I wonder if some of you like to help me out with a small donation to pay Mr. Davis to cover the expenses.

I don't use a penny for myself on these projects. I do it for the community and for the fun.

If anyone likes to help me out, please contact me via PM.

I will keep you guys informed about the progress of the project.

Olli

Here is the List of backers (I'm thinking about a small reward for those who helped out):

Jam_Burglar ($20)
Dmod ($25)
Oyvind Moll ($55)

$100 Dollars collected! Awesome, THANK YOU VERY VERY MUCH. This will all go to Warren Davis. If you still want to donate, it will be saved for future projects.

#2 4 years ago

Can you or somebody else explain a little bit more about the nature of the Pinsound project (for those of us who aren't familiar with it)?

#3 4 years ago

http://www.pinsound.org/

The Pinsoundboard is a replacement for your soundboard in many many pins (please checkout the Pinsound page to see which machines are supported).

You will be able to replace all the soundsamples (Music, FX, Singles, Speech and Jingles) with anything you like. For example: You can have the original soundtrack from the movies in your Terminator 2 pinball machine.

My goal is to reorchestrate the existing, original soundtrack/fx/speech/etc of the pinball machine in CD-Quality stereo sound. I'm a professional audio engineer and have access to very good equiptment.

All you have to do is get the board, load my soundfolders onto the flash drive, plug it in and go.
For stereo sound you will have to rewire the soundsystem and I also recommend a speaker upgrade (broadband speakers for the backbox). Pinsound hopes to offer you a complete plug and play set in the future for you to just plug in.

You can checkout my Terminator soundtrack here: https://dl.dropboxusercontent.com/u/2932654/T2%20Reorchestrated.mp3

#4 4 years ago

ps.

rom support for the original sound rom files will be a feature. You can switch between multiple mixes via the volume control. If you have any question, please visit the pinsound webpage or hit me up.

#5 4 years ago

I really just wish the price point of the pinsound board could be lower as I'd love to buy 4, including one for this Whitewater project. Hopefully future revisions can result in a lower cost.

I also tried to go to the website to play some examples, but that doesn't seem to work for me.. Oh well.

good luck with the project, better sound quality on Whitewater would be a big plus.

#6 4 years ago

For copyright reasons you can't listen to the samples on Pinsounds webpage anymore. These were just up for naming purposes. You still can get some of the legacy mixes on pinsound-community.org!

I was in France to meetup with the Pinsound team. This is a very very ambitious project and $400 is not very much regarding it's developtment time and what it's capable of. The board is made by 2 brothers, not a huge team. It was in developtment for years and still is. They try their best to keep the price as low as possible. It's a very advanced piece of hardware and gives you a EQ, Line Out, easy to use software and much more. That's worth the price alone! Actually my Subwoofer now reacts almost like a shaker.

People are willing to spend the same for a Color DMD (please don't get me wrong, I have two and I love them). After you buy it you have no way of changing anything you don't like about it... like colors that were chosen by the creator of the rom or even making your own color pallette for a pin that's not yet done. With the Pinsoundboard you can do whatever you want. You can use my reorchestrations (and those of other people) and simply replace what you don't like about it. You can play instantly with headphones if you want (it's awesome!).

I never thought how much impact the sound has on the game just until I had the board in my hands. When I was playing T2 with the OST I was blown away. Same goes for my reorchestration when you first hear everything in HD quality and Arnie is easily understandable (Thanks Joe Gaudet )

Just a reminder: This is my personal opinion and I'm not part of the Pinsound Team! So nothing of what I say is representative for Pinsound.

#7 4 years ago

Very interesting, haven't seen this. Would like to try this in my GnR sometime.

#8 4 years ago

I went to the pinsound.com site hoping to sample their sound files. I like the idea, but need to hear the files before putting down money for their board.

#9 4 years ago

This is very intriguing to me.

With a game like Terminator, I can see how you'd be able to use the original callouts over samples from the OST. But for something like White Water, how do you go about re-creating the original music? Do you need players (musicians) or is this done in non-realtime using a computer program and virtual instruments?

Can I do stuff like pull samples from the original roms, add drums and whatnot and then have the new files play during the gameplay?

#10 4 years ago
Quoted from Endprodukt:

This is a very very ambitious project and $400 is not very much regarding it's developtment time and what it's capable of. The board is made by 2 brothers, not a huge team. It was in developtment for years and still is. They try their best to keep the price as low as possible. It's a very advanced piece of hardware and gives you a EQ, Line Out, easy to use software and much more. That's worth the price alone! Actually my Subwoofer now reacts almost like a shaker.

No doubt, but value is a very different concept than cost - and entirely subjective!! I really like the project and harbor no ill will due to cost - it just doesn't meet my value threshold. yet. (I gotta hear it and be tempted first!)

#11 4 years ago

very cool idea. I will get one for one of the above listed games.

#12 4 years ago

Wait a sec, so you found the voice actor for Wet Willy? And you're Willyng (pun intended) to implement new recordings of those sound calls in full 44KHz fidelity??

#13 4 years ago

Cool. Nice MOD.

#14 4 years ago
Quoted from Toucanf16:

I went to the pinsound.com site hoping to sample their sound files. I like the idea, but need to hear the files before putting down money for their board.

You can hear my Terminator 2 Sounds I made for them:

https://dl.dropboxusercontent.com/u/2932654/T2%20Reorchestrated.mp3
https://dl.dropboxusercontent.com/u/2932654/T2%20Reorchestrated%20OST.mp3

Everything is new, including the Voiceacting made by Joe Gaudet.

Quoted from Jam_Burglar:

This is very intriguing to me.
With a game like Terminator, I can see how you'd be able to use the original callouts over samples from the OST. But for something like White Water, how do you go about re-creating the original music? Do you need players (musicians) or is this done in non-realtime using a computer program and virtual instruments?
Can I do stuff like pull samples from the original roms, add drums and whatnot and then have the new files play during the gameplay?

I'm a musician for 15 years and a professional Audio Engineer for 5-6 years. I'm working with metal, punk and rock bands most of the time. So I will play all the instruments or programm them for the music. That's what I allready did for T2.

You can't pull single instruments from the rom files. What I did was: I had Wav files of the original Music/Speech/FX. I imported them into my DAW (Cubase 7.5). For the music I made clicktracks that matched. After that I started programming the drums like the original, playing bass and guitars etc..
Of course you could do everything with virtual instruments and I did use them here and there (not for guitars though). It's simply a matter of taste.

ITS A LOT OF WORK. It took me 200 hours for T2. You can hear both versions I did above. (OST and Reorchestration )

Quoted from Crash:

Wait a sec, so you found the voice actor for Wet Willy? And you're Willyng (pun intended) to implement new recordings of those sound calls in full 44KHz fidelity??

Exactly. Since I'm doing all the work for free I hope for backers to pay Mr. Davis. It's just $100, so not very much. It's not just about the speech. I will also redo all the Music and Fx. Don't forget you will need a Pinsoundboard to use them. I also recommend a speaker upgrade for Stereo 2.1!

Quoted from Toucanf16:

I went to the pinsound.com site hoping to sample their sound files. I like the idea, but need to hear the files before putting down money for their board.

They have videos for Taf and Tz around. You can listen to my T2 versions that I just posted

#15 4 years ago

For some reason I can't play individual sounds from the pinsound.com web sight.

#16 4 years ago
Quoted from Endprodukt:

I never thought how much impact the sound has on the game just until I had the board in my hands.

So do you currently have a board installed? If so, write up a review! Obviously you're enthusiastic about it, but would love to hear about some of the technical details - any lag, any provision to replace short repeated clips with a longer clip, etc.

I've been eyeing these for months and am shoving one into GNR if it works as advertised, but looking for some hand-on reviews first.

#17 4 years ago
Quoted from Toucanf16:

For some reason I can't play individual sounds from the pinsound.com web sight.

Post #6. Copyright issues. The only reason Pinsound had them online was for naming the events! Please go to Pinsound-Community.org to download the packs.

Quoted from Blackjacker:

So do you currently have a board installed? If so, write up a review! Obviously you're enthusiastic about it, but would love to hear about some of the technical details - any lag, any provision to replace short repeated clips with a longer clip, etc.
I've been eyeing these for months and am shoving one nto GNR if it works as advertised, but looking for some hand-on reviews first.

I do have the board installed.

I don't have the time for an extended review YET but might do it in the future.

There is no lag that I could hear and I'm pretty sensitive about lags.

The board is easy to install, it took me 3-5 minutes maybe.

You can of course replace the repeated clips with full songs. You can use multiple files PER music/speech/fx that will randomly selected if you whish (I used many many speechsamples for T2, like 3-5 for each callout!). You can replace everything with everything It has to be 44.1 16 bit wav for the moment but Pinsound is working on supporting other formats.

You can have everything in 2.1 (you need to rewire the machine obviously and the soundtrack has to be in stereo of course)

You have a dedicated 2 band EQ for each channel (Cabinet, Backbox) and volume control, loudness switch... everything is VERY EASY to use.

You have a lineout for headphones that can be muted when you plugin anything (if you want!).

The board itself is very clean and everything fits. The packaging is very good and comes with a quickstart manual. It comes with an adapter for WPC DCS and Dataeast including all screws, a keyring, manual, flashdrive, pinsound stickers and a nice little handwritten card by Timothee and Nicolas from Pinsound

At bootup you will hear some beeping. Right now the board takes around 15 seconds to boot (the Prototype took twice as long) and the booting time will be shorter in the future.

Romsupport is planned so you can use the original romfiles to play the original soundfiles.

The software does have some small bugs that Pinsound is aware of and they work heavily on it (nothing that disturbs the actuall playing).

AGAIN: I'm just a user, I know the Pinsound Team but I'm not the manufacturers' representative.

#18 4 years ago

This is insane man! Good work!!!!

#19 4 years ago
Quoted from Jam_Burglar:

This is insane man! Good work!!!!

Thanks! I want White Water to be just as good or better. That's why I need to work with Warren Davis!

#20 4 years ago

Neat.

I thought my WH20 was an amazing playing game but sold it due to some of the sounds driving me nuts.... may sound fickle but they really got to me.

I remember there was one sound effect in particular - the best I could describe was a "whistle" when you hit the lock if I remember.... that was the most grating.

After playing a really nice Pinball Mafia machine @ Expo I remembered just how fun WH20 was - maybe this is my solution to bringing another one home??

Can you give a little more in-depth descrip on the sound changes??

-Rod

#21 4 years ago

Dude!! Do you think it will be possible to inject high fidelity sounds and music into games that have been re-run by Planetary Pinball (Medieval Madness)?

#22 4 years ago
Quoted from Soltic:

Neat.
I thought my WH20 was an amazing playing game but sold it due to some of the sounds driving me nuts.... may sound fickle but they really got to me.
I remember there was one sound effect in particular - the best I could describe was a "whistle" when you hit the lock if I remember.... that was the most grating.
After playing a really nice Pinball Mafia machine @ Expo I remembered just how fun WH20 was - maybe this is my solution to bringing another one home??
Can you give a little more in-depth descrip on the sound changes??
-Rod

Music: Will all be redone with real and programmed instruments. Songstructures, tempo, pitch etc. will match. This will be the music as you know it... just with real instruments in CD quality.

Speech: Will be redone by Warren Davis. Nothing else to say. This will be like the original in CD quality.

FX: I want to match it as close as perfect to the original. I'm not thinking about changing but enhancing the sound.

As a good example of what I do listen to the T2 reorchestration!

Quoted from Crash:

Dude!! Do you think it will be possible to inject high fidelity sounds and music into games that have been re-run by Planetary Pinball (Medieval Madness)?

No, I don't think that's possible as they don't use a soundboard anymore. It's all on one board and I think they're emulating the sound engine. Not sure though.

#23 4 years ago

According to the pictures they store the data on a micro SD card. So if one could rip the files from that card it should be pretty easy to convert (if needed) and import them to the Pinsound board (in theory). I also realize there could be legal issues but it would be a cool thing to do if you own both versions of Medieval Madness/Attack from Mars (if you were an operator for example). Actually if you were to go as far as including a ColorDMD Sigma or DMD Extender for single color display and remove the Williams logo from the speaker panel it would probably be impossible for anyone to tell the difference.

#24 4 years ago

I don't get it to be honest.

So I thought you were asking to use the Pinsound Board with MMR by PPS for example.Right?

#25 4 years ago
Quoted from Endprodukt:

I don't get it to be honest.
So I thought you were asking to use the Pinsound Board with MMR by PPS for example.Right?

No, he's asking about ripping the new sound files from MMR, and using those in an original MM w/ a PinSound board. Took me until his second post to sort that out.

If you can pull the sounds from MMR, it should absolutely work.

#26 4 years ago

Contribution sent! Great work!

#27 4 years ago

What's different about the sounds of the MMR? I thought they're the same as the original?

edit: I see they're uncompressed... that's nice. Still mono though.

#28 4 years ago
Quoted from Dmod:

Contribution sent! Great work!

Very much appreciated!

#29 4 years ago

Finally the T2 Attract Mode sound effect can be removed or changed!
I hope Pinsound figures out a way to plug into System 11A & B games.

#30 4 years ago
Quoted from Endprodukt:

FX: I want to match it as close as perfect to the original. I'm not thinking about changing but enhancing the sound.

Wow, that is dedication to the hobby! Awesome.

OK, since my wife says I'm a half-wit (and probably am), would there be a way to customize after?

You know where I'm going w/ this - I have all the respect in the world for Nordman, Granner etc. but after playing the game on my ipad again - it definitely was that fx sound @ lock before the kick to the upper that just killed me over time.... again, may seem fickle.

-Rod

#31 4 years ago
Quoted from MarcelG:

Finally the T2 Attract Mode sound effect can be removed or changed!
I hope Pinsound figures out a way to plug into System 11A & B games.

YES You can of course just put a blank file in there (not sure what happens if there's no file at all). BUT I'm not sure right now if the Sound (explosion 5 in the folders) is used somewhere in the game. That would of course mean it's missing there too!

I don't know the reason why these Systems arent supported but I guess the structure of these were WAY different than the supported boards. But that's just a guess.

Quoted from Soltic:

Wow, that is dedication to the hobby! Awesome.
OK, since my wife says I'm a half-wit (and probably am), would there be a way to customize after?
You know where I'm going w/ this - I have all the respect in the world for Nordman, Granner etc. but after playing the game on my ipad again - it definitely was that fx sound @ lock before the kick to the upper that just killed me over time.... again, may seem fickle.
-Rod

You will be able to customize the sounds as you want. No limitations. If you look at pinsounds webpage, you can see the filestructure and you simply replace any file you don't like with anything you want. It's really THAT easy. If YOU don't like it, I'm happy you will have a way to make it the way you like it. That's what the pinsound board is made for. Now we just need a CPU Board that's just as easily modifiable

#32 4 years ago
Quoted from Endprodukt:

You will be able to customize the sounds as you want. No limitations. If you look at pinsounds webpage, you can see the filestructure and you simply replace any file you don't like with anything you want. It's really THAT easy.

borat.jpg

#33 4 years ago

thumbs-up.jpg

#34 4 years ago

$100 got collected. Big thanks to the backers. I will now prepare the tracks for Warren Davis so he can record all the vocals. Of course I'll show you examples as soon as I get them.

In the meanwhile, I'm working on Indiana Jones. Please check this link if you're interested:

http://pinsound-community.org/forum/index.php?showtopic=9

#35 4 years ago

I just sent some extra in. This is a really cool project. I've done my own dabbling in audio production and this type of thing is very work intensive!

If anybody doesn't "get it" listen to the files for Terminator 2 in the headphones!

#36 4 years ago

This is really awesome. If I had one of these games, I'd be all over this.

#37 4 years ago

I wish this project the best. Really awesome stuff!

#38 4 years ago

Guys, I'm really flattered by your support. Thank you so much!

#39 4 years ago

Thanks, great project and I would love to update my WH2O with this.
Would be awesome if LOTR gets this treatment as well!

#40 4 years ago

Stern is not supported by the board I'm afraid. I don't own a Stern Pin but isn't there a software to inject music into the existing soundboard (maybe not compatible with this generation)?

#41 4 years ago

Have you figured out how to keep Planetary Pinball from shutting your project down?

The T2 stuff sounds amazing...

#42 4 years ago

I'm just making music. I'm not changing the music, I'm not making money on it. If I have to take it down... may it be. I don't see any kind of copyright infringement.

#43 4 years ago

You know what game would be awesome with this treatment (along with White Water)?

Creature from the Black Lagoon.

Can you imagine?

#44 4 years ago

Since you're re-doing the sounds there should not be any issue with infringment on the recording. What you're doing is like a "cover version" of a song. Much more managable from a legal perspective. Also, since you're in Europe, rules may even be more in your favor.

#45 4 years ago

Yeah, I don't think this is any case of copyright infringement. I'm not hurting their business in any way or steal anything. And even if they want me to take it down: I can die happily because my projects are Chris Granner-Approved.

About Creature From The Black Lagoon: I think you are right. This pin definately suffers from very midi'ish sounds which is a shame. It's a great pin but I don't own it. So it's not on my priority list for now. That's of course not a NO NO NO. I might do it, but there are so many pins out there and I just got hit up on P-Roc projects that might be interesting as well.

The reason I do this has a very egoistic side of course... because I want to use my sounds and I'm happy others like them too

Thanks again for all the interest, you can always hit me up with question or contact Nicolas/Timothee at Pinsound, they're really nice guys.

#46 4 years ago

I just wanted to let you guys know that the money and the files have been sent to Warren Davis and he will start working on it. As soon as I get something back I'll let you know and of course show some samples

#47 4 years ago

Get the extra voices! Ya wiener!

#48 4 years ago

All this sound very cool indeed. I have no problem dropping cash on a pinsound board. But how will you solve the female voice in White Water? I highly doubt that Warren Davis's voice will pitch that high.

#49 4 years ago

Same goes for the Bigfoot Warren wasn't sure he did the voice for the Bigfoot. As the Bigfoot has the face of Mr. Nordman it's very possible he did the voice - but I'm pretty sure it got pitched afterwards.

Maybe someone in the forum wants to help out on the female voice and bigfoot.

I ask you guys and girls to be patient with this one. It will be a lot of work, I'm still finishing Indiana Jones atm. So this is not a matter of days but rather months (T2 took like 2 month from start to finish). I'm doing this in my spare time, I have a family.

I will update this thread with progress so you see I'm onto it

#50 4 years ago

I could do bigfoot, that voice is pretty easy to do. I used to sing in a death metal band back in the day and I have always loved doing different silly voices.

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