Trying to solve a problem with my Whitewater. It seems the whole of column 6 switches are out, which causes the whirlpool popper and lock VUK to fire on start up (as the game thinks there are balls there).
I have done the jumper trick to ascertain the problem isn't on the board.
I have then connected a DMM lead from J207-6 to where the blue-green wire goes into the 7 opto board at J3-12. There is continuity to this point, but not beyond the diode there.
This is where I'm stuck, and would love some guidance on where to proceed from here.
Cheers