(Topic ID: 98847)

'Storm Blasters' - The Journey to Create New Software & Hardware for Whirlwind

By applejuice

9 years ago


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  • 467 posts
  • 119 Pinsiders participating
  • Latest reply 3 months ago by Dee-Bow
  • Topic is favorited by 166 Pinsiders

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There are 467 posts in this topic. You are on page 9 of 10.
#401 2 years ago

That was my game at LAX, and it did pretty well all things considered. Just a handful of crash/lockups over the weekend, and a stress-test failure right before close on Sunday which we're investigating. I'll consider my game a sacrifice for the cause... but since it survived, didn't cause me or the Cincy group too much grief over the 4 days it was on, and most folks seemed to enjoy it, I consider it a success!

As many folks observed, the current code isn't yet 100% feature-parity with the original WMS version, but getting better all the time (there have been some funny and some not-so-funny bugs and such along the way... if you thought pinball coding was easy or straightforward for every contingency, you are sorely mistaken). I know Jim has a day job but I can't wait until the bugs / parity-level is resolved so he can work more on adding new stuff. There are lots of possibilities and I have tons of ideas myself... I'm just not a coder, bah. But this has been a very cool project to participate in. Just maybe not for the faint, cheap, or impatient of heart at this point

20
#403 2 years ago

Meant to post this alittle while back. A new screen was added in the attract mode as per the notes in v0.2.12. Same thought and process that i added to the RFM code updates to

Screenshot 2022-01-30 at 16.29.34 (resized).pngScreenshot 2022-01-30 at 16.29.34 (resized).png

#404 2 years ago
Quoted from applejuice:

Meant to post this alittle while back. A new screen was added in the attract mode as per the notes in v0.2.12. Same thought and process that i added to the RFM code updates to
[quoted image]

Following. Will get a kit when it’s a straightforward package. Looks great!

#405 2 years ago

Waiting also. My WW is at HEP awaiting restoration.

16
#406 2 years ago

IMPORTANT INFORMATION. Please read if you are interested in this 7 year project:

Some people have got in touch to tell me there may be confusion over whether this project is an officially licenced product from the Williams rights holders. I want to make clear that this project is NOT YET officially licenced. It is an original product.

In the aid of transparency and to avoid any confusion please see the following points regarding the project:

1) My hardware board is 100% original using my own electronic designs & firmware.
2) The game code is 100% original and uses 0% of the original Williams 6809 code base ('rom code')
3) There is no way with my hardware to run the original Williams Whirlwind game or any other original 'rom code'
4) The game is a DMD game not an alphanumeric game and uses newly created graphic frames, all redrawn and coloured by myself. No raw WMS DMD assets are in use
5) The speaker panel plastic artwork created to use with our dmd panels contains no williams logos and only standard wording. All art is original.

As the system runs on owners own Whirlwind games there was (previously) a re-creation of the whirlwind & williams logo present in dmd form for 1 slide each on the attract mode, which have since been REMOVED, in compliance with information received and as a show of good faith. I have created a new original logo and game name for this product instead , 'Storm Blasters' which i will share below. (UKCS Registration Number: 284745765)

D4E13F52-841F-4374-8897-74515BC26BD8 (resized).jpegD4E13F52-841F-4374-8897-74515BC26BD8 (resized).jpegstorm blasters graphic promo (resized).pngstorm blasters graphic promo (resized).png

#407 2 years ago

Sounds like Rickypoo is up to his usual shenanigans.

Keep up the great work @applejuice!

#408 2 years ago

I have no confusion w this
I want this when done!

#409 2 years ago
Quoted from applejuice:

IMPORTANT INFORMATION. Please read if you are interested in this 7 year project:
Some people have got in touch to tell me there may be confusion over whether this project is an officially licenced product from the Williams rights holders. I want to make clear that this project is NOT YET officially licenced. It is an original product.
In the aid of transparency and to avoid any confusion please see the following points regarding the project:
1) My hardware board is 100% original using my own electronic designs & firmware.
2) The game code is 100% original and uses 0% of the original Williams 6809 code base ('rom code')
3) There is no way with my hardware to run the original Williams Whirlwind game or any other original 'rom code'
4) The game is a DMD game not an alphanumeric game and uses newly created graphic frames, all redrawn and coloured by myself. No raw WMS DMD assets are in use
5) The speaker panel plastic artwork created to use with our dmd panels contains no williams logos and only standard wording. All art is original.
As the system runs on owners own Whirlwind games there was (previously) a re-creation of the whirlwind & williams logo present in dmd form for 1 slide each on the attract mode, which have since been REMOVED, in compliance with information received and as a show of good faith. I have created a new original logo and game name for this product instead , 'Storm Blasters' which i will share below. (UKCS Registration Number: 284745765)
[quoted image][quoted image]

Ultimately, PPS will probably license it, and you'll be able to sell it as another "2.0" upgrade if you wish. You'll probably have to let them market it in the USA so they can make money from it.

#410 2 years ago

He'd have to switch to FAST hardware for the PPS licensing.

Quoted from TheOnlyest:

Ultimately, PPS will probably license it, and you'll be able to sell it as another "2.0" upgrade if you wish. You'll probably have to let them market it in the USA so they can make money from it.

#411 2 years ago
Quoted from applejuice:

IMPORTANT INFORMATION. Please read if you are interested in this 7 year project:
Some people have got in touch to tell me there may be confusion over whether this project is an officially licenced product from the Williams rights holders. I want to make clear that this project is NOT YET officially licenced. It is an original product.
In the aid of transparency and to avoid any confusion please see the following points regarding the project:
1) My hardware board is 100% original using my own electronic designs & firmware.
2) The game code is 100% original and uses 0% of the original Williams 6809 code base ('rom code')
3) There is no way with my hardware to run the original Williams Whirlwind game or any other original 'rom code'
4) The game is a DMD game not an alphanumeric game and uses newly created graphic frames, all redrawn and coloured by myself. No raw WMS DMD assets are in use
5) The speaker panel plastic artwork created to use with our dmd panels contains no williams logos and only standard wording. All art is original.
As the system runs on owners own Whirlwind games there was (previously) a re-creation of the whirlwind & williams logo present in dmd form for 1 slide each on the attract mode, which have since been REMOVED, in compliance with information received and as a show of good faith. I have created a new original logo and game name for this product instead , 'Storm Blasters' which i will share below. (UKCS Registration Number: 284745765)
[quoted image][quoted image]

Like it, and watching. I might be in on this!

#412 2 years ago
Quoted from luvthatapex2:

He'd have to switch to FAST hardware for the PPS licensing.

Well, given the unique nature of the hardware, and the fact that he's interfacing with System 11 components, I don't know that the FAST-only rule would apply to this project. Hypothetically speaking, anyway.

2 weeks later
#413 2 years ago

Latest update notes on software WIP. Been fixing a few bugs and also adding quite a few new all ORIGINAL graphic assets to various modes and features

v0.3.0
Multiball - Added restart functionality at the cellar for cellar multiball 2 ball
System - Added assets for cellar multiball , mb restart
Compass - Expanded compass arrows sequences for even more variety. Different from original game to make more challenging and interesting
Left Ramp - Changed cellar lite timer to no timeout, was set at 20 secs
Cellar - Added Setting for Enter The Cellar Timer. values of 1 to 60 secs, defaulted to 3
Tornado - Added Setting for Tornado Time (Top Drop Timer) values of 1 to 60 secs, defaulted to 10
Skyway - Added setting for Double Tolls Timer values of 1 to 60 secs, defaulted to 5
Multiball - Added new animated graphics for jackpot score value
Multiball - Added Setting for Max Million Plus. values of 5 to 20, defaulted to 10
Multiball - fixed some scoring problems with million plus, jackpot was not increasing 1 mil automatically after each jackpot
Multiball - Added settings to allow million plus to be built/added to, or fixed for each jackpot million level during mb play
Multiball- added extra logic to check for a successful left lock kickback eject at multiball start. Now tries 10 times before marking coil as broken
Outer Loops - Added new animation and rules for outer loops. ‘Welcome to Kansas’ Bonus. 10K per loop, totalled up.

#414 2 years ago

Happy Easter Whirlwind Pinheads! v0.3 is released for your enjoyment

Final release notes for this version v0.3 are:

System - New Project Title and Graphics - Storm Blasters
System - Removal of Williams Logo & Whirlwind Logo, See PPS For details..
Multiball - Added restart functionality at the cellar for cellar multiball 2 ball
System - Added assets for cellar multiball , mb restart
Compass - Expanded compass arrows sequences for even more variety. Different from original game to make more challenging and interesting
Left Ramp - Changed cellar lite timer to no timeout, was set at 20 secs
Cellar - Added Setting for Enter The Cellar Timer. values of 1 to 60 secs, defaulted to 3
Tornado - Added Setting for Tornado Time (Top Drop Timer) values of 1 to 60 secs, defaulted to 10
Skyway - Added setting for Double Tolls Timer values of 1 to 60 secs, defaulted to 5
Multiball - Added new animated graphics for jackpot score value
Multiball - Added Setting for Max Million Plus. values of 5 to 20, defaulted to 10
Multiball - fixed some scoring problems with million plus, jackpot was not increasing 1 mil automatically after each jackpot
Multiball - Added settings to allow million plus to be built/added to, or fixed for each jackpot million level during mb play
Multiball- Added extra logic to check for a successful left lock kickback eject at multiball start. Now tries 10 times before marking coil as broken and will kickout balls during multiball if they somehow end up back in the lane from airballs etc.
Outer Loops - Added new animation and rules for outer loops. ‘Welcome to Kansas’ Bonus. 10K per loop, totalled up.
Compass - Added extra logic to ignore left lock switches being activated when in multiball
Match - Added preliminary new background for upcoming animation.

#415 2 years ago

Very cool .. it is going on !

Which are the best display panels ? Mine are horrible.

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#416 2 years ago
Quoted from TomDK:

Very cool .. it is going on !
Which are the best display panels ? Mine are horrible.
[quoted image][quoted image]

They look pretty good from this side of the globe! Awesome collection too!

#417 2 years ago
Quoted from TomDK:

Very cool .. it is going on !
Which are the best display panels ? Mine are horrible.
[quoted image][quoted image]

If you used the links for the display panels in the self build instructions I provide then the panels should be fine like mine and other peoples games. I’ve only seen a hand full of dim display panels when using cheaper Chinese suppliers. I can supply known good display panel units if that’s the easiest option rather then trying to order other ones, but that won’t be the cheapest option

I use these display panels in many displays and always look great

2 weeks later
#420 1 year ago

Following too. We need more efforts like this for the best of the best classic games.

2 months later
#421 1 year ago

Very interested

#422 1 year ago

Did this get shutdown temporarily or is it still available?

15
#423 1 year ago
Quoted from Dee-Bow:

Did this get shutdown temporarily or is it still available?

Still active and still working on the next update. There’s nothing that can be ‘shut down’

#424 1 year ago

Appreciate yhe effort! Keep on keepin on!

1 week later
#425 1 year ago

Discussing animation work with a couple of new people. I am hoping to start adding more new ORIGINAL animations to the display side of the game soon

These are professional digital artists so i have high hopes, though it does take some times to explain the process of how pinball animations at 128x32 pixels work and the way i need the items creating. Stay tuned!

1 week later
21
#426 1 year ago

First new Animation by my new artist contractor. All original work and commercially owned by me. This animated sprite is based off/inspired by the 'famous' cow scene in the twister film!! ha ha It makes me laugh every time i see it. And we all know how much cows are a part of pinball games!! This will be added to the game shortly!

tornado cow5.giftornado cow5.gif

#427 1 year ago
Quoted from applejuice:

First new Animation by my new artist contractor. All original work and commercially owned by me. This animated sprite is based off/inspired by the 'famous' cow scene in the twister film!! ha ha It makes me laugh every time i see it. And we all know how much cows are a part of pinball games!! This will be added to the game shortly!
[quoted image]

Haha - that is mega cool!

1 week later
#428 1 year ago

V0.3.1 released

Update Notes

v0.3.1
Match - Added new animations, sounds and graphics
Match - Added cow animation
Match - Fixed a bug in awarding a match correctly
Match - Added specs for awarding a match
Match - coloured text
System - added player variable to enable/disable auto launch
System - added some new files for the new development machines
Compass - utilised auto launch disable feature after a ball lock
Tilt - stopped tilt warnings occurring when no game in progress

15
#429 1 year ago

Check this out

v2.gifv2.gif

New cellar entrance animation. Sound wise will have footsteps and then the normal knock at the door

#430 1 year ago
Quoted from applejuice:

Check this out
[quoted image]
New cellar entrance animation. Sound wise will have footsteps and then the normal knock at the door

Just keeps getting more awesome!

#431 1 year ago
Quoted from applejuice:

Check this out
[quoted image]
New cellar entrance animation. Sound wise will have footsteps and then the normal knock at the door

That looks just like my entrance to my basement

#432 1 year ago
Quoted from Puffdanny:

That looks just like my entrance to my basement

Thanks, we are working hard to make some cool new original animations to add to the game. The 8bit feel of them is important. ie hand drawn, not digitised from real photos like stern used to do. This is pay for work so each one comes at a cost, which i am funding, but i think they are worth it and the guy working with me is very good at bringing my thoughts to life!!

All software updates for owners once you have your hardware board are free

#433 1 year ago

Hey Apple Juice! It's just crazy what you're doing! Excellent! Will there be a complete package at the end that I can install as plug & play? Can you order through a shop? Greets from Germany!

#434 1 year ago

Late to the party, but I've got a Whirlwind, and the 2nd row of the display isn't turning on - so I'd love to get started on this mod! - this has been a long journey for @Applejuice!

Where do I begin?

#435 1 year ago
Quoted from CustomWebProgram:

Late to the party, but I've got a Whirlwind, and the 2nd row of the display isn't turning on - so I'd love to get started on this mod! - this has been a long journey for applejuice!
Where do I begin?

Page 1

#436 1 year ago

Latest Animation - 'No time to pay for tolls!!!' ha ha ha

van5(1000).gifvan5(1000).gif

#437 1 year ago
Quoted from applejuice:

Latest Animation - 'No time to pay for tolls!!!' ha ha ha
[quoted image]

Ha, another good one to match the awesomeness of the cow!

1 month later
#438 1 year ago

i am going to be at Pinball Expo this year for the full time (Wednesday to Sunday), so if anyone wants to have a chat about the storm blasters project and journey/ say hello then be sure to drop me a message etc. I will have a name badge/lanyard with 'applejuice' on for the full thing and will be wearing t-shirts with my mypinballs electronics logo on.

2 months later
#439 1 year ago

Game play is now pretty solid and have had good feedback from the beta testers, so working more now on adding some new animations to the game. All these animations are being created by a talented bit graphics guy I have. Each animation is created frame by frame to my spec and colour palette. All for commercial use and all mine 100%.

Here's the new extra ball lit feature, featuring a few recent animation additions

https://www.instagram.com/p/CnUA850Jg2L/

12
#440 1 year ago

Also, i have a new voice over artist lady helping me with some new speech for the game. I’m super excited for this one!

She is doing the ‘valley’ girl accent and re-recording the original girl speech first, then doing me a list of new stuff i have come up with. Trust me , there are some cracking phrases in here, with a lot of comedy!! I cant wait to add these. There are around 35 fully original phrases she is creating.

3 months later
#441 1 year ago

When I saw this kit coming together over a year ago I started looking for a WW. Finally scored a nice one a few months ago and I'm excited for the change.
Does anyone here in the states have all of the parts to assemble these boards already on hand that they would be willing to sell? Or better yet, would anyone be interested in assembling this one ...for a fee
Either way, it's going to be fun to finally play this when it's finished.

20230420_114240 (resized).jpg20230420_114240 (resized).jpg
#442 1 year ago

Forgot about this project... Can you give us an update on the progress applejuice?

#443 1 year ago
Quoted from Jazman:

Forgot about this project... Can you give us an update on the progress applejuice?

Sure, Game play pretty solid now. Been working on adding extra animations and new speech calls. I paid for a new voice actor to record around 175 or so new speech calls in the valley girl style. They crack me up every time!! I started off with just a few re-recording all the original ones, but we expanded it alot as the lady i was working with so so good.

'oh yeah, this is like so legit?...' hahaha

I also had a new debris animation created that i layered over the top of the main game logo and some other animations at multiball start. I will add some videos of this. Again this was paid for work with an 8bit graphics guy that i have. All original.

#444 1 year ago

Any update on timing for availability?
Keith

#445 1 year ago
Quoted from Jazman:

Any update on timing for availability?
Keith

You can buy kits already. Self assembly of main pcb and assembled rgb display

1 week later
#447 11 months ago

agreed.. i didnt like the animations on funhouse 2.0 and i dont like what they did with whirlwind. where the hell did the donuts come from?

#448 11 months ago

Thank you for the kind words. I wish these guys well.... Making new game kits is not easy. I think what i've made is a better idea for an updated whirlwind game, but then i am biased of course. Expect more to come from my project to

#449 11 months ago
Quoted from toyotaboy:

agreed.. i didnt like the animations on funhouse 2.0 and i dont like what they did with whirlwind. where the hell did the donuts come from?

Yeah donuts is a strange one i think... what were these guys smoking??... don't answer haha

My animations have been geared towards debris and storm cellars, smashing through toll barriers.. not donuts and aliens... but then that's just me

#450 11 months ago
Quoted from applejuice:

Thank you for the kind words. I wish these guys well.... Making new game kits is not easy.

Yeah, I don't want to belittle anyone doing all that work either, but I would have much preferred if they stuck with the tornado theme. There's plenty to mine for update ideas just looking at the original translite art.
ww 2.0 mess (resized).pngww 2.0 mess (resized).png
I don't see what is "Whirlwind" about any of this... It takes away from the simple charm of the game imo. It would make more sense to remove the Whirlwind association entirely and call it a retheme kit.

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