That was my game at LAX, and it did pretty well all things considered. Just a handful of crash/lockups over the weekend, and a stress-test failure right before close on Sunday which we're investigating. I'll consider my game a sacrifice for the cause... but since it survived, didn't cause me or the Cincy group too much grief over the 4 days it was on, and most folks seemed to enjoy it, I consider it a success!
As many folks observed, the current code isn't yet 100% feature-parity with the original WMS version, but getting better all the time (there have been some funny and some not-so-funny bugs and such along the way... if you thought pinball coding was easy or straightforward for every contingency, you are sorely mistaken). I know Jim has a day job but I can't wait until the bugs / parity-level is resolved so he can work more on adding new stuff. There are lots of possibilities and I have tons of ideas myself... I'm just not a coder, bah. But this has been a very cool project to participate in. Just maybe not for the faint, cheap, or impatient of heart at this point