(Topic ID: 98847)

'Storm Blasters' - The Journey to Create New Software & Hardware for Whirlwind

By applejuice

9 years ago


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Topic Stats

  • 467 posts
  • 119 Pinsiders participating
  • Latest reply 42 days ago by Dee-Bow
  • Topic is favorited by 166 Pinsiders

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There are 467 posts in this topic. You are on page 10 of 10.
#451 9 months ago

Grannies?
Sludge Monsters?

huh?

#452 9 months ago
Quoted from yaksplat:

Grannies?
Sludge Monsters?
huh?

But no cows... strange , very strange

#453 9 months ago
Quoted from applejuice:

But no cows... strange , very strange

Or cats...

#454 9 months ago
Quoted from yaksplat:

Grannies?
Sludge Monsters?
huh?

Indeed. They have "Plants" and "Zombies", but then not together in favor of an altogether different "homage" of "Sludge vs Grannies" in the PvZ art style. Kinda funny they wanted to invoke licensing C&D's, but then do this end-run of their own. WTF? Nevermind the Simpsons donuts and aliens... There's like no cohesion there. What a mess. Shame that it's done so well otherwise.

applejuice original project may be going painfully slow but as I said in the Pedrettit reveal thread, his approach is much more authentic and worth the wait. Even the dot approach looks better IMO.

#455 9 months ago

Here is a small video of the attract mode with the new debris animation included in the main logo slide.

https://www.instagram.com/p/Cr1DAxYoeYU

#456 9 months ago

Just ordered my Storm Blasters last week. Don't care for the 2.0. Not that I'm biased or anything lol.

#457 9 months ago

2.0 can eat it, where can I find purchase and install info for Storm Blasters?

#458 9 months ago

I’m also curious about this? ^^

#459 9 months ago

Oh my... WTF...
Seriously WTF...
What do ANY of those modes have to do with tornados, storms, whirlwinds, etc? I'm seriously sitting here right now just shaking my head.
Plus on top of it, they call the guy in the van StormBlasters?!?

I actually do like Funhouse 2.0.. but this?!?

wow... just wow...

#460 9 months ago

It's also worth noting that the WW 2.0 just announced doesn't have an auto launcher as part of the package, so I'm wondering how they're going to handle the extra 3 multiballs... Are every single one of them going to use the physical lock? And are they adding a ball save like in Storm Blasters? They can have a ball save for single ball play and it will be fine without an auto launcher, but if they want to have a save timer on multiballs, it really doesn't work without the launcher. I'd say that's another compelling plus on the side of Storm Blasters.

#461 9 months ago
Quoted from trecemaneras:

WW 2.0 just announced doesn't have an auto launcher

I think they will do it like in FH 2.0 : Cutting the knocker and using this solenoid driver to connect the autofire.
WW 2.0 looks much more professionel, a large team is working on Pedrettis enhancements. The sound and graphics are stunning. BUT YES: This has nothing to do with WhiWi ... also on the video the voice from FH Rudy is wrong on that place.

I had Stormblaster and FH 2.0 in the past but both were sold after a while. The original still rulezzz for me.

#462 9 months ago
Quoted from TomDK:

I think they will do it like in FH 2.0 : Cutting the knocker and using this solenoid driver to connect the autofire.
WW 2.0 looks much more professionel, a large team is working on Pedrettis enhancements. The sound and graphics are stunning. BUT YES: This has nothing to do with WhiWi ... also on the video the voice from FH Rudy is wrong on that place.
I had Stormblaster and FH 2.0 in the past but both were sold after a while. The original still rulezzz for me.

Well its sure gonna be interesting to see how they handle the system 11 ac relay's coils/flashers and how 'professional' their attempt is once its in games. I'm just not a fan of donuts and grannies when i want to be chasing storms...

My hardware board has 8 additional drivers built in, ready for add ons, the auto launcher being 1 of them, so we don't lose any original functionality. Reusing the knocker driver for other things is just lazy if indeed that is what they did. Maybe they did it correctly.. Whirlwind as a game is pretty maxed out on the original system 11 board, so much that williams had to make another 'overlay board' to add 5 extra drives in the original

1 week later
#463 9 months ago

Hello everyone! The conversion to the Stormblaster set is almost complete. However, I would like to ask where which switch on the schooterlane has to be placed. Since I'm a beginner and have little experience, pictures here would be very helpful! Thanks in advance for any help! Greets

#464 9 months ago
Quoted from Waltergym:

Hello everyone! The conversion to the Stormblaster set is almost complete. However, I would like to ask where which switch on the schooterlane has to be placed. Since I'm a beginner and have little experience, pictures here would be very helpful! Thanks in advance for any help! Greets

Have you checked the shared area?, i sent a link. There is alot of info on there and pics, docs for install etc. There should not be any additional switches needed other than the regular shooter lane switch. We maintain 'factory' in every way possible.

2 weeks later
#465 8 months ago

I do like the option 2.0 have of playing the original code or the new one.
Is that something you could add applejuice or maybe you already have, I haven’t kept fully up to date

#466 8 months ago

I think that's an item that many of us would like, but I don't believe that applejuice has it on his roadmap for this project.

7 months later
#467 42 days ago

Who's got any reviews on this Stormblasters kit?! It's been a while since anyone has posted and have wondered how many kits are out there and how it's been holding up.

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