(Topic ID: 62621)

Whirlwind Club... Members Only!

By mof

10 years ago


Topic Heartbeat

Topic Stats

  • 5,411 posts
  • 477 Pinsiders participating
  • Latest reply 12 hours ago by transprtr4u
  • Topic is favorited by 219 Pinsiders

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#2373 5 years ago

Hey gang -

I was working on my whirlwind and noticed that I hadn't done anything with the coin mechs, so a bit of copy and paste and photoshop yielded these. Thanks to Aurich and a ton of other folks for previous efforts, which I liberally stole. Feel free to use them as you like.

Mike

whirlwind coin door (resized).jpgwhirlwind coin door (resized).jpg
3 years later
#4395 2 years ago

Checking to see if anyone has any input into a problem I'm having on my Whirlwind. When a ball is in the saucer under the right skybridge up ramp, it kicks out, hits the right ball guide above the upper right flipper, and bounces back into the saucer. It can do this multiple times before luck or randomness gets it out of the saucer. Anyone have this problem or any advice on adjusting the kickout? Thanks-

Mike

1 year later
#4949 11 months ago

Quick question that I'm sure has a simple fix: my spinner spins fine but is separating from the switch below. Not sure if I have the gap in the rod too large or I'm missing a part. Will snap a picture later this week when I'm at the game.

#4956 11 months ago

For those looking for the topper, Starship Fantasy has them in stock:

https://www.starship-fantasy.com/ramps/Whirlwind-Topper

And save $50 compared to Marco.

Mike

Quoted from scampcamp:

Was a little nervous trying to get the new cloud stickers on the new cloud evenly but I'm happy with it.
[quoted image]

Quoted from scampcamp:

I ordered it from Marco but it looks like it's out of stock.
https://www.marcospecialties.com/pinball-parts/03-8374

2 weeks later
#4983 10 months ago

I believe most people would support Pedretti if they could come up with an upgrade kit that is both well-integrated with improved rules, sound and lighting effects, while keeping the feel of the original. This effort, much moreso than Funhouse 2.0, seems like a bunch of random ideas for modes thrown against a wall, with little integration at all to the overall theme. That's the complaint: the display I'm sure looks great, the art is fine, but the utter disconnect between the stormchaser storylineof Whirlwind and te nannies and area 51 in Whirlwind 2.0 is jarring.

Plus, what the hell is going on with a seemingly lack of beta testers and market research. I feel overwhelmingly that a lot of effort was put into this, but apparently zero-feedback was sought or listened to from the Pinside community on ideas for the upgrade. Maybe next time, ask for some advise to avoid some questionable choices.

My real complaint that is if they keep dropping the ball, sales will tank, and they will quit making upgrades, and I don't want to see that. I bought Funhouse 2.0 and have no interest at all in buying Whirlwind 2.0. Two weeks ago I was all in.

Mike

Quoted from punkin:

It's not a personal thing in this instance, but it should be supported as a move forward and an effort to make pinball better. It's not for everyone, sure, but if one person really digs it (and there is more than one) then it's made pinball better than it was. It has taken nothing away from those of us who don't want it in our games and made someone's game better for them than it was.
Why the fuck would you disapprove of that?

I agree, but all the hate for this mod doesn't add up to me.
If you don't want it, don't get it.
It hasn't damaged anything.
I can't mention how stupid i think it is in a machine thread that people cable tie a pink unicorn to their shooter lane because i might hurt their feelings, but people are in the announcement thread for this mod that took many thousand dollars and hundreds of hours of work and putting complete shit on it.
If you don't like it (i don't) fine. Move on. There's no need for downvoting and trashing it.
It's an optional extra pinball game. What's not good about that?
AnotherUnpopularOpinionNoDoubtPunkin

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