My ww was going back to factory settings and it ended up being a bad bridge rectifier on the power supply board.sooner it's fixed the better as mine went totally out and shorted out a coil.
You're currently viewing posts by Pinsider Puffdanny.
Click here to go back to viewing the entire thread.
My ww was going back to factory settings and it ended up being a bad bridge rectifier on the power supply board.sooner it's fixed the better as mine went totally out and shorted out a coil.
I'm having issues with my multiball.after locking 2 balls and launching the 3rd into play my multiball will start before locking the ball in the hole under the ramp if I take to long or if i lose my ball it will shoot the 2 locked balls out.then after you lose your balls multiball is immediately ready for you to start locking balls again without going through and hitting your targets again.also i have some of the sounds and call outs stop which seem to be intertwined to me.ive reseated the plugs on the sound board and that usually fixes it for a short while.I'm going to check all the plugs well to make sure they're all good but I'm wondering if anyone has any other ideas.
Played a few games tonight to try and see exactly what it's doing and some games it plays fine others it messes up always revolving around multi ball. Once I had it start the ball lock sequence when I still had 1 target blinking and I notice the ramp will sometimes raise when the ball go's in the right cellar door and I know it shouldn't be raising.I also noticed when it releases the balls early for multi ball it does not do the "hear it comes"call out.also to note sometimes when I turn it on lately the knocker will kick which it did the same thing last time I had to have it worked on.
Quoted from Coyote:Sounds like you may have a bad switch. When there is a bad switch, the knocker will fire at bootie, and the screen will give a message.
I'll run a switch test tonight. I wonder if it could be the 2nd ball lock switch? I noticed a few times it took a few seconds to register the ball lock.
It was switch #35 the last switch for the left ramp right before it drops onto the spinners that I fixed.
Everything registers correct.shows 3 in trough at start up.1 in ball lock and 2 in trough,2 in ball locks 1 in trough and 2 in ball lock and 1 in shooter lane.
There's no switch I can tell that's releasing the multi ball it seems to do it some games and not others but more often than not.possibly the right cellar?it's in the same row as the ball locks on the matrix and when the ball hoes in there it makes my ramp raise or lower every time now which isn't right but that's not releasing the balls. I'm going to go poke around some more.....
Quoted from jhanley:The ramp goes up or down every time you shoot a ball into the right cellar.It also goes down when you trigger a lock to shoot the ball up the ramp and lock it in.
Are you sure it's supposed to go up and down every time it goes in the right cellar?I don't remember mine doing that until I noticed another problem and trying to see if they're tied in.
I seem to only remember the cellar opening the ramp when the million shot was active or when the quick or cellar multi ball is available and the rest of the time it was down to collect tolls or lock balls.
Ok I shook it and only other switch I can get is the tilt bob. I played and it is playing fine today so without the glass I locked 2 balls and waited and waited then I hit every switch except the ones that start multi ball and as many as I could at a time especially the ones in the same row and nothing. Finally after locking 2 balls and launching the 3rd I took out ball 2 and it started the funky multiball I've been getting.so possibly I have a faulty switch or diode for ball lock 2 that's mostly working but sometimes loses its signal?
No issues with multi ball tonight but it's not the first time it's made it through a session without messing up.
It seems like my multiball problem has ceased with the direct soldering of the ball 2 microswitch wire
Quoted from desertT1:The game is clearing out locked balls during regular play. Not sure that we've noticed a pattern yet. Open to suggestions. Thanks.
Does it do it when 1 ball or 2 balls are locked?
Quoted from desertT1:I've only noticed it putting one on the table, so I'm going to guess when one ball is locked. Not saying that is 100% accurate, but is what I've noticed.
I had a similar problem when 2 were locked and it was the #2 ball lock switch.I cut the connector and direct soldered at Grumpy's advice and it is now working fine.maybe try direct soldering your#1 switch.
Quoted from Pugsley:Are you still using the push on spade lugs that were original? I cut them off and soldered mine in and that cured that issue.
This also fixed mine
Im having a problem with my Fire and since its a system 11 it should apply here also plus Grumpy lurks here and not the Fire owners thread.My flippers stop working when the game warms up.when they do I can go in the backbox and push the switch on the flipper relay up and they work again but will go back out after a few games.is this a bad relay or do you think it's something else like the relay not getting the signal?
I'm going to take it to a friend that solders better than me and the last guy and we'll see if that corrects the problem
I had everything on the flipper relay and ij19 pin 1&2 reflowed.flippers seem slightly stronger but I'll have to wait for a day to play the crap out of it to see if it holds up after being played all day.
Quoted from Happy81724:this maybe one we sell to get a Deadpool. I’m having a tough time pulling the trigger
Same here lol its one in love but don't play often and the value is a little higher than most of my machines and gets me into something else really nice or close enougj to a newer used stern I could find the rest of the cash without the wife killing me.but then I play a game and that fan kicks in and my fat ass remembers fans are the greatest invention ever.
I use novus 2 and pure carnuba wax on pretty much all my machines.my head also hurt trying to figure out what I should do.
Quoted from Sciddleybop1980:Oh yes. Prepare to be very excited.[quoted image]
What?what!what?!?!?!
I've had the game for over 3 years and I've hit it 3 times on my machine and once on location all 4 in 2020.i scream at everyone to listen everytime lol.
Quoted from mark532011:What is the combo?
Through the lower jets(yellow pop bumpers) to the upper flipper then with the upper flipper to the right of the side ramp back to the upper flipper then up the side ramp for a cool air raid siren and a measly 250k.
My discs started to squeak a little the other day I think its the center one but I'm not sure.they all seem to be spinning smooth with no play or rubbing.has anyone else experienced this?
Quoted from punkin:Post a link please mate?
Edit, all good i found it.
https://pinside.com/pinball/forum/topic/whirlwind-20-kit-announced
Hard to believe that Coyote would downvote a new development that someone went to a lot of trouble to make so pinball would be better for those who choose to add it.
I just don't get people sometimes.
I find it harder to believe this was released with the expectation that people would like it.
You're currently viewing posts by Pinsider Puffdanny.
Click here to go back to viewing the entire thread.
Wanna join the discussion? Please sign in to reply to this topic.
Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!
This page was printed from https://pinside.com/pinball/forum/topic/whirlwind-club-members-only?tu=Puffdanny and we tried optimising it for printing. Some page elements may have been deliberately hidden.
Scan the QR code on the left to jump to the URL this document was printed from.