2 Things I hate about my Whirlwind- ANY ONE ELSE have this issue?
1) kick out just above the upper R flipper, kicks ball out so hard it comes down 3/4" off metal guide, making it almost impossible to make the upper left ramp shot because the flipper cant really reach the ball at full stroke. Only way to make that shot is to orbit and have ball against the metal guide for solid flipper contact.
2) Ball launch, never consistent with full pull, to orbit, and make upper flipper shot for same upper ramp shot. Sometimes makes full loop, sometimes bangs around in the star posts and falls down the middle of the PF.
I think i would love this game if these issues, mainly #1 was corrected, any one else?
any fixes, other than playing with different coils for kickout?
Should I stop whining? maybe I'm a snob and want things perfect